Home / Technology & Media / 3D Gaming Consoles Market By Component (Controllers, Motors & Drivertrains, Batteries, Li-ion Batteries, SLA Batteries, Others), By Control System (Throttle Control, Pedal Assist), By Age Group (Below 15 Years, Above 15 Years), By Sales Channel (Online, Offline) - Growth, Future Prospects & Competitive Analysis, 2018 – 2026

3D Gaming Consoles Market By Component (Controllers, Motors & Drivertrains, Batteries, Li-ion Batteries, SLA Batteries, Others), By Control System (Throttle Control, Pedal Assist), By Age Group (Below 15 Years, Above 15 Years), By Sales Channel (Online, Offline) - Growth, Future Prospects & Competitive Analysis, 2018 – 2026

Published: Dec 2018 | Report Code: 59465-12-18

"Rapidly Transforming Video Game Industry to Stimulate the Demand for 3D Gaming Console Market"

3D gaming console market set to grow with CAGR of 14.2% during the forecast period from 2018 to 2026. Video game industry has undergone significant transformation in recent years and enhanced gaming experience by multiple times compared to last decade. The gaming industry is at the vanguard of technology and it appears infallible in terms of market value. Global video gaming industry registered market value of US$ 116 Bn in 2017. Further, internet connectivity development presents multi-dimensional growth potential for the video game industry. Efficient internet connectivity is providing platform for gamers to connect at global level and enhance the gaming experience. Manufacturers are considering particular regional market in research and development to cater specific requirements of avid gamers. For instance, Wii Fit by Nintendo originally developed for the Japanese market and pure online gaming consoles were designed for European market considering specific requirements. With rapid development of gaming industry, 3D gaming consoles market expected to witness significant surge in following years.

Market Synopsis

3D Gaming Consoles Market

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"Software Segment to Witness Higher Growth Rate in 3D Gaming Console Market"

Software segment expected to experience higher growth rate compare to hardware segment across the world. In-house software development domain, third party contractors or independent developers participate extensively in software development for 3D gaming consoles. In-house developers are owned by publishers and therefore usually have less autonomy, thereby enjoys higher funding security than their counterparts. Consumers’ expectations of high-gloss, graphic intensive games, has seen the higher costs of developing a video game software. Rising costs have forced a shift in this upstream market as independent developers are struggling financially to compete. Further, Garage Games, one of the largest Independent developers stated that lack of access to open platforms or tools in console software development is a considerable obstacle. With developers struggling for financial backing and larger firms recognizing competitive advantages in the sole rights over top developers, this industry experiences high levels of mergers and acquisitions. For instance, Microsoft successfully acquired Rare an In-House Developer from Nintendo; further it purchased Loinshead, a former Third Party Contractor.

3D Gaming Consoles Market

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"Early Adoption of 3D Technology to Ensure Dominating Position of North America Market"

Presently, North America is the front-runner in the overall 3D gaming console market. North America is the headquarters of Microsoft Corporation, the leading IT Company in the world,  engaged in manufacturing, developing, supporting and licensing of 3D console software products. Additionally, region accounted as the largest retail market in the world for gaming consoles with a sales volume of 12.27 Mn units in 2017, a worldwide market share of 37%. Further Asia Pacific expected to experience higher growth rate across the forecast period. Japan houses two of the big three console manufacturers Sony Interactive Entertainment Inc. and Nintendo Co. Ltd., thereby producing over 85% of the global console business. This equates to a strong upstream and downstream market of gaming industry in Japan. However, in recent years, Japanese market has declined due to the rigorous sales of second-hand products and upcoming markets like China, India and Vietnam may soon replace it as the focal point for Asia Pacific region.

