The market for Home Console Market is expected to reach US$ XX Bn in 2027.
Globally, the home console market is expected to grow with a CAGR of 4.2% during the forecast period from 2019 to 2027. The growth of the market is driven by increasing technological advancement in gaming consoles. In addition, the integration of advanced audio-visual systems has led to the development of myriad new avenues for the growth of the consoles market. Furthermore, the advent of augmented and virtual reality is also a major driver for the growth of the console market across the globe.
The increasing competition among the market players is also a major force propelling the growth of the home console market. As the competition among the market players is rising, organizations are investing heavily in research and development activities to gain an edge over competitors. The players are constantly launching new products with new and advanced features to attract customers. This is accelerating the demand for the home console market across the globe. However, the emergence of cloud gaming and game streaming service is a significant threat to the growth of the consoles market.
The home console market is segmented into TV game consoles, PC game consoles, handheld console, and others. PC game consoles accounted for more than 35% share of the home console market in 2018. The widespread adoption of PC gaming across the globe is acting as a major force driving the demand for the PC console. Furthermore, the relatively low cost of the PC game console compared to the TV game console is supporting the growth of the PC consoles market.
The Asia Pacific led the home console market with over 30% share in revenue in 2018. The market is driven by the large-scale adoption of gaming across the region. The Asia Pacific accounts for more than 40% of the global gaming population. South Korea and China are the major countries in terms of the number of professional gamers and the total number of gamers worldwide. However, the growing adoption of mobile gaming is hindering the growth of the home console market in the region.
The prominent players in the home console market are Amstrad/Sky, Apple/Bandai, Atari, Coleco, INTV Corporation, Logitech, Mad Catz, Magnavox, Microsoft Corporation, NEC Home Electronics, Nintendo Co Ltd, OUYA, Sega and Sony Computers Entertainment Inc.
This research report presents the analysis of each segment from 2017 to 2027, considering 2018 as the base year for the research. Compounded Annual Growth Rate (CAGR) for each respective segment calculated for the forecast period from 2019 to 2027.
The home console market report provides market size and estimates based on market dynamics and key trends observed in the industry. In addition, the report provides a holistic view of the global Home Console market based on product, age group, and geography. Key segments covered in the report are as follows:
The market for Home Console Market is expected to reach US$ XX Bn in 2027.
The Home Console Market is expected to see significant CAGR growth over the coming years, at 4.2%.
The report is forecasted from 2019-2027.
The base year of this report is 2018.
Amstrad/Sky, Apple/Bandai, Atari, Coleco, INTV Corporation are some of the major players in the global market.