Home / Technology & Media / Home Console Market By Product (TV Gaming Console, Pc Gaming Console, Handheld Console, Others), By Age Group (<12 Years Old, 12-18 Years Old, 19-23 Years Old, 24-30 Years Old, 31-40 Years Old, 41-50 Years Old, >50 Years Old) - Growth, Future Prospects, And Competitive Landscape, 2019 - 2027

Home Console Market By Product (TV Gaming Console, Pc Gaming Console, Handheld Console, Others), By Age Group (<12 Years Old, 12-18 Years Old, 19-23 Years Old, 24-30 Years Old, 31-40 Years Old, 41-50 Years Old, >50 Years Old) - Growth, Future Prospects, And Competitive Landscape, 2019 - 2027

Published: Nov 2019 | Report Code: 60000-11-19

Technological Advancements and Growing Popularity of Video Games in Young Adults is Driving the Home Console Market

Globally, the home console market is expected to grow with a CAGR of 4.2% during the forecast period from 2019 to 2027. The growth of the market is driven by increasing technological advancement in the gaming consoles. The integration of the advance audio visual systems has led to the development of myriad new avenues for the growth of the consoles market. Furthermore, the advent of the augmented reality and virtual reality is also serving as a major driver for the growth of the console market across the globe.

The increasing competition among the market players is also acting as major force propelling the growth of the home console market. As the competition among the market players is rising, the organizations are investing heavily in the research and development activities and to gain an edge over competitors. The players are constantly launching new products with new and advance features to attract the customer. This is accelerating the demand for the home console market across the globe. However, the emergence of the cloud gaming and game streaming service is presenting significant threat to the growth of the consoles market.

Market Synopsis

Home Console Market

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PC Game Console is Dominating the Home Console Market

The home console market is segmented based on the product into TV game console, PC game console, handheld console and others. PC game console accounted for more than 35% share in the home console market in 2018. The widespread adoption of the PC gaming across the globe is acting as a major force driving the demand for the PC console. Furthermore, the relatively low cost of the PC game console as compared to the TV game console is supporting the growth of the PC consoles market.

Home Console Market

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Asia Pacific is Leading the Home Console Market                                          

Asia Pacific led the home console market with over 30% share in the revenue in 2018. The market is driven by the large scale adoption of the gaming across the region. Asia Pacific accounts for more than 40% of the gaming population across the globe. South Korea and China are one of the major countries in terms of number of professional gamers and total number of gamers worldwide. However, the growing adoption of the mobile gaming is hindering the growth of the home console market in the region.

Home Console Market

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The prominent players in the home console market are Amstrad/Sky, Apple/Bandai, Atari, Coleco, INTV Corporation, Logitech, Mad Catz, Magnavox, Microsoft Corporation, NEC Home Electronics, Nintendo Co Ltd, OUYA, Sega and Sony Computers Entertainment Inc.

Home Console Market

Historical & Forecast Period

This research report presents the analysis of each segment from 2017 to 2027 considering 2018 as the base year for the research. Compounded Annual Growth Rate (CAGR) for each respective segment calculated for the forecast period from 2019 to 2027.

Report Scope by Segments

The home console market report provides market size and estimates based on market dynamics and key trends observed in the industry. The report provides a holistic view of global Home Console market based on product, age group and geography. Key segments covered in the report are as follows:

ATTRIBUTE DETAILS
Research Period  2017-2027
Base Year 2018
Forecast Period  2019-2027
Historical Year  2017
Unit  USD Billion
Segmentation

 Product Segment (2017–2027; US$ Bn)
 • TV Gaming Console
 • PC Gaming Console
 • Handheld Console
 • Others

 Age Group Segment (2017–2027; US$ Bn)
 •  • 12-18 Years Old
 • 19-23 Years Old
 • 24-30 Years Old
 • 31-40 Years Old
 • 41-50 Years Old
 • >50 Years Old

 Geography Segment (2017–2027; US$ Bn)
 • North America (U.S., Rest of North America)
 • Europe (U.K., Germany, France, Rest of Europe)
 • Asia Pacific (China, Japan, India, Rest of Asia Pacific)
 • Rest of the World (Middle East & Africa, Latin America)

Key questions answered in this report

  • What was the market size of home console in 2018 and forecast up to 2027?
  • Which is the largest regional market for home console?
  • What are the major trends followed in home console market across different regions?
  • Who are the key companies in the home console market?
  • What are the key strategies adopted by the leading home console companies in market?