3D Gaming Consoles Market

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"Improving Gaming Experience with Technology Advancement to Remain Key Strategy for 3D Gaming Console Providers"

The 3D gaming console market is growing steadily from generation to generation with very few numbers of players leading the market. Each console manufacturer have their own established online markets that is accessible using the specific console. Introduction of microchips enabled consoles to run by a single chip, thereby making production of consoles simpler and opening the market opportunities for new market entrants. After 5th and 6th generation of gaming consoles, Sony Interactive Entertainment Inc. and Microsoft Corporation entered the market. In 2017, Sony Interactive Entertainment Inc. ruled the market with capturing over 40% of all console sales. Many of the world's largest firms are not global but regionally based. For instance, Sony Interactive Entertainment Inc. classified as a truly global company; Microsoft Corporation categorized as home-region oriented; and Nintendo, which sells over 50% of both its software and hardware in the USA, categorized as host-region oriented. Key players of global 3D gaming console market include Electronic Arts Inc., Activision Publishing Inc., Kaneva LLC, Avatar Reality Inc., Linden Lab Inc., Oculus VR, Microsoft Corporation, Nintendo Co., Guillemot Corporation S.A. Sony Computer Entertainment, Logitech International S.A., and others.

3D Gaming Consoles Market

Historical & Forecast Period

This research report presents the analysis of each segment from 2016 to 2026 considering 2017 as the base year for the research. Compounded Annual Growth Rate (CAGR) for each respective segments calculated for the forecast period from 2018 to 2026.

Report Scope by Segments

3D gaming console market report provides market size and estimates based on market dynamics and key trends observed in the industry. The report provides a holistic view of global 3D gaming console market based on component type, console type, platform type, technology and geography. Key segments covered in the report are as follows:

ATTRIBUTE DETAILS
Research Period  2016-2026
Base Year 2017
Forecast Period  2018-2026
Historical Year  2016
Unit  USD Million
Segmentation

 Component Type Segment (2016–2026; US$ Mn)
 • Hardware
 • Software

 Console Type Segment (2016–2026; US$ Mn)
 • Home Console
 • Handheld Console
 • Micro Console
 • Dedicated Console

 Platform Type Segment (2016–2026; US$ Mn)
 • Microsoft Xbox
 • Sony PlayStation
 • Nintendo

 Technology Segment (2016–2026; US$ Mn)
 • Polarized Shutter
 • Virtual & Augmented Reality
 • Xbox IllumiRoom
 • Autostereoscopy
 • Active Shutter Technology
 • Leap Motion Technology
 • Others (Oculus Rift, Holodeck etc.)

 Geography Segment (2016–2026; US$ Mn)
 • North America (U.S. and Rest of North America)
 • Europe (U.K., Germany, France, and Rest of Europe)
 • Asia Pacific (Japan, China, India, and Rest of Asia Pacific)
 • Rest of World (Middle East & Africa (MEA), Latin America)

Key questions answered in this report

  • What was the market size of 3D gaming console in 2017 and forecast up to 2026?
  • Which is largest regional market for 3D gaming console?
  • What are the key market trends observed in the 3D gaming console market and outlook for gaming industry?
  • Which are the most promising component type, console type, platform, and technology in 3D gaming console market?
  • Who are the key players leading the market?
  • What are the key strategies adopted by the leading players in market?
  • What are the key gaming industry trends across different geographies and sub-geographies?

1. Preface
1.1. Report Scope and Description
1.1.1. Study Purpose
1.1.2. Target Audience
1.1.3. USP and Key Offerings
1.2. Research Scope
1.3. Research Methodology
1.3.1. Phase I – Secondary Research
1.3.2. Phase II – Primary Research
1.3.3. Approach Adopted
1.3.4. Top-Down Approach
1.3.5. Bottom-Up Approach
1.3.6. Phase III – Expert Panel Review
1.3.7. Assumptions
1.4. Market Segmentation

2. Executive Summary
2.1. Global 3DGC Market Snapshot, 2017 & 2026
2.2. Global 3DGC Market, by Component Type, 2017 (US$ Mn)
2.3. Global 3DGC Market, by Console Type, 2017 (US$ Mn)
2.4. Global 3DGC Market, by Platform Type, 2017 (US$ Mn)
2.5. Global 3DGC Market, by Technology, 2017 (US$ Mn)
2.6. Global 3DGC Market, by Geography, 2017 (US$ Mn)

