Metaverse Technology Market by Technology (Blockchain, VR & AR, Mixed Reality, Others) by Type (Mobile, Desktop) by Application (Gaming, Online Shopping, Content Creation, Social Media, Media and Entertainment, Others) – Ukraine War, Future Prospects And Competitive Analysis, 2016 – 2028

Published: | Report ID: 9531 | Report Format : PDF

Market Insights

The Global Metaverse Technology market is expected to witness a CAGR of 40% during the forecast period. The revenue generated by the global Metaverse Technology market in 2021 was over USD 140,000 million and is expected to generate revenue worth USD 750,000 million in 2028. Therefore, the incremental growth opportunity offered by the global Metaverse Technology is estimated to be USD 2,670 billion between 2022 and 2028.

metaverse-technology-market

Interesting Facts about Metaverse Technology Industry

  • AR & VR, Mixed Reality, Brain-Computer Interface, and Blockchain are significant aspects of Metaverse Technology
  • Market Capitalization of Metaverse Technology has reached over USD 14 trillion
  • The number of users of web 3.0 virtual word has reached over fifty thousand
  • Facebook has invested over USD 10 billion into Virtual Reality
  • In the U.S., almost 70% of adults are considering joining Metaverse
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Huge Demand from Online Gaming

There is a massive demand for online gaming across the world. The online gaming market was valued at around USD 125 billion in 2021 and will likely expand at a CAGR of over 9% during the forecast period. Online gaming is the largest application market for Metaverse Technology. AR & VR augmented reality, mixed reality, Blockchains, etc., are increasingly used in the gaming industry to improve the end-user experience. Metaverse Technology facilitates three-dimensional and 360-degree experiences for the players. Online gaming based on Metaverse Technology can offer players an immersive experience, allowing interaction, virtual meetings, earning money, and even attending concerts. Metaverse Technology makes the players feel like they exist in a new world. More and more tech giants are offering new platforms for online gaming. For instance, NVIDIA, Sony, and Google have already announced the launch of new platforms for gaming, i.e., GeForce, PS Now, and Stadia, respectively. This, in turn, is expected to gain increasing traction for using Metaverse Technology in the gaming industry in the coming years.

Metaverse Technology Poised to Revolutionize eCommerce 

With the implementation of Metaverse Technology, the eCommerce industry will never be the same again. Metaverse Technology has the potential to change eCommerce as well as the retail sector like never before. AR & VR, NFT, and Blockchains are all set to reshape the eCommerce industry. Metaverse Technology can bring immersive virtual showrooms wherein customers can explore and experience various offerings, interact, and shop. Ecommerce giant Amazon has already invested an enormous sum in Metaverse Technology. It offers a, Augmented Reality tool that lets customers use their phones to see what kind of furniture looks in their home space. Moreover, AR’s increasing popularity is likely to worsen with the quality and other attributes of products they are purchasing. In contrast, Metaverse Technology will allow brands to extend personalized offers to prospective customers.

AR & VR to Dominate the Metaverse Technology

Blockchain, VR & AR, and Mixed Reality are significant technologies the Metaverse uses. AR & VR is the leading technology adopted by the eCommerce and gaming industry and accounted for the largest share of over 45% in 2021. In comparison, blockchain is widely used in cryptocurrencies, supply chains, and logistics applications. Blockchain is expected to exhibit a rapid growth rate over the forecast period.

North America to Dominate the Global Metaverse Technology Market 

A strong presence of technology giants and colossal investment by them in developing new edge technologies such as Metaverse Technology is the primary factor fueling the growth of the Metaverse Technology industry in the region. Moreover, greater adoption rate and readiness for new technology by end-users are also significant factors in the rapid growth of Metaverse Technology in the U.S. Facebook, Amazon, Apple, Alphabet, etc. are investing vast amounts in inventing and developing new tools that can reshape the way business run today and North America will be at the forefront in the adoption rate of Metaverse Technology paving the way for its dominance in Metaverse Technology industry in the years to come. Europe is the second leading market for Metaverse Technology. At the same time, Asia Pacific is projected to experience a rapid growth rate over the forecast period. The growth of Metaverse Technology in Japan, South Korea, and China is accelerating at an attractive pace.

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Massive Investment in Research & Development

ByteDance, Epic Games, Lilith, Meta (Facebook), Microsoft, miHoYo, NetEase, Nvidia, Roblox, Tencent, Unity, and ZQGame are some of the leading players in the global Metaverse Technology market. Most players are conducting extensive research & development for developing innovative tools and platforms that can extend better user interfaces to clients.