Unique data points of this report

  • Statistics on home console and spending worldwide
  • Recent trends across different regions in terms of adoption of home console across age groups
  • Notable developments going on in the industry
  • Attractive investment proposition for segments as well as geography
  • Comparative scenario for all the segments for years 2018 (actual) and 2027 (forecast)

Chapter 1 Preface
1.1 Report Scope and Description
1.1.1 Study Purpose
1.1.2 Target Audience
1.1.3 USP and Key Offerings
1.2 Research Scope
1.3 Research Methodology
1.3.1 Phase I – Secondary Research
1.3.2 Phase II – Primary Research
1.3.3 Approach Adopted
1.3.4 Top-Down Approach
1.3.5 Bottom-Up Approach
1.3.6 Phase III – Expert Panel Review
1.3.7 Assumptions
1.4 Market Segmentation

Chapter 2 Executive Summary
2.1 Market Snapshot: Global HC Market
2.1.1 Global HC Market, by Product, 2018 (US$ Mn)
2.1.2 Global HC Market, by Age Group, 2018 (US$ Mn)
2.1.3 Global HC Market, by Geography, 2018 (US$ Mn)

Chapter 3 Market Dynamics
3.1 Introduction
3.2 Market Dynamics
3.2.1 Market Drivers
3.2.2 Market Restraint
3.3 Attractive Investment Proposition, by Geography, 2018
3.4 Market Positioning of Key HC Vendors, 2018

Chapter 4 Global Home Console (HC) Market, by Product
4.1 Overview
4.1.1 Global HC Market Value Share, by Product, 2018 & 2027 (Value, %)
4.2 TV Gaming Console
4.2.1 Global HC Market Value from TV Gaming Console, 2017 – 2027(US$ Mn)
4.3 PC Gaming Console
4.3.1 Global HC Market Value from PC Gaming Console, 2017 – 2027(US$ Mn)
4.4 Handheld Console
4.4.1 Global HC Market Value from Handheld Console, 2017 – 2027(US$ Mn)
4.5 Others
4.5.1 Global HC Market Value from Others, 2017 – 2027(US$ Mn)

Chapter 5 Global Home Console (HC) Market, by Age Group
5.1 Overview
5.1.1 Global HC Market Value Share, by Age Group, 2018 & 2027 (Value, %)
5.2 5.2.1 Global HC Market Value from 5.3 12-18 Years Old
5.3.1 Global HC Market Value from 12-18 Years Old, 2017 – 2027(US$ Mn)
5.4 19-23 Years Old
5.4.1 Global HC Market Value from 19-23 Years Old, 2017 – 2027(US$ Mn)
5.5 24-30 Years Old
5.5.1 Global HC Market Value from 24-30 Years Old, 2017 – 2027(US$ Mn)
5.6 31-40 Years Old
5.6.1 Global HC Market Value from 31-40 Years Old, 2017 – 2027(US$ Mn)
5.7 41-50 Years Old
5.7.1 Global HC Market Value from 41-50 Years Old, 2017 – 2027(US$ Mn)
5.8 >50 Years Old
5.8.1 Global HC Market Value from >50 Years Old, 2017 – 2027(US$ Mn)

Chapter 6 North America Home Console (HC) Market Analysis, 2017 – 2027 (US$ Mn)
6.1 Overview
6.2 North America HC Market Analysis, by Product, 2017 – 2027 (US$ Mn)
6.2.1 Market Analysis
6.3 North America HC Market Analysis, by Age Group, 2017 – 2027 (US$ Mn)
6.3.1 Market Analysis
6.4 North America HC Market, by Country, 2017 – 2027 (US$ Mn)
6.4.1 Market Analysis
6.4.2 U.S.
6.4.2.1 U.S. HC Market Value, by Product, 2017 – 2027 (US$ Mn)
6.4.2.2 U.S. HC Market Value, by Age Group, 2017 – 2027 (US$ Mn)
6.4.3 Canada
6.4.3.1 Canada HC Market Value, by Product, 2017 – 2027 (US$ Mn)
6.4.3.2 Canada HC Market Value, by Age Group, 2017 – 2027 (US$ Mn)