3. Market Dynamics
3.1. Overview
3.1.1. Global 3DGC Market Value, 2016 – 2026 (US$ Mn)
3.2. Market Inclination Insights
3.3. Market Dynamics
3.3.1. Market Drivers
3.3.2. Market Restraint
3.4. Attractive Investment Proposition, by Geography, 2017
3.5. Market Positioning of Key 3D Gaming Consoles Providers, 2017
3.5.1. Major Strategies Adopted by Leading Companies

4. Global 3D Gaming Consoles (3DGC) Market, by Component Type, 2016 – 2026 (US$ Mn)
4.1. Overview
4.2. Hardware
4.3. Software

5. Global 3D Gaming Consoles (3DGC) Market, by Console Type, 2016 – 2026 (US$ Mn)
5.1. Overview
5.2. Home Console
5.3. Handheld Console
5.4. Micro Console
5.5. Dedicated Console

6. Global 3D Gaming Consoles (3DGC) Market, by Platform, 2016 – 2026 (US$ Mn)
6.1. Overview
6.2. Microsoft Xbox
6.3. Sony PlayStation
6.4. Nintendo

7. Global 3D Gaming Consoles (3DGC) Market, by Technology, 2016 – 2026 (US$ Mn)
7.1. Overview
7.2. Polarized Shutter
7.3. Virtual & Augmented Reality
7.4. Xbox IllumiRoom
7.5. Autostereoscopy
7.6. Active Shutter Technology
7.7. Leap Motion Technology
7.8. Others

8. North America 3D Gaming Consoles (3DGC) Market Analysis, 2016 – 2026 (US$ Mn)
8.1. Overview
8.2. North America 3DGC Market Value, 2016 – 2026 (US$ Mn)
8.3. North America 3DGC Market, by Component Type, 2016 – 2026 (US$ Mn)
8.4. North America 3DGC Market, by Console Type, 2016 – 2026 (US$ Mn)
8.5. North America 3DGC Market, by Platform, 2016 – 2026 (US$ Mn)
8.6. North America 3DGC Market, by Technology, 2016 – 2026 (US$ Mn)
8.7. North America 3DGC Market, by Country/Region, 2016 – 2026 (US$ Mn)
8.7.1. U.S.
8.7.1.1. U.S. 3DGC Market, by Component Type, 2016 – 2026 (US$ Mn)
8.7.1.2. U.S. 3DGC Market, by Console Type, 2016 – 2026 (US$ Mn)
8.7.1.3. U.S. 3DGC Market, by Platform, 2016 – 2026 (US$ Mn)
8.7.1.4. U.S. 3DGC Market, by Technology, 2016 – 2026 (US$ Mn)
8.7.2. Rest of North America
8.7.2.1. Rest of North America 3DGC Market, by Component, 2016 – 2026 (US$ Mn)
8.7.2.2. Rest of North America 3DGC Market, by Console Type, 2016 – 2026 (US$ Mn)
8.7.2.3. Rest of North America 3DGC Market, by Platform Type, 2016 – 2026 (US$ Mn)
8.7.2.4. Rest of North America 3DGC Market, by Technology Type, 2016 – 2026 (US$ Mn)