1. Preface
1.1. Report Description
1.1.1. Purpose of the Report
1.1.2. Target Audience
1.1.3. USP and Key Offerings
1.2. Research Scope
1.3. Research Methodology
1.3.1. Phase I – Secondary Research
1.3.2. Phase II – Primary Research
1.3.3. Phase III – Expert Panel Review
1.3.4. Approach Adopted
1.3.4.1. Top-Down Approach
1.3.4.2. Bottom-Up Approach
1.3.5. Assumptions
1.4. Market Segmentation

2. Executive Summary
2.1. Market Snapshot: Global Metaverse Technology Market

3. Market Dynamics & Factors Analysis
3.1. Introduction
3.1.1. Global Metaverse Technology Market Value, 2016-2028, (US$ Bn)
3.2. Market Dynamics
3.2.1. Key Growth Trends
3.2.2. Major Industry Challenges
3.2.3. Key Growth Pockets
3.3. Attractive Investment Proposition,2021
3.3.1. Type
3.3.2. End-user
3.3.3. Technology
3.3.4. Geography
3.4. Porter’s Five Forces Analysis
3.4.1. Threat of New Entrants
3.4.2. Bargaining Power of Buyers/Consumers
3.4.3. Bargaining Power of Suppliers
3.4.4. Threat of Substitute Types
3.4.5. Intensity of Competitive Rivalry
3.5. Value Chain Analysis

4. Market Positioning of Key Players, 2021
4.1. Company market share of key players, 2021
4.2. Top 6 Players
4.3. Top 3 Players
4.4. Major Strategies Adopted by Key Players

5. COVID 19 Impact Analysis
5.1. Global Metaverse Technology Market Pre Vs Post COVID 19, 2019 – 2028
5.2. Impact on Import & Export
5.3. Impact on Demand & Supply

6. North America
6.1. North America Metaverse Technology Market, by Country, 2016-2028(US$ Bn)
6.1.1. U.S.
6.1.2. Canada
6.1.3. Mexico
6.2. North America Metaverse Technology Market, by Type, 2016-2028(US$ Bn)
6.2.1. Overview
6.2.2. Mobile
6.2.3. Desktop
6.3. North America Metaverse Technology Market, by Technology, 2016-2028(US$ Bn)
6.3.1. Overview
6.3.2. Gaming
6.3.3. Online Shopping
6.3.4. Content Creation
6.3.5. Social Media
6.3.6. Media and Entertainment
6.3.7. Others
6.4. North America Metaverse Technology Market, by End-user, 2016-2028(US$ Bn)
6.4.1. Overview
6.4.2. Blockchain
6.4.3. VR & AR

7. Europe
7.1. Europe Metaverse Technology Market, by Country, 2016-2028(US$ Bn)
7.1.1. UK
7.1.2. France
7.1.3. Germany
7.1.4. Italy
7.1.5. Russia
7.1.6. Spain
7.1.7. Belgium
7.1.8. Netherland
7.1.9. Austria
7.1.10. Sweden
7.1.11. Poland
7.1.12. Denmark
7.1.13. Switzerland
7.1.14. Rest of Europe
7.2. Europe Metaverse Technology Market, by Type, 2016-2028(US$ Bn)
7.2.1. Overview
7.2.2. Mobile
7.2.3. Desktop
7.3. Europe Metaverse Technology Market, by Technology, 2016-2028(US$ Bn)
7.3.1. Overview
7.3.2. Gaming
7.3.3. Online Shopping
7.3.4. Content Creation
7.3.5. Social Media
7.3.6. Media and Entertainment
7.3.7. Others
7.4. Europe Metaverse Technology Market, by End-user, 2016-2028(US$ Bn)
7.4.1. Overview
7.4.2. Blockchain
7.4.3. VR & AR

