Home / IT & Telecom / Edutainment Market By Game Type (Interactive, Non Interactive, Explorative, Hybrid), By Facility Size (5,001 to 10,000 Sq. Ft., 10,001 to 20,000 Sq. Ft., 20,001 to 40,000 Sq. Ft., >40,000 Sq. Ft.), By Revenue Source (Entry Fees & Tickets, Food & Beverage, Merchandising, Advertising, Others), By Age Group (0-12 Years, 13-18 Years, 19-25 Years, Over 25 Years) - Growth, Future Prospects & Competitive Analysis, 2019 – 2027

Edutainment Market By Game Type (Interactive, Non Interactive, Explorative, Hybrid), By Facility Size (5,001 to 10,000 Sq. Ft., 10,001 to 20,000 Sq. Ft., 20,001 to 40,000 Sq. Ft., >40,000 Sq. Ft.), By Revenue Source (Entry Fees & Tickets, Food & Beverage, Merchandising, Advertising, Others), By Age Group (0-12 Years, 13-18 Years, 19-25 Years, Over 25 Years) - Growth, Future Prospects & Competitive Analysis, 2019 – 2027

Published: Aug 2019 | Report Code: 59846-08-19

"Technological advancement is driving the edutainment market"

Globally, the edutainment market is expected to grow with a CAGR of 17% during the forecast period from 2019 to 2027, up from US$ 2.30 Bn in 2018. This market is mainly attributed to the rapid advancement in the technology domain. The technology sector has evolved significantly over the past decade. This development has brought new phenomena in the education sector with the introduction of the entertainment in the learning models.

The tech companies started collaborating with the education institutes to integrate the advance technologies such as augmented reality and virtual reality to provide engagement based learning. Furthermore, the development of the interactive and smart class rooms across the education institutes is driving the demand for the edutainment market. Furthermore, the increasing investment in the education technology is also accelerating the adoption of the edutainment market. Additionally, the adoption of the cloud computing technology among the education sector is developing new avenues for the growth of the market.

However, low rate of adoption in the developing and under developed countries is restricting the growth of the market. Furthermore, the data safety and security issues along with the complexity involved in the edutainment market model is hindering the growth of the market

Market Synopsis

Edutainment Market

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"Interactive game dominating the edutainment market"

Interactive game sector is the leading sector in the edutainment market with the majority share in the revenue in 2018. The increasing adoption of the smartphones and tablets is accelerating the growth of the market. The emergence of the smartphone and tablets has given rise to the engagement based learning models. The students now have one touch access to the highly interactive multimedia based educational content on the smartphone via the mobile apps. This has driven the demand for the interactive game market. On the other hand, exploratory games are estimated to grow significantly during the forecast period due to the growing adoption of the advance technologies in the education sector.

Edutainment Market

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"North America is leading the edutainment market"

North America is leading the edutainment market with over 40% share in the revenue in 2018. The increasing investment in the education technologies in the region is the primary factor backing the market growth. The North America is the hub for the start-ups and provides favorable environment for the growth of the start-ups. The increasing adoption of the smartphone and tablets in the region also supports the growth of the market. Furthermore, the presence of the major players in the edutainment space in the region also accelerates the growth of the market 

Edutainment Market  

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The major players in the edutainment domain are Mattel Play Town, CurioCity, ConveGenius, Grey Sim, Kidzania, Kidz Holding S.A.L., Kindercity, Little Explorers, Totter's Otterville Plabo, Legoland Discovery Center, and Pororo Parks.

Edutainment Market

Historical & Forecast Period

This research report presents the analysis of each segment from 2017 to 2027 considering 2018 as the base year for the research. Compounded Annual Growth Rate (CAGR) for each respective segment calculated for the forecast period from 2019 to 2027.

