Home / Technology & Media / 3D Gaming Consoles Market By Component (Controllers, Motors & Drivertrains, Batteries, Li-ion Batteries, SLA Batteries, Others), By Control System (Throttle Control, Pedal Assist), By Age Group (Below 15 Years, Above 15 Years), By Sales Channel (Online, Offline) - Growth, Future Prospects & Competitive Analysis, 2018 – 2026

3D Gaming Consoles Market By Component (Controllers, Motors & Drivertrains, Batteries, Li-ion Batteries, SLA Batteries, Others), By Control System (Throttle Control, Pedal Assist), By Age Group (Below 15 Years, Above 15 Years), By Sales Channel (Online, Offline) - Growth, Future Prospects & Competitive Analysis, 2018 – 2026

Published: Dec 2018 | Report Code: 59465-12-18

Rapidly Transforming Video Game Industry to Stimulate the Demand for 3D Gaming Console Market

3D gaming console market set to grow with CAGR of 14.2% during the forecast period from 2018 to 2026. Video game industry has undergone significant transformation in recent years and enhanced gaming experience by multiple times compared to last decade. The gaming industry is at the vanguard of technology and it appears infallible in terms of market value. Global video gaming industry registered market value of US$ 116 Bn in 2017. Further, internet connectivity development presents multi-dimensional growth potential for the video game industry. Efficient internet connectivity is providing platform for gamers to connect at global level and enhance the gaming experience. Manufacturers are considering particular regional market in research and development to cater specific requirements of avid gamers. For instance, Wii Fit by Nintendo originally developed for the Japanese market and pure online gaming consoles were designed for European market considering specific requirements. With rapid development of gaming industry, 3D gaming consoles market expected to witness significant surge in following years.

Market Synopsis

3D Gaming Consoles Market

Software Segment to Witness Higher Growth Rate in 3D Gaming Console Market

Software segment expected to experience higher growth rate compare to hardware segment across the world. In-house software development domain, third party contractors or independent developers participate extensively in software development for 3D gaming consoles. In-house developers are owned by publishers and therefore usually have less autonomy, thereby enjoys higher funding security than their counterparts. Consumers’ expectations of high-gloss, graphic intensive games, has seen the higher costs of developing a video game software. Rising costs have forced a shift in this upstream market as independent developers are struggling financially to compete. Further, Garage Games, one of the largest Independent developers stated that lack of access to open platforms or tools in console software development is a considerable obstacle. With developers struggling for financial backing and larger firms recognizing competitive advantages in the sole rights over top developers, this industry experiences high levels of mergers and acquisitions. For instance, Microsoft successfully acquired Rare an In-House Developer from Nintendo; further it purchased Loinshead, a former Third Party Contractor.

3D Gaming Consoles Market

Early Adoption of 3D Technology to Ensure Dominating Position of North America Market

Presently, North America is the front-runner in the overall 3D gaming console market. North America is the headquarters of Microsoft Corporation, the leading IT Company in the world,  engaged in manufacturing, developing, supporting and licensing of 3D console software products. Additionally, region accounted as the largest retail market in the world for gaming consoles with a sales volume of 12.27 Mn units in 2017, a worldwide market share of 37%. Further Asia Pacific expected to experience higher growth rate across the forecast period. Japan houses two of the big three console manufacturers Sony Interactive Entertainment Inc. and Nintendo Co. Ltd., thereby producing over 85% of the global console business. This equates to a strong upstream and downstream market of gaming industry in Japan. However, in recent years, Japanese market has declined due to the rigorous sales of second-hand products and upcoming markets like China, India and Vietnam may soon replace it as the focal point for Asia Pacific region.

3D Gaming Consoles Market

Improving Gaming Experience with Technology Advancement to Remain Key Strategy for 3D Gaming Console Providers

The 3D gaming console market is growing steadily from generation to generation with very few numbers of players leading the market. Each console manufacturer have their own established online markets that is accessible using the specific console. Introduction of microchips enabled consoles to run by a single chip, thereby making production of consoles simpler and opening the market opportunities for new market entrants. After 5th and 6th generation of gaming consoles, Sony Interactive Entertainment Inc. and Microsoft Corporation entered the market. In 2017, Sony Interactive Entertainment Inc. ruled the market with capturing over 40% of all console sales. Many of the world's largest firms are not global but regionally based. For instance, Sony Interactive Entertainment Inc. classified as a truly global company; Microsoft Corporation categorized as home-region oriented; and Nintendo, which sells over 50% of both its software and hardware in the USA, categorized as host-region oriented. Key players of global 3D gaming console market include Electronic Arts Inc., Activision Publishing Inc., Kaneva LLC, Avatar Reality Inc., Linden Lab Inc., Oculus VR, Microsoft Corporation, Nintendo Co., Guillemot Corporation S.A. Sony Computer Entertainment, Logitech International S.A., and others.