8. Asia Pacific
8.1. Asia Pacific Metaverse Technology Market, by Country, 2016-2028(US$ Bn)
8.1.1. China
8.1.2. Japan
8.1.3. South Korea
8.1.4. India
8.1.5. Australia
8.1.6. New Zealand
8.1.7. Taiwan
8.1.8. Southeast Asia
8.1.9. Central Asia
8.1.10. Rest of Asia Pacific
8.2. Asia Pacific Metaverse Technology Market, by Type, 2016-2028(US$ Bn)
8.2.1. Overview
8.2.2. Mobile
8.2.3. Desktop
8.3. Asia Pacific Metaverse Technology Market, by Technology, 2016-2028(US$ Bn)
8.3.1. Overview
8.3.2. Gaming
8.3.3. Online Shopping
8.3.4. Content Creation
8.3.5. Social Media
8.3.6. Media and Entertainment
8.3.7. Others
8.4. Asia Pacific Metaverse Technology Market, by End-user, 2016-2028(US$ Bn)
8.4.1. Overview
8.4.2. Blockchain
8.4.3. VR & AR
9. Latin America
9.1. Latin America Metaverse Technology Market, by Country, 2016-2028(US$ Bn)
9.1.1. Brazil
9.1.2. Argentina
9.1.3. Peru
9.1.4. Chile
9.1.5. Colombia
9.1.6. Rest of Latin America
9.2. Latin America Metaverse Technology Market, by Type, 2016-2028(US$ Bn)
9.2.1. Overview
9.2.1.1. Mobile
9.2.1.2. Desktop
9.3. Latin America Metaverse Technology Market, by Technology, 2016-2028(US$ Bn)
9.3.1. Overview
9.3.2. Gaming
9.3.3. Online Shopping
9.3.4. Content Creation
9.3.5. Social Media
9.3.6. Media and Entertainment
9.3.7. Others
9.4. Latin America Metaverse Technology Market, by End-user, 2016-2028(US$ Bn)
9.4.1. Overview
9.4.2. Blockchain
9.4.3. VR & AR

10. Middle East
10.1. Middle East Metaverse Technology Market, by Country, 2016-2028(US$ Bn)
10.1.1. UAE
10.1.2. KSA
10.1.3. Israel
10.1.4. Turkey
10.1.5. Iran
10.1.6. Rest of Middle East
10.2. Middle East Metaverse Technology Market, by Type, 2016-2028(US$ Bn)
10.2.1. Overview
10.2.2. Mobile
10.2.3. Desktop
10.3. Middle East Metaverse Technology Market, by Technology, 2016-2028(US$ Bn)
10.3.1. Overview
10.3.2. Gaming
10.3.3. Online Shopping
10.3.4. Content Creation
10.3.5. Social Media
10.3.6. Media and Entertainment
10.3.7. Others
10.4. Middle East Metaverse Technology Market, by End-user, 2016-2028(US$ Bn)
10.4.1. Overview
10.4.2. Blockchain
10.4.3. VR & AR

11. Africa
11.1. Africa Metaverse Technology Market, by Country, 2016-2028(US$ Bn)
11.1.1. South Africa
11.1.2. Egypt
11.1.3. Nigeria
11.1.4. Rest of Africa
11.2. Africa Metaverse Technology Market, by Type, 2016-2028(US$ Bn)
11.2.1. Overview
11.2.2. Mobile
11.2.3. Desktop
11.3. Africa Metaverse Technology Market, by Technology, 2016-2028(US$ Bn)
11.3.1. Overview
11.3.2. Gaming
11.3.3. Online Shopping
11.3.4. Content Creation
11.3.5. Social Media
11.3.6. Media and Entertainment
11.3.7. Others
11.4. Africa Metaverse Technology Market, by End-user, 2016-2028(US$ Bn)
11.4.1. Overview
11.4.2. Blockchain
11.4.3. VR & AR

12. Global
12.1. Global Metaverse Technology Market, by Type, 2016-2028(US$ Bn)
12.1.1. Overview
12.1.2. Mobile
12.1.3. Desktop
12.2. Global Metaverse Technology Market, by Technology, 2016-2028(US$ Bn)
12.2.1. Overview
12.2.2. Gaming
12.2.3. Online Shopping
12.2.4. Content Creation
12.2.5. Social Media
12.2.6. Media and Entertainment
12.2.7. Others
12.3. Global Metaverse Technology Market, by End-user, 2016-2028(US$ Bn)
12.3.1. Overview
12.3.2. Blockchain
12.3.3. VR & AR

13. Company Profiles
13.1. ByteDance
13.2. Epic Games
13.3. Lilith
13.4. Meta (Facebook)
13.5. Microsoft
13.6. miHoYo
13.7. NetEase
13.8. Nvidia
13.9. Roblox
13.10. Tencent
13.11. Unity
13.12. ZQGame
13.13. Others