Report Scope by Segments

The edutainment market report provides market size and estimates based on market dynamics and key trends observed in the industry. The report provides a holistic view of global edutainment market based on gaming type, facility size, revenue source, age group and geography. Key segments covered in the report are as follows:

ATTRIBUTE DETAILS
Research Period  2017-2027
Base Year 2018
Forecast Period  2019-2027
Historical Year  2017
Unit  USD Billion
Segmentation

 Gaming Type Segment (2017–2027; US$ Bn)
 • Explorative
 • Hybrid Combination
 • Interactive
 • Non-interactive

 Facility Size Segment (2017–2027; US$ Bn)
 • 5,001 to 10,000 Sq. Ft.
 • 10,001 to 20,000 Sq. Ft.
 • 20,001 to 40,000 Sq. Ft.
 • > 40,000 Sq. Ft.

 Revenue Source Segment (2017–2027; US$ Bn)
 • Entry Fees & Tickets
 • Food & Beverages
 • Merchandising
 • Advertising
 • Others

 Age Group Segment (2017–2027; US$ Bn)
 • 0-12 years
 • 13-18 years
 • 19-25 years
 • Over 25 years

 Geography Segment (2017–2027; US$ Bn)
 • North America (U.S., Rest of North America)
 • Europe (U.K., Germany, France, Rest of Europe)
 • Asia Pacific (China, Japan, India, Rest of Asia Pacific)
 • Rest of the World (Middle East & Africa, Latin America)

Key questions answered in this report

  • What was the market size of Edutainment in 2018 and forecast up to 2027?
  • Which is the largest regional market for Edutainment?
  • What are the major trends followed in Edutainment market across different regions?
  • Who are the key companies in the Edutainment market?
  • What are the key strategies adopted by the leading Edutainment companies in market?

Unique data points of this report

  • Statistics on Edutainment and spending worldwide
  • Recent trends across different regions in terms of adoption of Edutainment for industries
  • Notable developments going on in the industry
  • Attractive investment proposition for segments as well as geography
  • Comparative scenario for all the segments for years 2018 (actual) and 2027 (forecast)

Chapter 1 Preface
1.1 Report Scope and Description
1.1.1 Study Purpose
1.1.2 Target Audience
1.1.3 USP and Key Offerings
1.2 Research Scope
1.3 Research Methodology
1.3.1 Phase I – Secondary Research
1.3.2 Phase II – Primary Research
1.3.3 Approach Adopted
1.3.4 Top-Down Approach
1.3.5 Bottom-Up Approach
1.3.6 Phase III – Expert Panel Review
1.3.7 Assumptions
1.4 Market Segmentation

Chapter 2 Executive Summary
2.1 Market Snapshot: Global Edutainment Market
2.1.1 Global Edutainment Market, by Game Type, 2018 (US$ Mn)
2.1.2 Global Edutainment Market, by Facility Size, 2018 (US$ Mn)
2.1.3 Global Edutainment Market, by Revenue Source, 2018 (US$ Mn)
2.1.4 Global Edutainment Market, by Age Group, 2018 (US$ Mn)
2.1.5 Global Edutainment Market, by Geography, 2018 (US$ Mn)

Chapter 3 Market Dynamics
3.1 Introduction
3.2 Market Dynamics
3.2.1 Market Drivers
3.2.1.1 Driver 1
3.2.2 Market Restraint
3.2.2.1 Restraint 1
3.3 Attractive Investment Proposition, by Geography, 2018
3.4 Market Positioning of Key Edutainment Vendors, 2018

Chapter 4 Global Edutainment Market, By Game Type
4.1 Overview
4.1.1 Global Edutainment Market Value Share, by Game Type, 2018 & 2027 (Value, %)
4.2 Interactive
4.2.1 Global Edutainment Market Value from Interactive, 2017 – 2027(US$ Mn)
4.3 Non Interactive
4.3.1 Global Edutainment Market Value from Non Interactive, 2017 – 2027(US$ Mn)
4.4 Explorative
4.4.1 Global Edutainment Market Value from Explorative, 2017 – 2027(US$ Mn)
4.5 Hybrid
4.5.1 Global Edutainment Market Value from Hybrid, 2017 – 2027(US$ Mn)