Chapter 7 Europe Home Console (HC) Market Analysis, 2017 – 2027 (US$ Mn)
7.1 Overview
7.2 Europe HC Market Analysis, by Product, 2017 – 2027 (US$ Mn)
7.2.1 Market Analysis
7.3 Europe HC Market Analysis, by Age Group, 2017 – 2027 (US$ Mn)
7.3.1 Market Analysis
7.4 Europe HC Market, by Country, 2017 – 2027 (US$ Mn)
7.4.1 Market Analysis
7.4.2 U.K.
7.4.2.1 U.K. HC Market Value, by Product, 2017 – 2027 (US$ Mn)
7.4.2.2 U.K. HC Market Value, by Age Group, 2017 – 2027 (US$ Mn)
7.4.3 Germany
7.4.3.1 Germany HC Market Value, by Product, 2017 – 2027 (US$ Mn)
7.4.3.2 Germany HC Market Value, by Age Group, 2017 – 2027 (US$ Mn)
7.4.4 France
7.4.4.1 France HC Market Value, by Product, 2017 – 2027 (US$ Mn)
7.4.4.2 France HC Market Value, by Age Group, 2017 – 2027 (US$ Mn)
7.4.5 Rest of Europe
7.4.5.1 Rest of Europe HC Market Value, by Product, 2017 – 2027 (US$ Mn)
7.4.5.2 Rest of Europe HC Market Value, by Age Group, 2017 – 2027 (US$ Mn)

Chapter 8 Asia Pacific Home Console (HC) Market Analysis, 2017 – 2027 (US$ Mn)
8.1 Overview
8.2 Asia Pacific HC Market Analysis, by Product, 2017 – 2027 (US$ Mn)
8.2.1 Market Analysis
8.3 Asia Pacific HC Market Analysis, by Age Group, 2017 – 2027 (US$ Mn)
8.3.1 Market Analysis
8.4 Asia Pacific HC Market, by Country, 2017 – 2027 (US$ Mn)
8.4.1 Market Analysis
8.4.2 China
8.4.2.1 China HC Market Value, by Product, 2017 – 2027 (US$ Mn)
8.4.2.2 China HC Market Value, by Age Group, 2017 – 2027 (US$ Mn)
8.4.3 Japan
8.4.3.1 Japan HC Market Value, by Product, 2017 – 2027 (US$ Mn)
8.4.3.2 Japan HC Market Value, by Age Group, 2017 – 2027 (US$ Mn)
8.4.4 India
8.4.4.1 India HC Market Value, by Product, 2017 – 2027 (US$ Mn)
8.4.4.2 India HC Market Value, by Age Group, 2017 – 2027 (US$ Mn)
8.4.5 Rest of Asia Pacific
8.4.5.1 Rest of Asia Pacific HC Market Value, by Product, 2017 – 2027 (US$ Mn)
8.4.5.2 Rest of Asia Pacific HC Market Value, by Age Group, 2017 – 2027 (US$ Mn)

Chapter 9 Rest of the World (RoW) Home Console (HC) Market Analysis, 2017 – 2027 (US$ Mn)
9.1 Overview
9.2 RoW HC Market Analysis, by Product, 2017 – 2027 (US$ Mn)
9.2.1 Market Analysis
9.3 RoW HC Market Analysis, by Age Group, 2017 – 2027 (US$ Mn)
9.3.1 Market Analysis
9.4 RoW HC Market, by Country, 2017 – 2027 (US$ Mn)
9.4.1 Market Analysis
9.5 RoW HC Market, by Country (US$ Mn)
9.5.1 Market Analysis
9.5.2 Middle East & Africa (MEA)
9.5.2.1 MEA HC Market Value, by Product, 2017 – 2027 (US$ Mn)
9.5.2.2 MEA HC Market Value, by Age Group, 2017 – 2027 (US$ Mn)
9.5.3 Latin America
9.5.3.1 Latin America HC Market Value, by Product, 2017 – 2027 (US$ Mn)
9.5.3.2 Latin America HC Market Value, by Age Group, 2017 – 2027 (US$ Mn)

