3D Gaming Consoles Market By Component (Controllers, Motors & Drivertrains, Batteries, Li-ion Batteries, SLA Batteries, Others), By Control System (Throttle Control, Pedal Assist), By Age Group (Below 15 Years, Above 15 Years), By Sales Channel (Online, Offline) - Growth, Future Prospects & Competitive Analysis, 2018 – 2026

Rapidly transforming the video game industry to stimulate the demand for the 3D gaming console market

The 3D gaming console market is set to grow with a CAGR of 14.2% during the forecast period from 2018 to 2026. The video game industry has undergone significant transformation in recent years and enhanced the gaming experience by multiple times compared to the last decade. The gaming industry is at the vanguard of technology, and it appears infallible in terms of market value. In 2017, the global video gaming industry was valued at US$116 billion. Further, internet connectivity development presents multi-dimensional growth potential for the video game industry. Efficient internet connectivity provides a platform for gamers to connect at a global level and enhance the gaming experience. Manufacturers are considering a particular regional market for research and development to cater to the specific requirements of avid gamers. For instance, Wii Fit by Nintendo was originally developed for the Japanese market, and pure online gaming consoles were designed for the European market considering specific requirements. With the gaming industry's rapid development, the market for 3D gaming consoles is expected to skyrocket in the coming years.

Market Synopsis

The software segment will grow at a faster rate in the 3D gaming console market.

Globally, the software segment is expected to grow at a faster rate than the hardware segment. In addition to the in-house software development domain, third-party contractors or independent developers participate extensively in software development for 3D gaming consoles. In-house developers are owned by publishers and, therefore, usually have less autonomy, thereby enjoying higher funding security than their counterparts. Consumers' expectations of high-gloss, graphically intensive games have contributed to the higher costs of developing video game software. Rising costs have forced a shift in this upstream market, as independent developers are struggling financially to compete. Further, Garage Games, one of the largest independent developers, stated that lack of access to open platforms or tools in console software development is a considerable obstacle. With developers struggling for financial backing and larger firms recognizing competitive advantages in owning sole rights over top developers, this industry experiences high levels of mergers and acquisitions. For instance, Microsoft successfully acquired Rare, an in-house developer from Nintendo; further, it purchased Lionshead, a former third-party contractor.

Early Adoption of 3D Technology to Ensure Dominating Position in the North American Market

Presently, North America is the front-runner in the overall 3D gaming console market. North America is the headquarters of Microsoft Corporation, the leading I.T. company in the world, engaged in the manufacturing, development, support, and licensing of 3D console software products. Furthermore, with a sales volume of 12.27 million units in 2017, the region accounted for the world's largest retail market for gaming consoles, accounting for 37% of the global market. Furthermore, Asia-Pacific is expected to grow at a faster rate during the forecast period. Japan houses two of the big three console manufacturers, Sony Interactive Entertainment Inc. and Nintendo Co. Ltd., thereby producing over 85% of the global console business. This equates to a strong upstream and downstream market for the gaming industry in Japan. However, in recent years, the Japanese market has declined due to the rigorous sales of second-hand products, and upcoming markets like China, India, and Vietnam may soon replace it as the focal point for the Asia-Pacific region.

Improving the Gaming Experience Through Technological Advancement Will Continue to Be a Key Strategy for 3D Gaming Console Providers

The 3D gaming console market is growing steadily from generation to generation, with a very small number of players leading the market. Each console manufacturer has its own established online market that can be accessed through the console. With the introduction of microchips, consoles could run on a single chip, simplifying console production and opening the market to new entrants. After the 5th and 6th generations of gaming consoles, Sony Interactive Entertainment Inc. and Microsoft Corporation entered the market. In 2017, Sony Interactive Entertainment Inc. ruled the market, capturing over 40% of all console sales. Many of the world's largest firms are not global but regionally based. For instance, Sony Interactive Entertainment Inc. is classified as a truly global company; Microsoft Corporation is categorized as home-region oriented; and Nintendo, which sells over 50% of both its software and hardware in the USA, is categorized as host-region oriented. Key players in the global 3D gaming console market include Electronic Arts Inc., Activision Publishing Inc., Kaneva LLC, Avatar Reality Inc., Linden Lab Inc., Oculus V.R., Microsoft Corporation, Nintendo Co., Guillemot Corporation S.A., Sony Computer Entertainment, Logitech International S.A., and others.

Periods of History and Forecast

This research report presents the analysis of each segment from 2016 to 2026, considering 2017 as the base year for the research. The compound annual growth rate (CAGR) for each of the respective segments was calculated for the forecast period from 2018 to 2026.

Report Scope by Segments

The 3D gaming console market report provides market size and estimates based on market dynamics and key trends observed in the industry. The report provides a holistic view of the global 3D gaming console market based on component type, console type, platform type, technology, and geography. Key segments covered in the report are as follows:

Key questions are answered in this report.

  • What was the market size of 3D gaming consoles in 2017, and what is the forecast up to 2026?
  • Which is the largest regional market for 3D gaming consoles?
  • What are the key market trends observed in the 3D gaming console market and the outlook for the gaming industry?
  • Which are the most promising component types, console types, platforms, and technologies in the 3D gaming console market?
  • Who are the key players leading the market?
  • What are the key strategies adopted by the leading players in the market?
  • What are the key gaming industry trends across different geographies and sub-geographies?

Frequently Asked Questions: 

The market for 3D Gaming Consoles is expected to reach XX Bn in 2026.

The 3D Gaming Consoles market is expected to see significant CAGR growth over the coming years, at 14.2%.

The report is forecasted from 2018-2026.

The base year of this report is 2017.

Electronic Arts Inc.,Activision Publishing Inc.,Kaneva LLC,Avatar Reality Inc.,Linden Lab Inc. are some of the major players in the global market.

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Published Date:  Dec 2018
Category:  Technology & Media
Report ID:   59465
Report Format:   PDF
Pages:   120
Rating:    4.4 (56)
Delivery Time: 24 Hours to 48 Hours   
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