Chapter 5 Global Edutainment Market, by Facility Size
5.1 Overview
5.1.1 Global Edutainment Market Value Share, by Facility Size, 2018 & 2027 (Value, %)
5.2 5,001 to 10,000 Sq. Ft.
5.2.1 Global Edutainment Market Value from 5,001 to 10,000 Sq. Ft., 2017 – 2027(US$ Mn)
5.3 10,001 to 20,000 Sq. Ft.
5.3.1 Global Edutainment Market Value from 10,001 to 20,000 Sq. Ft., 2017 – 2027(US$ Mn)
5.4 20,001 to 40,000 Sq. Ft.
5.4.1 Global Edutainment Market Value from 20,001 to 40,000 Sq. Ft., 2017 – 2027(US$ Mn)
5.5 >40,000 Sq. Ft.
5.5.1 Global Edutainment Market Value from >40,000 Sq. Ft., 2017 – 2027(US$ Mn)

Chapter 6 Global Edutainment Market, by Revenue Source
6.1 Overview
6.1.1 Global Edutainment Market Value Share, by Revenue Source, 2018 & 2027 (Value, %)
6.2 Entry Fees & Tickets
6.2.1 Global Edutainment Market Value from Entry Fees & Tickets, 2017 – 2027(US$ Mn)
6.3 Food & Beverage
6.3.1 Global Edutainment Market Value from Food & Beverage, 2017 – 2027(US$ Mn)
6.4 Merchandising
6.4.1 Global Edutainment Market Value from Merchandising, 2017 – 2027(US$ Mn)
6.5 Advertising
6.5.1 Global Edutainment Market Value from Advertising, 2017 – 2027(US$ Mn)
6.6 Others
6.6.1 Global Edutainment Market Value from Others, 2017 – 2027(US$ Mn)

Chapter 7 Global Edutainment Market, by Age Group
7.1 Overview
7.1.1 Global Edutainment Market Value Share, by Age Group, 2018 & 2027 (Value, %)
7.2 0-12 years
7.2.1 Global Edutainment Market Value from 0-12 years, 2017 – 2027(US$ Mn)
7.3 13-18 years
7.3.1 Global Edutainment Market Value from 13-18 years, 2017 – 2027(US$ Mn)
7.4 19-25 years
7.4.1 Global Edutainment Market Value from 19-25 years, 2017 – 2027(US$ Mn)
7.5 Over 25 years
7.5.1 Global Edutainment Market Value from Over 25 years, 2017 – 2027(US$ Mn)

Chapter 8 North America Edutainment Market Analysis, 2017 – 2027 (US$ Mn)
8.1 Overview
8.2 North America Edutainment Market Analysis, by Game Type, 2017 – 2027 (US$ Mn)
8.2.1 Market Analysis
8.3 North America Edutainment Market Analysis, by Facility Size, 2017 – 2027 (US$ Mn)
8.3.1 Market Analysis
8.4 North America Edutainment Market Analysis, by Revenue Source, 2017 – 2027 (US$ Mn)
8.4.1 Market Analysis
8.5 North America Edutainment Market Analysis, by Age Group, 2017 – 2027 (US$ Mn)
8.5.1 Market Analysis
8.6 North America Edutainment Market, by Country, 2017 – 2027 (US$ Mn)
8.6.1 Market Analysis
8.6.2 U.S.
8.6.2.1 U.S. Edutainment Market Value, by Game Type, 2017 – 2027 (US$ Mn)
8.6.2.2 U.S. Edutainment Market Value, by Facility Size, 2017 – 2027 (US$ Mn)
8.6.2.3 U.S. Edutainment Market Value, by Revenue Source, 2017 – 2027 (US$ Mn)
8.6.2.4 U.S. Edutainment Market Value, by Age Group, 2017 – 2027 (US$ Mn)
8.6.3 Canada
8.6.3.1 Canada Edutainment Market Value, by Game Type, 2017 – 2027 (US$ Mn)
8.6.3.2 Canada Edutainment Market Value, by Facility Size, 2017 – 2027 (US$ Mn)
8.6.3.3 Canada Edutainment Market Value, by Revenue Source, 2017 – 2027 (US$ Mn)
8.6.3.4 Canada Edutainment Market Value, by Age Group, 2017 – 2027 (US$ Mn)