3D Gaming Consoles Market

Historical & Forecast Period

2016 – Historical Year

2017 – Base Year

2018-2026 – Forecast Period

This research report presents the analysis of each segment from 2016 to 2026 considering 2017 as the base year for the research. Compounded Annual Growth Rate (CAGR) for each respective segments calculated for the forecast period from 2018 to 2026.

Report Scope by Segments

3D gaming console market report provides market size and estimates based on market dynamics and key trends observed in the industry. The report provides a holistic view of global 3D gaming console market based on component type, console type, platform type, technology and geography. Key segments covered in the report are as follows:

Component Type Segment (2016–2026; US$ Mn)

  • Hardware
  • Software

Console Type Segment (2016–2026; US$ Mn)

  • Home Console
  • Handheld Console
  • Micro Console
  • Dedicated Console

Platform Type Segment (2016–2026; US$ Mn)

  • Microsoft Xbox
  • Sony PlayStation
  • Nintendo

Technology Segment (2016–2026; US$ Mn)

  • Polarized Shutter
  • Virtual & Augmented Reality
  • Xbox IllumiRoom
  • Autostereoscopy
  • Active Shutter Technology
  • Leap Motion Technology
  • Others (Oculus Rift, Holodeck etc.)

Geography Segment (2016–2026; US$ Mn)

  • North America
    • United States
    • Rest of North America
  • Europe
    • United Kingdom
    • France
    • Germany
    • Rest of Europe
  • Asia Pacific (APAC)
    • Japan
    • China
    • India
    • Rest of APAC
  • Rest of the World (RoW)
    • Latin America
    • Middle East & Africa (MEA)

3D Gaming Consoles Market

Key questions answered in this report

  • What was the market size of 3D gaming console in 2017 and forecast up to 2026?
  • Which is largest regional market for 3D gaming console?
  • What are the key market trends observed in the 3D gaming console market and outlook for gaming industry?
  • Which are the most promising component type, console type, platform, and technology in 3D gaming console market?
  • Who are the key players leading the market?
  • What are the key strategies adopted by the leading players in market?
  • What are the key gaming industry trends across different geographies and sub-geographies?

Chapter 1 Preface
1.1 Report Description
1.1.1 Purpose of the Report
1.1.2 Target Audience
1.1.3 USP and Key Offerings
1.2 Research Scope
1.3 Market Segmentation
1.4 Research Methodology
1.4.1 Phase I – Secondary Research
1.4.2 Phase II – Primary Research
1.4.3 Phase III – Expert Panel Review
1.4.4 Assumptions
1.4.5 Approach Adopted

Chapter 2 Executive Summary
2.1 Market Snapshot: Global Electric Bicycles Market
2.2 Global Electric Bicycles Market, By Component, 2017
2.3 Global Electric Bicycles Market, By Control System, 2017
2.4 Global Electric Bicycles Market, By Age Group, 2017
2.5 Global Electric Bicycles Market, By Sales Channel, 2017
2.6 Global Electric Bicycles Market, By Geography, 2017

Chapter 3 Market Dynamics
3.1 Market Overview
3.1.1 Global Electric Bicycles Market Value, 2016 – 2026
3.2 Market Drivers
3.3 Market Challenges
3.3.1 Impact Analysis of Drivers and Restraints
3.4 Key Market Trends and Future Outlook
3.5 Attractive Investment Proposition, by Geography
3.6 Competitive Analysis
3.6.1 Market Positioning of Key Vendors
3.6.2 Key Strategies Adopted by the Leading Players

Chapter 4 Global Electric Bicycles Market Analysis, by Component, 2016 – 2026
4.1 Overview
4.2 Controllers
4.3 Motors & Drivertrains
4.4 Batteries
4.4.1 Li-ion Batteries
4.4.2 SLA Batteries
4.4.3 Others (NiCad and NiMH)

Chapter 5 Global Electric Bicycles Market Analysis, by Control System, 2016 – 2026
5.1 Overview
5.2 Throttle Control
5.3 Pedal Assist

Chapter 6 Global Electric Bicycles Market Analysis, by Age Group, 2016 – 2026
6.1 Overview
6.2 Below 15 years
6.3 Above 15 years

Chapter 7 Global Electric Bicycles Market Analysis, by Sales Channel, 2016 – 2026
7.1 Overview
7.2 Online
7.3 Offline

