Frequently Asked Questions
The global virtual goods market was valued at USD 67.5 Billion in 2022.
The virtual goods market is expected to grow at a CAGR of 20.2% between 2023 and 2030, reaching USD 203.6 Billion in 2030.
The male category is the leading segment by gender, holding over 65% share in terms of value in 2022.
The 25-35 segment governs the demand for virtual goods in the world, holding a massive share of over 39% in 2022.
The 13-25 segment is expected to post the highest CAGR during the forecast period.
Asia Pacific is fueling the growth of the virtual goods industry, with over one-third share in 2022.
The top players include Facebook Inc., Gree Inc., Mixi Inc., Tencent Holdings Ltd., hi5 Networks Inc., Bebo Inc., Myspace LLC, Tagged Inc., Zynga Inc., and Kabam Inc.
Over the years, the desire for individualized digital experiences has grown along with the number of online gamers, the development of virtual reality technology, and the global market for virtual goods.
Standardization and compatibility between various gaming platforms and platforms are lacking in the virtual goods business. Virtual goods’ worth may be limited and the market’s expansion hampered by difficulties users may have moving them across different contexts or using them.
The global market share of virtual goods, the sales and revenues generated in this industry, a summary of the business organization, the introduction of new products, and the opportunities for the virtual goods market are all provided by the competitive environment of the virtual goods industry.