Chapter 9 Europe Edutainment Market Analysis, 2017 – 2027 (US$ Mn)
9.1 Overview
9.2 Europe Edutainment Market Analysis, by Game Type, 2017 – 2027 (US$ Mn)
9.2.1 Market Analysis
9.3 Europe Edutainment Market Analysis, by Facility Size, 2017 – 2027 (US$ Mn)
9.3.1 Market Analysis
9.4 Europe Edutainment Market Analysis, by Revenue Source, 2017 – 2027 (US$ Mn)
9.4.1 Market Analysis
9.5 Europe Edutainment Market Analysis, by Age Group, 2017 – 2027 (US$ Mn)
9.5.1 Market Analysis
9.6 Europe Edutainment Market, by Country, 2017 – 2027 (US$ Mn)
9.6.1 Market Analysis
9.6.2 U.K.
9.6.2.1 U.K. Edutainment Market Value, by Game Type, 2017 – 2027 (US$ Mn)
9.6.2.2 U.K. Edutainment Market Value, by Facility Size, 2017 – 2027 (US$ Mn)
9.6.2.3 U.K. Edutainment Market Value, by Revenue Source, 2017 – 2027 (US$ Mn)
9.6.2.4 U.K. Edutainment Market Value, by Age Group, 2017 – 2027 (US$ Mn)
9.6.3 Germany
9.6.3.1 Germany Edutainment Market Value, by Game Type, 2017 – 2027 (US$ Mn)
9.6.3.2 Germany Edutainment Market Value, by Facility Size, 2017 – 2027 (US$ Mn)
9.6.3.3 Germany Edutainment Market Value, by Revenue Source, 2017 – 2027 (US$ Mn)
9.6.3.4 Germany Edutainment Market Value, by Age Group, 2017 – 2027 (US$ Mn)
9.6.4 France
9.6.4.1 France Edutainment Market Value, by Game Type, 2017 – 2027 (US$ Mn)
9.6.4.2 France Edutainment Market Value, by Facility Size, 2017 – 2027 (US$ Mn)
9.6.4.3 France Edutainment Market Value, by Revenue Source, 2017 – 2027 (US$ Mn)
9.6.4.4 France Edutainment Market Value, by Age Group, 2017 – 2027 (US$ Mn)
9.6.5 Rest of Europe
9.6.5.1 Rest of Europe Edutainment Market Value, by Game Type, 2017 – 2027 (US$ Mn)
9.6.5.2 Rest of Europe Edutainment Market Value, by Facility Size, 2017 – 2027 (US$ Mn)
9.6.5.3 Rest of Europe Edutainment Market Value, by Revenue Source, 2017 – 2027 (US$ Mn)
9.6.5.4 RoE Edutainment Market Value, by Age Group, 2017 – 2027 (US$ Mn)