9. Europe 3D Gaming Consoles (3DGC) Market Analysis, 2016 – 2026 (US$ Mn)
9.1. Overview
9.2. Europe 3DGC Market Value, 2016 – 2026 (US$ Mn)
9.3. Europe 3DGC Market, by Component, 2016 – 2026 (US$ Mn)
9.4. Europe 3DGC Market, by Console Type, 2016 – 2026 (US$ Mn)
9.5. Europe 3DGC Market, by Platform Type, 2016 – 2026 (US$ Mn)
9.6. Europe 3DGC Market, by Technology Type, 2016 – 2026 (US$ Mn)
9.7. Europe 3DGC Market, by Country/Region, 2016 – 2026 (US$ Mn)
9.7.1. U.K.
9.7.1.1. U.K. 3DGC Market, by Component Type, 2016 – 2026 (US$ Mn)
9.7.1.2. U.K. 3DGC Market, by Console Type, 2016 – 2026 (US$ Mn)
9.7.1.3. U.K. 3DGC Market, by Platform Type, 2016 – 2026 (US$ Mn)
9.7.1.4. U.K. 3DGC Market, by Technology Type, 2016 – 2026 (US$ Mn)
9.7.2. Germany
9.7.2.1. Germany 3DGC Market, by Component Type, 2016 – 2026 (US$ Mn)
9.7.2.2. Germany 3DGC Market, by Console Type, 2016 – 2026 (US$ Mn)
9.7.2.3. Germany 3DGC Market, by Platform Type, 2016 – 2026 (US$ Mn)
9.7.2.4. Germany 3DGC Market, by Technology Type, 2016 – 2026 (US$ Mn)
9.7.3. France
9.7.3.1. France 3DGC Market, by Component Type, 2016 – 2026 (US$ Mn)
9.7.3.2. France 3DGC Market, by Console Type, 2016 – 2026 (US$ Mn)
9.7.3.3. France 3DGC Market, by Platform Type, 2016 – 2026 (US$ Mn)
9.7.3.4. France 3DGC Market, by Technology Type, 2016 – 2026 (US$ Mn)
9.7.4. Rest of Europe
9.7.4.1. Rest of Europe 3DGC Market, by Component Type, 2016 – 2026 (US$ Mn)
9.7.4.2. Rest of Europe 3DGC Market, by Console Type, 2016 – 2026 (US$ Mn)
9.7.4.3. Rest of Europe 3DGC Market, by Platform Type, 2016 – 2026 (US$ Mn)
9.7.4.4. Rest of Europe 3DGC Market, by Technology Type, 2016 – 2026 (US$ Mn)

10. Asia Pacific 3D Gaming Consoles (3DGC) Market Analysis, 2016 – 2026 (US$ Mn)
10.1. Overview
10.2. Asia Pacific 3DGC Market Value, 2016 – 2026 (US$ Mn)
10.3. Asia Pacific 3DGC Market, by Component, 2016 – 2026 (US$ Mn)
10.4. Asia Pacific 3DGC Market, by Console Type, 2016 – 2026 (US$ Mn)
10.5. Asia Pacific 3DGC Market, by Platform Type, 2016 – 2026 (US$ Mn)
10.6. Asia Pacific 3DGC Market, by Technology Type, 2016 – 2026 (US$ Mn)
10.7. Asia Pacific 3DGC Market, by Country/Region, 2016 – 2026 (US$ Mn)
10.7.1. China
10.7.1.1. China 3DGC Market, by Component Type, 2016 – 2026 (US$ Mn)
10.7.1.2. China 3DGC Market, by Console Type, 2016 – 2026 (US$ Mn)
10.7.1.3. China 3DGC Market, by Platform Type, 2016 – 2026 (US$ Mn)
10.7.1.4. China 3DGC Market, by Technology Type, 2016 – 2026 (US$ Mn)
10.7.2. Japan
10.7.2.1. Japan 3DGC Market, by Component Type, 2016 – 2026 (US$ Mn)
10.7.2.2. Japan 3DGC Market, by Console Type, 2016 – 2026 (US$ Mn)
10.7.2.3. Japan 3DGC Market, by Platform Type, 2016 – 2026 (US$ Mn)
10.7.2.4. Japan 3DGC Market, by Technology Type, 2016 – 2026 (US$ Mn)
10.7.3. India
10.7.3.1. India 3DGC Market, by Component Type, 2016 – 2026 (US$ Mn)
10.7.3.2. India 3DGC Market, by Console Type, 2016 – 2026 (US$ Mn)
10.7.3.3. India 3DGC Market, by Platform Type, 2016 – 2026 (US$ Mn)
10.7.3.4. India 3DGC Market, by Technology Type, 2016 – 2026 (US$ Mn)
10.7.4. Rest of Asia Pacific
10.7.4.1. Rest of Asia Pacific 3DGC Market, by Component Type, 2016 – 2026 (US$ Mn)
10.7.4.2. Rest of Asia Pacific 3DGC Market, by Console Type, 2016 – 2026 (US$ Mn)
10.7.4.3. Rest of Asia Pacific 3DGC Market, by Platform Type, 2016 – 2026 (US$ Mn)
10.7.4.4. Rest of Asia Pacific 3DGC Market, by Technology Type, 2016 – 2026 (US$ Mn)