Chapter 8 North America Electric Bicycles Market Analysis, 2016 – 2026
8.1 Overview
8.2 North America Electric Bicycles Market Analysis, By Component, 2016 – 2026
8.2.1 Market Analysis
8.3 North America Electric Bicycles Market Analysis, By Control System, 2016 – 2026
8.3.1 Market Analysis
8.4 North America Electric Bicycles Market Analysis, By Age Group, 2016 – 2026
8.4.1 Market Analysis
8.5 North America Electric Bicycles Market Analysis, By Sales Channel, 2016 – 2026
8.5.1 Market Analysis
8.6 North America Electric Bicycles Market Analysis, By Country, 2016 – 2026
8.6.1 U.S.
8.6.2 Canada

Chapter 9 Europe Electric Bicycles Market Analysis, 2016 – 2026
9.1 Overview
9.2 Europe Electric Bicycles Market Analysis, By Component, 2016 – 2026
9.2.1 Market Analysis
9.3 Europe Electric Bicycles Market Analysis, By Control System, 2016 – 2026
9.3.1 Market Analysis
9.4 Europe Electric Bicycles Market Analysis, By Age Group, 2016 – 2026
9.4.1 Market Analysis
9.5 Europe Electric Bicycles Market Analysis, By Sales Channel, 2016 – 2026
9.5.1 Market Analysis
9.6 Europe Electric Bicycles Market Analysis, By Region/Country, 2016 – 2026
9.6.1 U.K.
9.6.1 Germany
9.6.2 France
9.6.3 Rest of Europe

Chapter 10 Asia Pacific Electric Bicycles Market Analysis, 2016 – 2026
10.1 Overview
10.2 Asia Pacific Electric Bicycles Market Analysis, By Component, 2016 – 2026
10.2.1 Market Analysis
10.3 Asia Pacific Electric Bicycles Market Analysis, By Control System, 2016 – 2026
10.3.1 Market Analysis
10.4 Asia Pacific Electric Bicycles Market Analysis, By Age Group, 2016 – 2026
10.4.1 Market Analysis
10.5 Asia Pacific Electric Bicycles Market Analysis, By Sales Channel, 2016 – 2026
10.5.1 Market Analysis
10.6 Asia Pacific Electric Bicycles Market Analysis, By Region/Country, 2016 – 2026
10.6.1 China
10.6.2 Japan
10.6.3 India
10.6.4 Rest of Asia Pacific

Chapter 11 Rest of the World (RoW) Electric Bicycles Market Analysis, 2016 – 2026
11.1 Overview
11.2 RoW Electric Bicycles Market Analysis, By Component, 2016 – 2026
11.2.1 Market Analysis
11.3 RoW Electric Bicycles Market Analysis, By Control System, 2016 – 2026
11.3.1 Market Analysis
11.4 RoW Electric Bicycles Market Analysis, By Age Group, 2016 – 2026
11.4.1 Market Analysis
11.5 RoW Electric Bicycles Market Analysis, By Sales Channel, 2016 – 2026
11.5.1 Market Analysis
11.6 RoW Electric Bicycles Market Analysis, By Country, 2016 – 2026
11.6.1 Middle East & Africa (MEA)
11.6.2 Latin America

Chapter 12 Company Profiles
12.1 Accell Group
12.2 NYCeWheels
12.3 Easy Motion USA
12.4 Derby Cycle
12.5 Jiangsu Xinri E-Vehicle Co.
12.6 Moustache Bikes
12.7 Karbon Kinetics Limited
12.8 myStromer AG
12.9 A2B Electric Bikes
12.10 Pedego Electric Bikes

Note:

  • Profiles of specific players, if required, shall be added to the report upon request