Chapter 10 Asia Pacific Edutainment Market Analysis, 2017 – 2027 (US$ Mn)
10.1 Overview
10.2 Asia Pacific Edutainment Market Analysis, by Game Type, 2017 – 2027 (US$ Mn)
10.2.1 Market Analysis
10.3 Asia Pacific Edutainment Market Analysis, by Facility Size, 2017 – 2027 (US$ Mn)
10.3.1 Market Analysis
10.4 Asia Pacific Edutainment Market Analysis, by Revenue Source, 2017 – 2027 (US$ Mn)
10.4.1 Market Analysis
10.5 Asia Pacifci Edutainment Market Analysis, by Age Group, 2017 – 2027 (US$ Mn)
10.5.1 Market Analysis
10.6 Asia Pacific Edutainment Market, by Country, 2017 – 2027 (US$ Mn)
10.6.1 Market Analysis
10.6.2 China
10.6.2.1 China Edutainment Market Value, by Game Type, 2017 – 2027 (US$ Mn)
10.6.2.2 China Edutainment Market Value, by Facility Size, 2017 – 2027 (US$ Mn)
10.6.2.3 China Edutainment Market Value, by Revenue Source, 2017 – 2027 (US$ Mn)
10.6.2.4 China Edutainment Market Value, by Age Group, 2017 – 2027 (US$ Mn)
10.6.3 Japan
10.6.3.1 Japan Edutainment Market Value, by Game Type, 2017 – 2027 (US$ Mn)
10.6.3.2 Japan Edutainment Market Value, by Facility Size, 2017 – 2027 (US$ Mn)
10.6.3.3 Japan Edutainment Market Value, by Revenue Source, 2017 – 2027 (US$ Mn)
10.6.3.4 Japan Edutainment Market Value, by Age Group, 2017 – 2027 (US$ Mn)
10.6.4 India
10.6.4.1 India Edutainment Market Value, by Game Type, 2017 – 2027 (US$ Mn)
10.6.4.2 India Edutainment Market Value, by Facility Size, 2017 – 2027 (US$ Mn)
10.6.4.3 India Edutainment Market Value, by Revenue Source, 2017 – 2027 (US$ Mn)
10.6.4.4 India Edutainment Market Value, by Age Group, 2017 – 2027 (US$ Mn)
10.6.5 Rest of Asia Pacific
10.6.5.1 Rest of Asia Pacific Edutainment Market Value, by Game Type, 2017 – 2027 (US$ Mn)
10.6.5.2 Rest of Asia Pacific Edutainment Market Value, by Facility Size, 2017 – 2027 (US$ Mn)
10.6.5.3 Rest of Asia Pacific Edutainment Market Value, by Revenue Source, 2017 – 2027 (US$ Mn)
10.6.5.4 RoAPAC Edutainment Market Value, by Age Group, 2017 – 2027 (US$ Mn)

Chapter 11 Rest of the World (RoW) Edutainment Market Analysis, 2017 – 2027 (US$ Mn)
11.1 Overview
11.2 RoW Edutainment Market Analysis, by Game Type, 2017 – 2027 (US$ Mn)
11.2.1 Market Analysis
11.3 RoW Edutainment Market Analysis, by Facility Size, 2017 – 2027 (US$ Mn)
11.3.1 Market Analysis
11.4 RoW Edutainment Market Analysis, by Revenue Source, 2017 – 2027 (US$ Mn)
11.4.1 Market Analysis
11.5 RoW Edutainment Market, by Country, 2017 – 2027 (US$ Mn)
11.5.1 Market Analysis
11.6 RoW Edutainment Market, by Country (US$ Mn)
11.6.1 Market Analysis
11.6.2 Middle East & Africa (MEA)
11.6.2.1 MEA Edutainment Market Value, by Game Type, 2017 – 2027 (US$ Mn)
11.6.2.2 MEA Edutainment Market Value, by Facility Size, 2017 – 2027 (US$ Mn)
11.6.2.3 MEA Edutainment Market Value, by Revenue Source, 2017 – 2027 (US$ Mn)
11.6.2.4 MEA Edutainment Market Value, by Age Group, 2017 – 2027 (US$ Mn)
11.6.3 Latin America
11.6.3.1 Latin America Edutainment Market Value, by Game Type, 2017 – 2027 (US$ Mn)
11.6.3.2 Latin America Edutainment Market Value, by Facility Size, 2017 – 2027 (US$ Mn)
11.6.3.3 Latin America Edutainment Market Value, by Revenue Source, 2017 – 2027 (US$ Mn)
11.6.3.4 Latin America Edutainment Market Value, by Age Group, 2017 – 2027 (US$ Mn)

Chapter 12 Company Profiles
12.1 ConveGenius
12.2 CurioCity
12.3 Grey Sim
12.4 Kidz Holding S.A.L.
12.5 Kidzania
12.6 Kindercity
12.7 Legoland Discovery Center
12.8 Little Explorers
12.9 Mattle Play Town
12.10 Plabo
12.11 Pororo Parks
12.12 Totter’s Otterville