List of Figures
FIG. 1 Global Metaverse Technology Market: Research Methodology
FIG. 2 Market Size Estimation – Top Down & Bottom up Approach
FIG. 3 Global Metaverse Technology Market Segmentation
FIG. 4 Global Metaverse Technology Market, by Type, 2019 (US$ Bn)
FIG. 5 Global Metaverse Technology Market, by Hardware, 2021 (US$ Bn)
FIG. 6 Global Metaverse Technology Market, by Technology, 2021 (US$ Bn)
FIG. 7 Global Metaverse Technology Market, by End-user, 2021 (US$ Bn)
FIG. 8 Global Metaverse Technology Market, by Geography, 2021 (US$ Bn)
FIG. 9 Attractive Investment Proposition, by Geography, 2021
FIG. 10 Global Market Positioning of Key Metaverse Technology Market Manufacturers, 2019
FIG. 11 Global Metaverse Technology Market Value Contribution, By Type, 2021 & 2028 (Value %)
FIG. 12 Global Metaverse Technology Market, by Mobile, Value, 2016-2028 (US$ Bn)
FIG. 13 Global Metaverse Technology Market, by Desktop, Value, 2016-2028 (US$ Bn)
FIG. 14 Global Metaverse Technology Market Value Contribution, By Technology, 2021 & 2028 (Value %)
FIG. 15 Global Metaverse Technology Market, by Gaming, Value, 2016-2028 (US$ Bn)
FIG. 16 Global Metaverse Technology Market, by Online Shopping, Value, 2016-2028 (US$ Bn)
FIG. 17 Global Metaverse Technology Market, by Content Creation, Value, 2016-2028 (US$ Bn)
FIG. 18 Global Metaverse Technology Market, by Social Media, Value, 2016-2028 (US$ Bn)
FIG. 19 Global Metaverse Technology Market Value Contribution, By End-user, 2021 & 2028 (Value %)
FIG. 20 Global Metaverse Technology Market, by Blockchain, Value, 2016-2028 (US$ Bn)
FIG. 21 Global Metaverse Technology Market, by VR & AR, Value, 2016-2028 (US$ Bn)
FIG. 22 U.S. Metaverse Technology Market, 2016-2028 (US$ Bn)
FIG. 23 Rest of North America Metaverse Technology Market, 2016-2028 (US$ Bn)
FIG. 24 U.K. Metaverse Technology Market, 2016-2028 (US$ Bn)
FIG. 25 Germany Metaverse Technology Market, 2016-2028 (US$ Bn)
FIG. 26 France Metaverse Technology Market, 2016-2028 (US$ Bn)
FIG. 27 Italy Metaverse Technology Market, 2016-2028 (US$ Bn)
FIG. 28 Spain Metaverse Technology Market, 2016-2028 (US$ Bn)
FIG. 29 Russia Metaverse Technology Market, 2016-2028 (US$ Bn)
FIG. 30 BENELUX Metaverse Technology Market, 2016-2028 (US$ Bn)
FIG. 31 Poland Metaverse Technology Market, 2016-2028 (US$ Bn)
FIG. 32 Austria Metaverse Technology Market, 2016-2028 (US$ Bn)
FIG. 33 Rest of Europe Metaverse Technology Market, 2016-2028 (US$ Bn)
FIG. 34 Japan Metaverse Technology Market, 2016-2028 (US$ Bn)
FIG. 35 China Metaverse Technology Market, 2016-2028 (US$ Bn)
FIG. 36 India Metaverse Technology Market, 2016-2028 (US$ Bn)
FIG. 37 South Korea Metaverse Technology Market, 2016-2028 (US$ Bn)
FIG. 38 Australia Metaverse Technology Market, 2016-2028 (US$ Bn)
FIG. 39 Southeast Asia Metaverse Technology Market, 2016-2028 (US$ Bn)
FIG. 40 Rest of Asia Pacific Metaverse Technology Market, 2016-2028 (US$ Bn)
FIG. 41 Middle East & Africa Metaverse Technology Market, 2016-2028 (US$ Bn)
FIG. 42 South Africa Metaverse Technology Market, 2016-2028 (US$ Bn)
FIG. 43 Nigeria Metaverse Technology Market, 2016-2028 (US$ Bn)
FIG. 44 Egypt Metaverse Technology Market, 2016-2028 (US$ Bn)
FIG. 45 GCC Metaverse Technology Market, 2016-2028 (US$ Bn)
FIG. 46 Israel Metaverse Technology Market, 2016-2028 (US$ Bn)
FIG. 47 Latin America Metaverse Technology Market, 2016-2028 (US$ Bn)
FIG. 48 Mechanicalzil Metaverse Technology Market, 2016-2028 (US$ Bn)
FIG. 49 Argentina Metaverse Technology Market, 2016-2028 (US$ Bn)
FIG. 50 Colombia Metaverse Technology Market, 2016-2028 (US$ Bn)
FIG. 51 Peru Metaverse Technology Market, 2016-2028 (US$ Bn)
FIG. 52 Chile Metaverse Technology Market, 2016-2028 (US$ Bn)