FIG. 1 Global Electric Bicycles: Market Segmentation
FIG. 2 Global Electric Bicycles Market: Research Methodology
FIG. 3 Top-Down and Bottom Up Approach
FIG. 4 Global Electric Bicycles Market, By Component, 2017 (US$ Bn)
FIG. 5 Global Electric Bicycles Market, By Control System, 2017 (US$ Bn)
FIG. 6 Global Electric Bicycles Market, By Age Group, 2017 (US$ Bn)
FIG. 7 Global Electric Bicycles Market, By Sales Channel, 2017 (US$ Bn)
FIG. 8 Global Electric Bicycles Market, By Geography, 2017 (US$ Bn)
FIG. 9 Global Electric Bicycles Market Value, 2016 – 2026, (US$ Bn)
FIG. 10 Attractive Investment Proposition, by Geography
FIG. 11 Market Positioning of Key Electric Bicycles Manufacturers, 2017
FIG. 12 Global Electric Bicycles Market Value Contribution, By Component, 2017 & 2026 (%)
FIG. 13 Global Electric Bicycles Market Value from Controllers, 2016 – 2026, (US$ Bn)
FIG. 14 Global Electric Bicycles Market Value from Motors & Drivertrains, 2016 – 2026, (US$ Bn)
FIG. 15 Global Electric Bicycles Market Value from Batteries, 2016 – 2026, (US$ Bn)
FIG. 16 Global Lio-ion Batteries Market Value, 2016 – 2026, (US$ Bn)
FIG. 17 Global SLA Batteries Market Value, 2016 – 2026, (US$ Bn)
FIG. 18 Global Other Batteries Market Value, 2016 – 2026, (US$ Bn)
FIG. 19 Global Electric Bicycles Market Value Contribution, By Control System, 2017 & 2026 (%)
FIG. 20 Global Electric Bicycles Market Value from Throttle Control, 2016 – 2026, (US$ Bn)
FIG. 21 Global Electric Bicycles Market Value from Pedal Assist, 2016 – 2026, (US$ Bn)
FIG. 22 Global Electric Bicycles Market Value Contribution, By Age Group, 2017 & 2026 (%)
FIG. 23 Global Electric Bicycles Market Value from Below 15 years, 2016 – 2026, (US$ Bn)
FIG. 24 Global Electric Bicycles Market Value from Above 15 years, 2016 – 2026, (US$ Bn)
FIG. 25 Global Electric Bicycles Market Value Contribution, By Sales Channel, 2017 & 2026 (%)
FIG. 26 Global Electric Bicycles Market Value from Online, 2016 – 2026, (US$ Bn)
FIG. 27 Global Electric Bicycles Market Value from Offline, 2016 – 2026, (US$ Bn)
FIG. 28 North America Electric Bicycles Market Value, 2016 – 2026, (US$ Bn)
FIG. 29 Europe Electric Bicycles Market Value, 2016 – 2026, (US$ Bn)
FIG. 30 Asia Pacific Electric Bicycles Market Value, 2016 – 2026, (US$ Bn)
FIG. 31 RoW Electric Bicycles Market Value, 2016 – 2026, (US$ Bn)

TABLE 1 Market Snapshot: Global Electric Bicycles Market
TABLE 2 Impact Indicators
TABLE 3 Impact Analysis of Drivers and Restraints
TABLE 4 North America Electric Bicycles Market Value, By Component, 2016 – 2026 (US$ Bn)
TABLE 5 North America Electric Bicycles Market Value, By Control System, 2016 – 2026 (US$ Bn)
TABLE 6 North America Electric Bicycles Market Value, By Age Group, 2016 – 2026 (US$ Bn)
TABLE 7 North America Electric Bicycles Market Value, By Sales Channel, 2016 – 2026 (US$ Bn)
TABLE 8 North America Electric Bicycles Market Value, By Country, 2016 – 2026 (US$ Bn)
TABLE 9 Europe Electric Bicycles Market Value, By Component, 2016 – 2026 (US$ Bn)
TABLE 10 Europe Electric Bicycles Market Value, By Control System, 2016 – 2026 (US$ Bn)
TABLE 11 Europe Electric Bicycles Market Value, By Age Group, 2016 – 2026 (US$ Bn)
TABLE 12 Europe Electric Bicycles Market Value, By Sales Channel, 2016 – 2026 (US$ Bn)
TABLE 13 Europe Electric Bicycles Market Value, By Region/Country, 2016 – 2026 (US$ Bn)
TABLE 14 Asia Pacific Electric Bicycles Market Value, By Component, 2016 – 2026 (US$ Bn)
TABLE 15 Asia Pacific Electric Bicycles Market Value, By Control System, 2016 – 2026 (US$ Bn)
TABLE 16 Asia Pacific Electric Bicycles Market Value, By Age Group, 2016 – 2026 (US$ Bn)
TABLE 17 Asia Pacific Electric Bicycles Market Value, By Sales Channel, 2016 – 2026 (US$ Bn)
TABLE 18 Asia Pacific Electric Bicycles Market Value, By Region/Country, 2016 – 2026 (US$ Bn)
TABLE 19 RoW Electric Bicycles Market Value, By Component, 2016 – 2026 (US$ Bn)
TABLE 20 RoW Electric Bicycles Market Value, By Control System, 2016 – 2026 (US$ Bn)
TABLE 21 RoW Electric Bicycles Market Value, By Age Group, 2016 – 2026 (US$ Bn)
TABLE 22 RoW Electric Bicycles Market Value, By Sales Channel, 2016 – 2026 (US$ Bn)
TABLE 23 RoW Electric Bicycles Market Value, By Region, 2016 – 2026 (US$ Bn)
TABLE 24 Accell Group: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
TABLE 25 NYCeWheels: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
TABLE 26 Easy Motion USA: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
TABLE 27 Derby Cycle: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
TABLE 28 Jiangsu Xinri E-Vehicle Co.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
TABLE 29 Moustache Bikes: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
TABLE 30 Karbon Kinetics Limited: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
TABLE 31 myStromer AG: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
TABLE 32 A2B Electric Bikes : Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
TABLE 33 Pedego Electric Bikes: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)

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