FIG. 1 Global Edutainment Market: Research Methodology
FIG. 2 Market Size Estimation – Top Down & Bottom up Approach
FIG. 3 Global Edutainment Market Segmentation
FIG. 4 Global Edutainment Market, by Game Type, 2018 (US$ Mn)
FIG. 5 Global Edutainment Market, by Facility Size, 2018 (US$ Mn)
FIG. 6 Global Edutainment Market, by Revenue Source, 2018 (US$ Mn)
FIG. 7 Global Edutainment Market, by Age Group, 2018 (US$ Mn)
FIG. 8 Global Edutainment Market, by Geography, 2018 (US$ Mn)
FIG. 9 Attractive Investment Proposition, by Geography, 2018
FIG. 10 Market Positioning of Key Edutainment Vendors, 2018
FIG. 11 Global Edutainment Market Value Share, by Game Type, 2018 & 2027 (Value, %)
FIG. 12 Global Edutainment Market Value from Interactive 2017 – 2027(US$ Mn)
FIG. 13 Global Edutainment Market Value from Non Interactive, 2017 – 2027(US$ Mn)
FIG. 14 Global Edutainment Market Value from Explorative, 2017 – 2027(US$ Mn)
FIG. 15 Global Edutainment Market Value from Hybrid, 2017 – 2027(US$ Mn)
FIG. 16 Global Edutainment Market Value Share, by Facility Size, 2018 & 2027 (Value, %)
FIG. 17 Global Edutainment Market Value from 5,001 to 10,000 Sq. Ft., 2017 – 2027(US$ Mn)
FIG. 18 Global Edutainment Market Value from 10,001 to 20,000 Sq. Ft., 2017 – 2027(US$ Mn)
FIG. 19 Global Edutainment Market Value from 5,001 to 10,000 Sq. Ft., 2017 – 2027(US$ Mn)
FIG. 20 Global Edutainment Market Value from >40,000 Sq. Ft., 2017 – 2027(US$ Mn)
FIG. 21 Global Edutainment Market Value Share, by Revenue Source, 2018 & 2027 (Value, %)
FIG. 22 Global Edutainment Market Value from Entry Fees & Tickets, 2017 – 2027(US$ Mn)
FIG. 23 Global Edutainment Market Value from Food & Beverage, 2017 – 2027(US$ Mn)
FIG. 24 Global Edutainment Market Value from Merchandising, 2017 – 2027(US$ Mn)
FIG. 25 Global Edutainment Market Value from Advertising, 2017 – 2027(US$ Mn)
FIG. 26 Global Edutainment Market Value from Others, 2017 – 2027(US$ Mn)
FIG. 27 Global Edutainment Market Value Share, by Age Group, 2018 & 2027 (Value, %)
FIG. 28 Global Edutainment Market Value from 0-12 years , 2017 – 2027(US$ Mn)
FIG. 29 Global Edutainment Market Value from 13-18 years, 2017 – 2027(US$ Mn)
FIG. 30 Global Edutainment Market Value from 19-25 years, 2017 – 2027(US$ Mn)
FIG. 31 Global Edutainment Market Value from Over 25 years, 2017 – 2027(US$ Mn)

