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Facial Motion Capture Market By Application (Gaming, Films & Television, Sports, Advertising, Others) - Growth, Future Prospects And Competitive Analysis, 2017 - 2025

One of the most difficult challenges for the animation industry as a whole is to have computer-generated characters mimic human facial expressions. This has led to immense advancements in motion capture technology over time. Facial motion capture refers to the process of recording the movements of a person in order to create a computer-generated character. Facial motion capture is regarded as one of the most prominent aspects of the middleware process required in game development and film animation. With the continual growth observed across the virtual reality sector, facial motion capture technology has witnessed profound adoption across different applications.

The most significant factor fueling the facial motion capture market is the rapidly growing gaming industry worldwide. With the advent of virtual reality, the gaming industry is estimated to witness high competition for enhanced graphics in the following years. Subsequently, facial motion capture is set to witness robust growth during the forecast period.

Further, the growing film and television industries are another major factor driving the market growth. Due to the increasing expenditure on advanced animation, facial motion capture plays a crucial role in the overall industry. In the following years, the motion capture industry is estimated to witness wide adoption across applications such as sports, advertising, education, and several others.

The report titled "Global Facial Motion Capture Market: Growth, Future Prospects, and Competitive Analysis, 2017–2025" offers strategic insights into the global facial motion capture market along with the market size and estimates for the duration of 2015–2025. The said research study covers an in-depth analysis of market segments based on technology and application and a cross-sectional study across different geographies and sub-geographical regions.

The study covers the comparative analysis of different segments for the years 2016 and 2025. The report also provides a prolific view of market dynamics, such as market drivers, restraints, and opportunities. In addition, the report includes a section providing insights into the key trends followed in the market.

The report also includes competitive profiling of the leading facial motion capture vendors, their business strategy analysis, market positioning, and key developments to assist strategic decision-makers. Some of the major players profiled in the report are Dynamixyz SAS, Faceware Technologies, Inc., Dimensional Imaging Ltd., Mimic Productions GmbH, Cubic Motion Ltd., NaturalPoint, Inc., Vicon Industries, Inc., Adobe Systems, Inc., Reallusion, Inc., Brekel, and several others. Apart from the company profiles, the report includes a section covering the competitive landscape, wherein the market positioning of the companies is discussed. The section also provides an overview of the key business strategies employed by the leading market participants.

Other in-depth analysis provided in the report includes:

  • Current and future market trends to justify the forthcoming attractive markets within the motion capture industry
  • Comparative analysis for different segments for the years 2016 and 2025
  • Market fuelers, market impediments, and their impact on market growth
  • In-depth competitive environment analysis, including the positioning of market players and their business strategy analysis
  • Trailing 2-year market size data (2015–2016)
  • SRC (Segment, Region, Country) Analysis

Overall, the research study provides a holistic view of the global facial motion capture market, offering market size and estimates for the period from 2017 to 2025, keeping in mind the above-mentioned factors.

On the basis of application, the global facial motion capture market is segmented into the following categories:

  • Gaming
  • Films and television
  • Sports
  • Advertising
  • Others

As of 2016, the global facial motion capture market is led by the gaming segment. In 2016, the segment accounted for more than one-third of the total market revenue generated worldwide. Gaming is the first user of facial motion capture technology. Due to the growing penetration of high-quality animation games, the demand for related motion capture technology is estimated to remain strong in the following years. Additionally, the advent of virtual reality in gaming is another prominent factor responsible for segment growth.

As of 2016, the film and television industry follows the gaming segment. The increasing expenditure on animation enhancement is primarily driving the segment growth. With the widening application area of facial motion capture technology, the sports and advertising segments are estimated to register high growth in the following years. This is primarily attributed to the declining cost of motion capture technology along with its ease of accessibility.

Based on geography, the global facial motion capture market is segmented into the following regions and countries:

  • North America
  • U.S.
  • Canada
  • Europe
  • U.K.
  • Germany
  • France
  • Rest of Europe
  • Asia Pacific
  • Japan
  • China
  • South Asia
  • Rest of Asia Pacific
  • Rest of the World (RoW)
  • Middle East and Africa (MEA)
  • Latin America

The overall facial motion capture market is led by the North American region. In 2016, the region contributed more than forty percent of the total market revenue generated worldwide. The market here is majorly backed by the U.S., with the presence of a huge film and gaming industry. Factors such as high budgets for films and gaming projects and the presence of a significant number of companies also contribute to the market's growth.

Europe follows North America in terms of revenue and adoption in the overall facial motion capture market. In the following years, Asia Pacific is set to emerge as the fastest-growing region, owing to factors such as the modernizing film and gaming industries here. The market here is mainly governed by countries such as China, Japan, and South Korea. India is estimated to offer numerous opportunities for facial motion capture technology during the forecast period.

Frequently Asked Question:

The market for Facial Motion Capture Market is expected to reach USD$ XX Bn in 2025.

The Facial Motion Capture Market is expected to see significant CAGR growth over the coming years, at 10.3%.

The report is forecasted from 2017-2025.

The base year of this report is 2016.

Dynamixyz SAS, Faceware Technologies, Inc., Dimensional Imaging Ltd., Mimic Productions GmbH, Cubic Motion Ltd., NaturalPoint, Inc., Vicon Industries, Inc..are some of the major players in the global market.

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Trusted By
Godaddy
Published Date:  Aug 2017
Category:  Technology & Media
Report ID:   58648
Report Format:   PDF
Pages:   120
Rating:    4.7 (65)
Delivery Time: 24 Hours to 48 Hours   
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