11. Rest of the World 3D Gaming Consoles (3DGC) Market Analysis, 2016 – 2026 (US$ Mn)
11.1. Overview
11.2. RoW 3DGC Market Value, 2016 – 2026 (US$ Mn)
11.3. RoW 3DGC Market, by Component Type, 2016 – 2026 (US$ Mn)
11.4. RoW 3DGC Market, by Console Type, 2016 – 2026 (US$ Mn)
11.5. RoW 3DGC Market, by Platform Type, 2016 – 2026 (US$ Mn)
11.6. RoW 3DGC Market, by Technology Type, 2016 – 2026 (US$ Mn)
11.7. RoW 3DGC Market, by Region, 2016 – 2026 (US$ Mn)
11.7.1. Middle East & Africa
11.7.1.1. Middle East & Africa 3DGC Market, by Component Type, 2016 – 2026 (US$ Mn)
11.7.1.2. Middle East & Africa 3DGC Market, by Console Type, 2016 – 2026 (US$ Mn)
11.7.1.3. Middle East & Africa 3DGC Market, by Platform Type, 2016 – 2026 (US$ Mn)
11.7.1.4. Middle East & Africa 3DGC Market, by Technology Type, 2016 – 2026 (US$ Mn)
11.7.2. Latin America
11.7.2.1. Latin America 3DGC Market, by Component Type, 2016 – 2026 (US$ Mn)
11.7.2.2. Latin America 3DGC Market, by Console Type, 2016 – 2026 (US$ Mn)
11.7.2.3. Latin America 3DGC Market, by Platform Type, 2016 – 2026 (US$ Mn)
11.7.2.4. Latin America 3DGC Market, by Technology Type, 2016 – 2026 (US$ Mn)

12. Company Profiles
12.1. Electronic Arts Inc.
12.2. Activision Publishing Inc.
12.3. Kaneva LLC
12.4. Avatar Reality Inc.
12.5. Linden Lab Inc.
12.6. Oculus VR
12.7. Microsoft Corporation
12.8. Nintendo Co.
12.9. Guillemot Corporation S.A.
12.10. Sony Computer Entertainment
12.11. Logitech International S.A.