TABLE 1 Market Snapshot: Global Edutainment Market Value
TABLE 2 North America Edutainment Market Value, by Game Type, 2017 – 2027 (US$ Mn)
TABLE 3 North America Edutainment Market Value, by Facility Size, 2017 – 2027 (US$ Mn)
TABLE 4 North America Edutainment Market Value, by Revenue Source, 2017 – 2027 (US$ Mn)
TABLE 5 North America Edutainment Market Value, by Age Group, 2017 – 2027 (US$ Mn)
TABLE 6 North America Edutainment Market Value, by Country,2017 – 2027 (US$ Mn)
TABLE 7 U.S. Edutainment Market Value, by Game Type 2017– 2027 (US$ Mn)
TABLE 8 U.S. Edutainment Market Value, by Facility Size 2017– 2027 (US$ Mn)
TABLE 9 U.S. Edutainment Market Value, by Revenue Source 2017 – 2027 (US$ Mn)
TABLE 10 U.S. Edutainment Market Value, by Age Group 2017 – 2027 (US$ Mn)
TABLE 11 Canada Edutainment Market Value, by Game Type 2017– 2027 (US$ Mn)
TABLE 12 Canada Edutainment Market Value, by Facility Size 2017– 2027 (US$ Mn)
TABLE 13 Canada Edutainment Market Value, by Revenue Source 2017 – 2027 (US$ Mn)
TABLE 14 Canada Edutainment Market Value, by Age Group 2017 – 2027 (US$ Mn)
TABLE 15 Europe Edutainment Market Value, by Game Type, 2017 – 2027 (US$ Mn)
TABLE 16 Europe Edutainment Market Value, by Facility Size, 2017 – 2027 (US$ Mn)
TABLE 17 Europe Edutainment Market Value, by Revenue Source, 2017 – 2027 (US$ Mn)
TABLE 18 Europe Edutainment Market Value, by Age Group, 2017 – 2027 (US$ Mn)
TABLE 19 Europe Edutainment Market Value, by Country, 2017 – 2027 (US$ Mn)
TABLE 20 U.K. Edutainment Market Value, by Game Type 2017 – 2027 (US$ Mn)
TABLE 21 U.K. Edutainment Market Value, by Facility Size, 2017 – 2027 (US$ Mn)
TABLE 22 U.K. Edutainment Market Value, by Revenue Source 2017 – 2027 (US$ Mn)
TABLE 23 U.K. Edutainment Market Value, by Age Group 2017 – 2027 (US$ Mn)
TABLE 24 Germany Edutainment Market Value, by Game Type, 2017– 2027 (US$ Mn)
TABLE 25 Germany Edutainment Market Value, by Facility Size 2017 – 2027 (US$ Mn)
TABLE 26 Germany Edutainment Market Value, by Revenue Source 2017 – 2027 (US$ Mn)
TABLE 27 Germany Edutainment Market Value, by Age Group 2017 – 2027 (US$ Mn)
TABLE 28 France Edutainment Market Value, by Game Type 2017– 2027 (US$ Mn)
TABLE 29 France Edutainment Market Value, by Facility Size 2017– 2027 (US$ Mn)
TABLE 30 France Edutainment Market Value, by Revenue Source 2017 – 2027 (US$ Mn)
TABLE 31 France Edutainment Market Value, by Age Group 2017 – 2027 (US$ Mn)
TABLE 32 Rest of Europe Edutainment Market Value, by Game Type 2017 – 2027 (US$ Mn)
TABLE 33 Rest of Europe Edutainment Market Value, by Facility Size 2017 – 2027 (US$ Mn)
TABLE 34 Rest of Europe Edutainment Market Value, by Revenue Source2017 – 2027 (US$ Mn)
TABLE 35 RoE Edutainment Market Value, by Age Group 2017 – 2027 (US$ Mn)
TABLE 36 Asia Pacific Edutainment Market Value, by Game Type, 2017 – 2027 (US$ Mn)
TABLE 37 Asia Pacific Edutainment Market Value, by Facility Size, 2017 – 2027 (US$ Mn)
TABLE 38 Asia Pacific Edutainment Market Value, by Revenue Source, 2017 – 2027 (US$ Mn)
TABLE 39 Asia Pacific Edutainment Market Value, by Age Group, 2017 – 2027 (US$ Mn)
TABLE 40 Asia Pacific Edutainment Market Value, by Country,2017 – 2027 (US$ Mn)
TABLE 41 China Edutainment Market Value, by Game Type 2017 – 2027 (US$ Mn)
TABLE 42 China Edutainment Market Value, by Facility Size 2017 – 2027 (US$ Mn)
TABLE 43 China Edutainment Market Value, by Revenue Source2017 – 2027 (US$ Mn)
TABLE 44 China Edutainment Market Value, by Age Group 2017 – 2027 (US$ Mn)
TABLE 45 Japan Edutainment Market Value, by Game Type 2017 – 2027 (US$ Mn)
TABLE 46 Japan Edutainment Market Value, by Facility Size 2017 – 2027 (US$ Mn)
