Global Anime Market: Growth, Future Prospects, and Competitive Analysis, 2016–2028″ is the most recent market study released by Credence Research, Inc.. The Global Anime Market had sales of about USD 24.4 billion in 2021, and it is projected that it would increase at a CAGR of over 9.5% from 2022 to 2028, reaching about USD 42.1 billion.
An increase in the demand for and sales of Japanese anime content will fuel the expansion of the worldwide anime business. Thus resulting, it is anticipated that the market would produce a sizable amount of income from foreign sales. The rise in popularity of internet distribution and application games, which make up the majority of Japan’s exports, is anticipated to have a substantial impact on the market’s growth. The development of cutting-edge technologies like artificial intelligence (AI), augmented reality (AR), virtual reality (VR), and the internet of things (IoT), as well as rising levels of disposable income, are also anticipated to significantly contribute to the market’s growth. The younger generation can now purchase the newest cell phones and other technology thanks to rising discretionary income levels. This promotes the worldwide consumption of anime content through various gaming platforms, websites, and other sources, which is anticipated to support anime content market sales over the next few years.
Browse Global Anime Market report-https://www.credenceresearch.com/report/anime-market
The global anime market is bifurcated into Anime Type and Geography. Based on anime type, the market is segmented into T.V., movie, video, internet distribution, merchandising, music, pachinko, and live entertainment. Based on geography, the market is segmented into North America, Europe, Asia Pacific, Latin America, and the Middle East and Africa.
Japan accounted for a sizable portion of the global anime business in 2021. Due to the existence of significant animation studios in this area, it is anticipated that this region will continue to dominate for years to come. In Japan, there are about 622 animation studios, with more than 542 of them located in Tokyo. Japanese comic books, or manga, in particular inspire young and imaginative people to pursue careers in this area. The growth of the Asia-Pacific anime business will also be aided by the rising popularity of anime content among young people in China and India. As a result, in the upcoming years, the market expansion in this region will be driven by the soaring demand for anime-related products such comic books, video games, and anime memorabilia.
Why to Buy This Report-
- The research offers a qualitative and quantitative analysis of the global anime market by segmentation, recent trends, drivers, restraints, opportunities, challenges, and the market dynamics for the historic period from 2016 to 2020, the base year 2021, and the forecast period from 2022 to 2028.The research report includes information related to competitive landscape like how the key players in the industry are operating at a global, regional, and country level.
- Detailed examination of the segmentation of the global anime market by anime style and region.
- Major nations with import/export figures for each region.
- In addition, the worldwide Anime market research analyses important market trends, significant players, market growth strategies, and key application areas at the international, regional, and national levels.
The Global Anime Market is Segmented into:
|Forecast Period||2022 – 2028|
|Historical Year||2016 – 2021|
|By Anime Type (2016–2028; US$ Bn)|
|By Geography Segment (2016–2028; US$ Bn)|