3DGC - 3D Gaming Consoles

FIG. 1 Market Segmentation: Global 3D Gaming Consoles (3DGC) Market
FIG. 2 Research Methodology: Global 3DGC Market
FIG. 3 Global 3DGC Market, by Component Type, 2017 (US$ Mn)
FIG. 4 Global 3DGC Market, by Console Type, 2017 (US$ Mn)
FIG. 5 Global 3DGC Market, by Platform Type, 2017 (US$ Mn)
FIG. 6 Global 3DGC Market, by Technology Type, 2017 (US$ Mn)
FIG. 7 Global 3DGC Market , by Geography, 2017 (US$ Mn)
FIG. 8 Attractive Investment Proposition, by Geography, 2017
FIG. 9 Global Market Positioning of Key 3D Gaming Consoles Manufacturers, 2017
FIG. 10 Global 3DGC Market Value Share, by Component Type, 2017 & 2026 (Value, %)
FIG. 11 Global 3DGC Market for Hardware, 2016-2026 (US$ Mn)
FIG. 12 Global 3DGC Market for Software, 2016-2026 (US$ Mn)
FIG. 13 Global 3DGC Market Value Share, by Console Type, 2017 & 2026 (Value, %)
FIG. 14 Global 3DGC Market for Home Console, 2016-2026 (US$ Mn)
FIG. 15 Global 3DGC Market for Handheld Console, 2016-2026 (US$ Mn)
FIG. 16 Global 3DGC Market for Micro Console, 2016-2026 (US$ Mn)
FIG. 17 Global 3DGC Market for Dedicated Console, 2016-2026 (US$ Mn)
FIG. 18 Global 3DGC Market Value Share, by Platform Type, 2017 & 2026 (Value, %)
FIG. 19 Global 3DGC Market for Microsoft Xbox, 2016-2026 (US$ Mn)
FIG. 20 Global 3DGC Market for Sony PlayStation, 2016-2026 (US$ Mn)
FIG. 21 Global 3DGC Market for Nintendo, 2016-2026 (US$ Mn)
FIG. 22 Global 3DGC Market Value Share, by Technology Type, 2017 & 2026 (Value, %)
FIG. 23 Global 3DGC Market for Polarized Shutter, 2016-2026 (US$ Mn)
FIG. 24 Global 3DGC Market for Virtual & Augmented Reality, 2016-2026 (US$ Mn)
FIG. 25 Global 3DGC Market for Xbox IllumiRoom, 2016-2026 (US$ Mn)
FIG. 26 Global 3DGC Market for Autostereoscopy, 2016-2026 (US$ Mn)
FIG. 27 Global 3DGC Market for Virtual & Active Shutter Technology, 2016-2026 (US$ Mn)
FIG. 28 Global 3DGC Market for Leap Motion Technology, 2016-2026 (US$ Mn)
FIG. 29 Global 3DGC Market for Others, 2016-2026 (US$ Mn)
FIG. 30 North America 3DGC Market Value, 2016-2026 (US$ Mn)
FIG. 31 U.S. 3DGC Market Value, 2016-2026 (US$ Mn)
FIG. 32 Rest of North America 3DGC Market Value, 2016-2026 (US$ Mn)
FIG. 33 Europe 3DGC Market Value, 2016-2026 (US$ Mn)
FIG. 34 U.K. 3DGC Market Value, 2016-2026 (US$ Mn)
FIG. 35 Germany 3DGC Market Value, 2016-2026 (US$ Mn)
FIG. 36 France 3DGC Market Value, 2016-2026 (US$ Mn)
FIG. 37 Rest of Europe 3DGC Market Value, 2016-2026 (US$ Mn)
FIG. 38 Asia Pacific 3DGC Market Value, 2016-2026 (US$ Mn)
FIG. 39 China 3DGC Market Value, 2016-2026 (US$ Mn)
FIG. 40 Japan 3DGC Market Value, 2016-2026 (US$ Mn)
FIG. 41 India 3DGC Market Value, 2016-2026 (US$ Mn)
FIG. 42 Rest of Asia Pacific 3DGC Market Value, 2016-2026 (US$ Mn)
FIG. 43 Rest of the World 3DGC Market Value, 2016-2026 (US$ Mn)
FIG. 44 Middle East & Africa (MEA) 3DGC Market Value, 2016-2026 (US$ Mn)
FIG. 45 Latin America 3DGC Market Value, 2016-2026 (US$ Mn)