List of Tables
TABLE 1 Market Snapshot: Global Beauty Devices (Metaverse Technology) Market
TABLE 2 Global Metaverse Technology Market, by Type, 2016-2028 (US$ Bn)
TABLE 3 Global Metaverse Technology Market, by Technology, 2016-2028 (US$ Bn)
TABLE 4 Global Metaverse Technology Market, by Geography, 2016-2028 (US$ Bn)
TABLE 5 North America Metaverse Technology Market, by Country, 2016-2028 (US$ Bn)
TABLE 6 North America Metaverse Technology Market, by Type, 2016-2028 (US$ Bn)
TABLE 7 North America Metaverse Technology Market, by Technology, 2016-2028 (US$ Bn)
TABLE 8 North America Metaverse Technology Market, by End-user, 2016-2028 (US$ Bn)
TABLE 9 Europe Metaverse Technology Market, by Country, 2016-2028 (US$ Bn)
TABLE 10 Europe Metaverse Technology Market, by Type, 2016-2028 (US$ Bn)
TABLE 11 Europe Metaverse Technology Market, by Technology, 2016-2028 (US$ Bn)
TABLE 12 Europe Metaverse Technology Market, by End-user, 2016-2028 (US$ Bn)
TABLE 13 Asia Pacific Metaverse Technology Market, by Country, 2016-2028 (US$ Bn)
TABLE 14 Asia Pacific Metaverse Technology Market, by Type, 2016-2028 (US$ Bn)
TABLE 15 Asia Pacific Metaverse Technology Market, by Technology, 2016-2028 (US$ Bn)
TABLE 16 Asia Pacific Metaverse Technology Market, by End-user, 2016-2028 (US$ Bn)
TABLE 17 Latin America Metaverse Technology Market, by Country, 2016-2028 (US$ Bn)
TABLE 18 Latin America Metaverse Technology Market, by Type, 2016-2028 (US$ Bn)
TABLE 19 Latin America Metaverse Technology Market, by Technology, 2016-2028 (US$ Bn)
TABLE 20 Latin America Metaverse Technology Market, by End-user, 2016-2028 (US$ Bn)
TABLE 21 Middle East Metaverse Technology Market, by Country, 2016-2028 (US$ Bn)
TABLE 22 Middle East Metaverse Technology Market, by Type, 2016-2028 (US$ Bn)
TABLE 23 Middle East Metaverse Technology Market, by Technology, 2016-2028 (US$ Bn)
TABLE 24 Middle East Metaverse Technology Market, by End-user, 2016-2028 (US$ Bn)
TABLE 25 Africa Metaverse Technology Market, by Country, 2016-2028 (US$ Bn)
TABLE 26 Africa Metaverse Technology Market, by Type, 2016-2028 (US$ Bn)
TABLE 27 Africa Metaverse Technology Market, by Technology, 2016-2028 (US$ Bn)
TABLE 28 Africa Metaverse Technology Market, by End-user, 2016-2028 (US$ Bn)

Frequently Asked Questions

How COVID 19 Impacted Metaverse Technology Market?

COVID 19 had a little impact on growth of Metaverse Technology market

Which is the leading regional market for Metaverse Technology?

North America is the largest regional market with highest share in the total revenue generation of Metaverse Technology consumed in 2021

What is the major growth driving factors for global Metaverse Technology market?

Ever increasing online gaming and ecommerce market with favourable government policies to drive the demand for Metaverse Technology

Which is major segment in Metaverse Technology market by Type?

Desktop segment dominated the Metaverse Technology market in 2021 with over 45% share

Which is major segment in Metaverse Technology market by Technology?

Mobile Gaming industry was the largest end-user of Metaverse Technology in 2021 with over 25% share

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