TABLE 47 Japan Edutainment Market Value, by Revenue Source2017 – 2027 (US$ Mn)
TABLE 48 Japan Edutainment Market Value, by Age Group 2017 – 2027 (US$ Mn)
TABLE 49 India Edutainment Market Value, by Game Type 2017 – 2027 (US$ Mn)
TABLE 50 India Edutainment Market Value, by Facility Size 2017 – 2027 (US$ Mn)
TABLE 51 India Edutainment Market Value, by Revenue Source 2017 – 2027 (US$ Mn)
TABLE 52 India Edutainment Market Value, by Age Group 2017 – 2027 (US$ Mn)
TABLE 53 Rest of Asia Pacific Edutainment Market Value, by Game Type 2017 – 2027 (US$ Mn)
TABLE 54 Rest of Asia Pacific Edutainment Market Value, by Facility Size 2017 – 2027 (US$ Mn)
TABLE 55 Rest of Asia Pacific Edutainment Market Value, by Revenue Source, 2017 – 2027 (US$ Mn)
TABLE 56 RoAPAC Edutainment Market Value, by Age Group 2017 – 2027 (US$ Mn)
TABLE 57 RoW Edutainment Market Value, by Game Type, 2017 – 2027 (US$ Mn)
TABLE 58 RoW Edutainment Market Value, by Facility Size, 2017 – 2027 (US$ Mn)
TABLE 59 RoW Edutainment Market Value, by Revenue Source, 2017 – 2027 (US$ Mn)
TABLE 60 RoW Edutainment Market Value, by Country,2017 – 2027 (US$ Mn)
TABLE 61 RoW Edutainment Market Value, by Country,2017 – 2027 (US$ Mn)
TABLE 62 MEA Edutainment Market Value, by Game Type 2017 – 2027 (US$ Mn)
TABLE 63 MEA Edutainment Market Value, by Facility Size – 2027 (US$ Mn)
TABLE 64 MEA Edutainment Market Value, by Revenue Source2017 – 2027 (US$ Mn)
TABLE 65 MEA Edutainment Market Value, by Age Group 2017 – 2027 (US$ Mn)
TABLE 66 Latin America Edutainment Market Value, by Game Type – 2027 (US$ Mn)
TABLE 67 Latin America Edutainment Market Value, by Facility Size – 2027 (US$ Mn)
TABLE 68 Latin America Edutainment Market Value, by Revenue Source2017 – 2027 (US$ Mn)
TABLE 69 Latin America Edutainment Market Value, by Age Group 2017 – 2027 (US$ Mn)
TABLE 70 ConveGenius: Company Snapshot (Business Description; Game Type Portfolio; Financial Information; Business Overview and Recent Development)
TABLE 71 CurioCity: Company Snapshot (Business Description; Game Type Portfolio; Financial Information; Business Overview and Recent Development)
TABLE 72 Grey Sim Cognition Ltd.: Company Snapshot (Business Description; Game Type Portfolio; Financial Information; Business Overview and Recent Development)
TABLE 73 Kidz Holding S.A.L.: Company Snapshot (Business Description; Game Type Portfolio; Financial Information; Business Overview and Recent Development)
TABLE 74 Kidzania: Company Snapshot (Business Description; Game Type Portfolio; Financial Information; Business Overview and Recent Development)
TABLE 75 Kindercity: Company Snapshot (Business Description; Game Type Portfolio; Financial Information; Business Overview and Recent Development)
TABLE 76 Legoland Discovery Center: Company Snapshot (Business Description; Game Type Portfolio; Financial Information; Business Overview and Recent Development)
TABLE 77 Little Explorers: Company Snapshot (Business Description; Game Type Portfolio; Financial Information; Business Overview and Recent Development)
TABLE 78 Mattle Play Town: Company Snapshot (Business Description; Game Type Portfolio; Financial Information; Business Overview and Recent Development)
TABLE 79 Plabo: Company Snapshot (Business Description; Game Type Portfolio; Financial Information; Business Overview and Recent Development)
TABLE 80 Pororo Parks: Company Snapshot (Business Description; Game Type Portfolio; Financial Information; Business Overview and Recent Development)
TABLE 81 Totter’s Otterville: Company Snapshot (Business Description; Game Type Portfolio; Financial Information; Business Overview and Recent Development)

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