TABLE 1 Market Snapshot: Global 3D Gaming Consoles (3DGC) Market Value
TABLE 2 Global 3DGC Market, by Component Type, 2016-2026 (US$ Mn)
TABLE 3 Global 3DGC Market: by Console Type, 2016-2026 (US$ Mn)
TABLE 4 Global 3DGC Market, by Platform Type, 2016-2026 (US$ Mn)
TABLE 5 Global 3DGC Market: by Technology Type, 2016-2026 (US$ Mn)
TABLE 6 Global 3DGC Market , by Geography, 2016-2026 (US$ Mn)
TABLE 7 North America 3DGC Market, by Component Type, 2016-2026 (US$ Mn)
TABLE 8 North America 3DGC Market, by Console Type, 2016-2026 (US$ Mn)
TABLE 9 North America 3DGC Market, by Platform Type, 2016-2026 (US$ Mn)
TABLE 10 North America 3DGC Market, by Technology Type, 2016-2026 (US$ Mn)
TABLE 11 North America 3DGC Market, by Country/Region, 2016-2026 (US$ Mn)
TABLE 12 U.S. 3DGC Market, by Component Type, 2016-2026 (US$ Mn)
TABLE 13 U.S. 3DGC Market, by Console Type, 2016-2026 (US$ Mn)
TABLE 14 U.S. 3DGC Market, by Platform Type, 2016-2026 (US$ Mn)
TABLE 15 U.S. 3DGC Market, by Technology Type, 2016-2026 (US$ Mn)
TABLE 16 Rest of North America 3DGC Market, by Component Type, 2016-2026 (US$ Mn)
TABLE 17 Rest of North America 3DGC Market, by Console Type, 2016-2026 (US$ Mn)
TABLE 18 Rest of North America 3DGC Market, by Platform Type, 2016-2026 (US$ Mn)
TABLE 19 Rest of North America 3DGC Market, by Technology Type, 2016-2026 (US$ Mn)
TABLE 20 Europe 3DGC Market, by Component Type, 2016-2026 (US$ Mn)
TABLE 21 Europe 3DGC Market, by Console Type, 2016-2026 (US$ Mn)
TABLE 22 Europe 3DGC Market, by Platform Type, 2016-2026 (US$ Mn)
TABLE 23 Europe 3DGC Market, by Technology Type, 2016-2026 (US$ Mn)
TABLE 24 Europe 3DGC Market, by Country/Region, 2016-2026 (US$ Mn)
TABLE 25 U.K. 3DGC Market, by Component, 2016-2026 (US$ Mn)
TABLE 26 U.K. 3DGC Market, by Console Type, 2016-2026 (US$ Mn)
TABLE 27 U.K. 3DGC Market, by Platform Type, 2016-2026 (US$ Mn)
TABLE 28 U.K. 3DGC Market, by Technology Type, 2016-2026 (US$ Mn)
TABLE 29 Germany 3DGC Market, by Component, 2016-2026 (US$ Mn)
TABLE 30 Germany 3DGC Market, by Console Type, 2016-2026 (US$ Mn)
TABLE 31 Germany 3DGC Market, by Platform Type, 2016-2026 (US$ Mn)
TABLE 32 Germany 3DGC Market, by Technology Type, 2016-2026 (US$ Mn)
TABLE 33 France 3DGC Market, by Component Type, 2016-2026 (US$ Mn)
TABLE 34 France 3DGC Market, by Console Type, 2016-2026 (US$ Mn)
TABLE 35 France 3DGC Market, by Platform Type, 2016-2026 (US$ Mn)
TABLE 36 France 3DGC Market, by Technology Type, 2016-2026 (US$ Mn)
TABLE 37 Rest of Europe 3DGC Market, by Component Type, 2016-2026 (US$ Mn)
TABLE 38 Rest of Europe 3DGC Market, by Console Type, 2016-2026 (US$ Mn)
TABLE 39 Rest of Europe 3DGC Market, by Platform Type, 2016-2026 (US$ Mn)
TABLE 40 Rest of Europe 3DGC Market, by Technology Type, 2016-2026 (US$ Mn)
TABLE 41 Asia Pacific 3DGC Market, by Component Type, 2016-2026 (US$ Mn)
TABLE 42 Asia Pacific 3DGC Market, by Console Type, 2016-2026 (US$ Mn)
TABLE 43 Asia Pacific 3DGC Market, by Platform Type, 2016-2026 (US$ Mn)
TABLE 44 Asia Pacific 3DGC Market, by Technology Type, 2016-2026 (US$ Mn)
TABLE 45 Asia Pacific 3DGC Market, by Country/Region, 2016-2026 (US$ Mn)
TABLE 46 Japan 3DGC Market, by Component Type, 2016-2026 (US$ Mn)
TABLE 47 Japan 3DGC Market, by Console Type, 2016-2026 (US$ Mn)
TABLE 48 Japan 3DGC Market, by Platform Type, 2016-2026 (US$ Mn)