Chapter 10 Company Profiles
10.1 Amstrad/Sky
10.2 Apple/Bandai
10.3 Atari
10.4 Coleco
10.5 INTV Corporation
10.6 Logitech
10.7 Mad Catz
10.8 Magnavox
10.9 Microsoft Corporation
10.10 NEC Home Electronics
10.11 Nintendo Co. Ltd.
10.12 OUYA
10.13 Sega
10.14 Sony Corporation

* Here we are using HC as a short form of Home Console

FIG. 1 Global Home Console (HC) Market: Research Methodology
FIG. 2 Market Size Estimation – Top Down & Bottom up Approach
FIG. 3 Global HC Market Segmentation
FIG. 4 Global HC Market, by Product, 2018 (US$ Mn)
FIG. 5 Global HC Market, by Age Group, 2018 (US$ Mn)
FIG. 6 Global HC Market, by Geography, 2018 (US$ Mn)
FIG. 7 Attractive Investment Proposition, by Geography, 2018
FIG. 8 Market Positioning of Key HC Vendors, 2018
FIG. 9 Global HC Market Value Share, by Product, 2018 & 2027 (Value, %)
FIG. 10 Global HC Market Value from TV Gaming Console, 2017 – 2027(US$ Mn)
FIG. 11 Global HC Market Value from PC Gaming Console, 2017 – 2027(US$ Mn)
FIG. 12 Global HC Market Value from Handheld Console, 2017 – 2027(US$ Mn)
FIG. 13 Global HC Market Value from Others, 2017 – 2027(US$ Mn)
FIG. 14 Global HC Market Value Share, by Age Group, 2018 & 2027 (Value, %)
FIG. 15 Global HC Market Value from FIG. 16 Global HC Market Value from 12-18 Years Old, 2017 – 2027(US$ Mn)
FIG. 17 Global HC Market Value from 19-23 Years Old, 2017 – 2027(US$ Mn)
FIG. 18 Global HC Market Value from 24-30 Years Old, 2017 – 2027(US$ Mn)
FIG. 19 Global HC Market Value from 31-40 Years Old, 2017 – 2027(US$ Mn)
FIG. 20 Global HC Market Value from 41-50 Years Old, 2017 – 2027(US$ Mn)
FIG. 21 Global HC Market Value from >50 Years Old, 2017 – 2027(US$ Mn)

