Facial Motion Capture Market By Application (Gaming, Films & Television, Sports, Advertising, Others) - Growth, Future Prospects And Competitive Analysis, 2017 - 2025

One of the biggest challenges faced by the overall animation industry is to imitate facial expressions, resembling original human expressions, to the computer-generated characters. This has led to immense advancement in the motion capture technology, over the period of time. Facial motion capture refers to the process of recording movements of a person in order to create a computer-generated character. Facial motion capture is regarded among the most prominent aspects of the middleware process required in game development and film animation. With the continual growth observed across the virtual reality sector, facial motion capture technology has witnessed profound adoption across different applications.

The most significant factor fueling facial motion capture market is the rapidly growing gaming industry worldwide. With the advent of virtual reality, gaming industry is estimated to witness high competition for enhanced graphics in the following years. Subsequently, facial motion capture is set to witness robust growth during the forecast period. Further, growing films & television industry is another major factor driving the market growth. Due to increasing expenditure over advanced animation, facial motion capture plays a crucial role in the overall industry. In the following years, the motion capture industry is estimated to witness wide adoption across applications such as sports, advertising, education and several others.

Facial Motion Capture Market

The report titled “Global Facial Motion Capture Market – Growth, Future Prospects and Competitive Analysis, 2017 – 2025” offers strategic insights into the global facial motion capture market along with the market size and estimates for the duration 2015 to 2025. The said research study covers in-depth analysis of market segments based on technology, application and cross-sectional study across different geographies and sub-geographical regions. The study covers the comparative analysis of different segments for the years 2016 & 2025. The report also provides a prolific view on market dynamics such as market drivers, restraints and opportunities. In addition, the report includes a section providing insights on the key trends followed in the market. 

In order to help strategic decision makers, the report also includes competitive profiling of the leading facial motion capture vendors, their business strategy analysis, market positioning and key developments. Some of the major players profiled in the report are Dynamixyz SAS, Faceware Technologies, Inc., Dimensional Imaging Ltd., Mimic Productions GmbH, Cubic Motion Ltd., NaturalPoint, Inc., Vicon Industries, Inc., Adobe Systems, Inc., Reallusion Inc., Brekel and several others. Apart from the company profiles, the report includes a section covering the competitive landscape wherein the market positioning of the companies has been discussed. The section also provides a view of key business strategies adopted by the leading market players. Other in-depth analysis provided in the report includes:

  • Current and future market trends to justify the forthcoming attractive markets within the motion capture industry
  • Comparative analysis for different segments for the years 2016 & 2025
  • Market fuelers, market impediments, and their impact on the market growth
  • In-depth competitive environment analysis including the positioning of market players and their business strategy analysis
  • Trailing 2-Year market size data (2015 – 2016)
  • SRC (Segment-Region-Country) Analysis

Overall, the research study provides a holistic view of the global facial motion capture market, offering market size and estimates for the period from 2017 to 2025, keeping in mind the above mentioned factors.

On the basis of application, the global facial motion capture market is segmented into following categories:

  • Gaming
  • Films & Television
  • Sports
  • Advertising
  • Others

Their contribution to the global facial motion capture market in 2016 is as shown in the figure below:

Facial Motion Capture Market

As of 2016, the global facial motion capture market is led by the gaming segment. In 2016, the segment accounted for more than one third of the total market revenue generated worldwide. Gaming is the first user of facial motion capture technology. Due to growing penetration of high quality animation games, the demand for related motion capture technology is estimated to remain on rise in the following years. Additionally, the advent of virtual reality in gaming is another prominent factor responsible for segment growth.

The films and television industry follows gaming segment, as of 2016. The segment growth is primarily governed by the increasing expenditure over animation enhancement. With the widening application area of facial motion capture technology, the sports and advertising segments are estimated to register the high growth in the following years. This is primarily attributed to the declining cost of motion capture technology along with easy accessibility.

Based on the geography, the global facial motion capture market is segmented as per following regions and countries:

  • North America
    • U.S.
    • Canada
  • Europe
    • U.K.
    • Germany
    • France
    • Rest of Europe
  • Asia Pacific
    • Japan
    • China
    • South Asia
    • Rest of Asia Pacific
  • Rest of the World (RoW)
    • Middle East & Africa (MEA)
    • Latin America

Facial Motion Capture Market

The overall facial motion capture market is led by the North America region. In 2016, the region contributed to more than forty percent of the total market revenue generated worldwide. The market here is majorly backed by the U.S., having presence of huge films and gaming industry. Factors such as high budgets for films and gaming projects and presence of significant number of companies too contribute to the market growth here.

Europe follows North America, in terms of revenue and adoption, in the overall facial motion capture market. In the following years, Asia Pacific is set to emerge as the fastest growing region, owing to factors such as modernizing film and gaming industry here. The market here is mainly governed by countries such as China, Japan and South Korea. India is estimated to offer numerous opportunities for facial motion capture technology during the forecast period.

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Published Date:  Aug 2017
Category:  Technology & Media
Report ID:   58648
Report Format:   PDF
Pages:   120
Rating:    4.3 (65)
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