TABLE 49 Japan 3DGC Market, by Technology Type, 2016-2026 (US$ Mn)
TABLE 50 China 3DGC Market, by Component Type, 2016-2026 (US$ Mn)
TABLE 51 China 3DGC Market, by Console Type, 2016-2026 (US$ Mn)
TABLE 52 China 3DGC Market, by Platform Type, 2016-2026 (US$ Mn)
TABLE 53 China 3DGC Market, by Technology Type, 2016-2026 (US$ Mn)
TABLE 54 India 3DGC Market, by Component Type, 2016-2026 (US$ Mn)
TABLE 55 India 3DGC Market, by Console Type, 2016-2026 (US$ Mn)
TABLE 56 India 3DGC Market, by Platform Type, 2016-2026 (US$ Mn)
TABLE 57 India 3DGC Market, by Technology Type, 2016-2026 (US$ Mn)
TABLE 58 Rest of Asia Pacific 3DGC Market, by Component, 2016-2026 (US$ Mn)
TABLE 59 Rest of Asia Pacific 3DGC Market, by Console Type, 2016-2026 (US$ Mn)
TABLE 60 Rest of Asia Pacific 3DGC Market, by Platform Type, 2016-2026 (US$ Mn)
TABLE 61 Rest of Asia Pacific 3DGC Market, by Technology Type, 2016-2026 (US$ Mn)
TABLE 62 RoW 3DGC Market, by Component Type, 2016-2026 (US$ Mn)
TABLE 63 RoW 3DGC Market, by Console Type, 2016-2026 (US$ Mn)
TABLE 64 RoW 3DGC Market, by Platform Type, 2016-2026 (US$ Mn)
TABLE 65 RoW 3DGC Market, by Technology Type, 2016-2026 (US$ Mn)
TABLE 66 RoW 3DGC Market, by Country/Region, 2016-2026 (US$ Mn)
TABLE 67 Latin America 3DGC Market, by Component, 2016-2026 (US$ Mn)
TABLE 68 Latin America 3DGC Market, by Console Type, 2016-2026 (US$ Mn)
TABLE 69 Latin America 3DGC Market, by Platform Type, 2016-2026 (US$ Mn)
TABLE 70 Latin America 3DGC Market, by Technology Type, 2016-2026 (US$ Mn)
TABLE 71 Middle East & Africa 3DGC Market, by Component, 2016-2026 (US$ Mn)
TABLE 72 Middle East & Africa 3DGC Market, by Console Type, 2016-2026 (US$ Mn)
TABLE 73 Middle East & Africa 3DGC Market, by Platform Type, 2016-2026 (US$ Mn)
TABLE 74 Middle East & Africa 3DGC Market, by Technology Type, 2016-2026 (US$ Mn)
TABLE 75 Electronic Arts Inc.: Company Snapshot (Business Description; Financial Information; Product Portfolio; Key Developments)
TABLE 76 Activision Publishing Inc.: Company Snapshot (Business Description; Financial Information; Product Portfolio; Key Developments)
TABLE 77 Kaneva LLC: Company Snapshot (Business Description; Financial Information; Product Portfolio; Key Developments)
TABLE 78 Avatar Reality Inc..: Company Snapshot (Business Description; Financial Information; Product Portfolio; Key Developments)
TABLE 79 Linden Lab Inc.: Company Snapshot (Business Description; Financial Information; Product Portfolio; Key Developments)
TABLE 80 Oculus VR : Company Snapshot (Business Description; Financial Information; Product Portfolio; Key Developments)
TABLE 81 Microsoft Corporation: Company Snapshot (Business Description; Financial Information; Product Portfolio; Key Developments)
TABLE 82 Nintendo Co.: Company Snapshot (Business Description; Financial Information; Product Portfolio; Key Developments)
TABLE 83 Guillemot Corporation S.A. : Company Snapshot (Business Description; Financial Information; Product Portfolio; Key Developments)
TABLE 84 Sony Computer Entertainment: Company Snapshot (Business Description; Financial Information; Product Portfolio; Key Developments)
TABLE 85 Logitech International S.A. : Company Snapshot (Business Description; Financial Information; Product Portfolio; Key Developments)

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