TABLE 1 Market Snapshot: Global Home Console (HC) Market Value
TABLE 2 North America HC Market Value, by Product, 2017 – 2027 (US$ Mn)
TABLE 3 North America HC Market Value, by Age Group, 2017 – 2027 (US$ Mn)
TABLE 4 North America HC Market Value, by Country,2017 – 2027 (US$ Mn)
TABLE 5 U.S. HC Market Value, by Product 2017– 2027 (US$ Mn)
TABLE 6 U.S. HC Market Value, by Age Group 2017 – 2027 (US$ Mn)
TABLE 7 Canada HC Market Value, by Product 2017– 2027 (US$ Mn)
TABLE 8 Canada HC Market Value, by Age Group 2017 – 2027 (US$ Mn)
TABLE 9 Europe HC Market Value, by Product, 2017 – 2027 (US$ Mn)
TABLE 10 Europe HC Market Value, by Age Group, 2017 – 2027 (US$ Mn)
TABLE 11 Europe HC Market Value, by Country, 2017 – 2027 (US$ Mn)
TABLE 12 U.K. HC Market Value, by Product, 2017 – 2027 (US$ Mn)
TABLE 13 U.K. HC Market Value, by Age Group 2017 – 2027 (US$ Mn)
TABLE 14 Germany HC Market Value, by Product 2017 – 2027 (US$ Mn)
TABLE 15 Germany HC Market Value, by Age Group 2017 – 2027 (US$ Mn)
TABLE 16 France HC Market Value, by Product 2017– 2027 (US$ Mn)
TABLE 17 France HC Market Value, by Age Group 2017 – 2027 (US$ Mn)
TABLE 18 Rest of Europe HC Market Value, by Product 2017 – 2027 (US$ Mn)
TABLE 19 Rest of Europe HC Market Value, by Age Group2017 – 2027 (US$ Mn)
TABLE 20 Asia Pacific HC Market Value, by Product, 2017 – 2027 (US$ Mn)
TABLE 21 Asia Pacific HC Market Value, by Age Group, 2017 – 2027 (US$ Mn)
TABLE 22 Asia Pacific HC Market Value, by Country,2017 – 2027 (US$ Mn)
TABLE 23 China HC Market Value, by Product 2017 – 2027 (US$ Mn)
TABLE 24 China HC Market Value, by Age Group2017 – 2027 (US$ Mn)
TABLE 25 Japan HC Market Value, by Product 2017 – 2027 (US$ Mn)
TABLE 26 Japan HC Market Value, by Age Group2017 – 2027 (US$ Mn)
TABLE 27 India HC Market Value, by Product 2017 – 2027 (US$ Mn)
TABLE 28 India HC Market Value, by Age Group 2017 – 2027 (US$ Mn)
TABLE 29 Rest of Asia Pacific HC Market Value, by Product 2017 – 2027 (US$ Mn)
TABLE 30 Rest of Asia Pacific HC Market Value, by Age Group, 2017 – 2027 (US$ Mn)
TABLE 31 RoW HC Market Value, by Product, 2017 – 2027 (US$ Mn)
TABLE 32 RoW HC Market Value, by Age Group, 2017 – 2027 (US$ Mn)
TABLE 33 RoW HC Market Value, by Country,2017 – 2027 (US$ Mn)
TABLE 34 RoW HC Market Value, by Country,2017 – 2027 (US$ Mn)
TABLE 35 MEA HC Market Value, by Product – 2027 (US$ Mn)
TABLE 36 MEA HC Market Value, by Age Group2017 – 2027 (US$ Mn)
TABLE 37 Latin America HC Market Value, by Product – 2027 (US$ Mn)
TABLE 38 Latin America HC Market Value, by Age Group2017 – 2027 (US$ Mn)
TABLE 39 Amstrad/Sky: Company Snapshot (Business Description; Printing Process Portfolio; Financial Information; Business Overview and Recent Development)
TABLE 40 Apple/Bandai: Company Snapshot (Business Description; Printing Process Portfolio; Financial Information; Business Overview and Recent Development)
TABLE 41 Atari: Company Snapshot (Business Description; Printing Process Portfolio; Financial Information; Business Overview and Recent Development)
TABLE 42 Coleco: Snapshot (Business Description; Printing Process Portfolio; Financial Information; Business Overview and Recent Development)
TABLE 43 INTV Corporation: Company Snapshot (Business Description; Printing Process Portfolio; Financial Information; Business Overview and Recent Development)
TABLE 44 Logitech: Company Snapshot (Business Description; Printing Process Portfolio; Financial Information; Business Overview and Recent Development)
TABLE 45 Mad Catz: Company Snapshot (Business Description; Printing Process Portfolio; Financial Information; Business Overview and Recent Development)
TABLE 46 Magnavox: Company Snapshot (Business Description; Printing Process Portfolio; Financial Information; Business Overview and Recent Development)
TABLE 47 Microsoft Corporation: Company Snapshot (Business Description; Printing Process Portfolio; Financial Information; Business Overview and Recent Development)
TABLE 48 NEC Home Electronics: Company Snapshot (Business Description; Printing Process Portfolio; Financial Information; Business Overview and Recent Development)
TABLE 49 Nintendo Co. Ltd.: Company Snapshot (Business Description; Printing Process Portfolio; Financial Information; Business Overview and Recent Development)
TABLE 50 OUYA: Company Snapshot (Business Description; Printing Process Portfolio; Financial Information; Business Overview and Recent Development)
TABLE 51 Sega: Company Snapshot (Business Description; Printing Process Portfolio; Financial Information; Business Overview and Recent Development)
TABLE 52 Sony Corporation: Company Snapshot (Business Description; Printing Process Portfolio; Financial Information; Business Overview and Recent Development)

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