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Board Game Market By Game type (Monopoly, Scrabble, Chess Others) By Age Group (0-2 Years, 2-5 Years, 5-12 Years, Above 12 Years)-Growth, Future Prospects & Competitive Analysis, 2016 – 2030

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Published: | Report ID: 18701 | Report Format : PDF

Key Highlights of the Report

The global board games market is segmented by game type, age group, sales channel, and region. The scrabble segment is the most popular, while monopoly & chess are the primary game type segment. While 5-12 years segment is anticipated to exhibit the largest market share. online stores are the sales channel segment, with Europe leading the market growth.

The global board games market has been driven by several factors, including the growing demand for analog entertainment that allows people to interact face-to-face & evoke a sense of nostalgia, and tap into people’s sentimental value and childhood memories. However, the market also faces significant challenges, including the rise of digital gaming platforms, mobile games, and online multiplayer experiences & growth of online marketplaces and direct-to-consumer sales has disrupted traditional distribution models.

Nonetheless, the global board games market offers significant growth opportunities; board games industry has witnessed an increasing diversification of themes and genres & integration of technology into board games presents exciting opportunities for innovation.

Market Overview

The global board games market has witnessed steady growth in recent years and is expected to grow at a CAGR of 9.50% between 2023 and 2030. The market was valued at USD 16.2 billion in 2022 and is expected to reach USD 30.58 billion in 2030.

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What Are the Main Drivers Of The Global Board Games Market?

The global Board games market is driven by several factors, including increasing demand for analog entertainment & social interaction and analog entertainment.

What Are the Major Challenges Faced by The Global Board Games Market?

The global Board games market also faces several challenges, including the rise of digital gaming platforms, mobile games, and online multiplayer experiences & growth of online marketplaces and direct-to-consumer sales has disrupted traditional distribution models.

What Are the Growth Opportunities in The Global Board games market?

The global Board games market offers significant growth opportunities, such as the board games industry has witnessed an increasing diversification of themes and genres & integration of technology into board games presents exciting opportunities for innovation.

Executive Summary

Overview of the Global Board games market

The global Board games market has been steadily growing in recent years due to growing demand for analog entertainment that allows people to interact face-to-face & evoke a sense of nostalgia, and tap into people’s sentimental value and childhood memories. The market is characterized by a wide range of equipment, designs, and sizes, catering to diverse consumer preferences.

Market Definition

The global board games market refers to the industry that encompasses the production, distribution, and consumption of board games worldwide. Game pieces or counters are moved by players on a pre-marked area in accordance with rules in board games, which are played on a table. It often demands players to use their strategic thinking, make decisions, and engage with one another. The market offers a large selection of board games, including both classic and contemporary games as well as conventional and traditional games. Board games have been increasingly popular over time thanks to factors including greater socialization, nostalgia, family entertainment, and the creation of niche gaming communities.

Board games market

Market Insights

  • The global demand for Board games was valued at USD 16.2 Billion in 2022 and is expected to reach USD 30.58 Billion in 2030, growing at a CAGR of 9.50% between 2023 and 2030.
  • Scrabble is the leading segment and held around half of the share in terms of value in 2022, while the chess segment is likely to exhibit the fastest CAGR during the forecast period.
  • 5-12 Years is expected to post the highest CAGR during the forecast period & leading the market share with more than 30% share in 2022.
  • Online stores are the leading segment and are expected to exhibit a share of more than three-fifth share in terms of value in 2022.
  • Europe is fueling the growth of the Board games industry with nearly two-fifth share in 2022, while Asia-pacific and North America collectively accounted for just nearly under 55% share in 2022. Asia-pacific held over 30% share in 2022.
  • Growing demand for analog entertainment that allows people to interact face-to-face & to evoke a sense of nostalgia are the major drivers of the market. At the same time, the proliferation of digital gaming platforms, video games, and online multiplayer experiences has created competition for the board games industry are the main restraints.
  • The board games industry has witnessed an increasing diversification of themes and genres & integration of technology into board games presents exciting opportunities for innovation as the major opportunities in the market.

Segmentation by Game type

  • Scrabble game type is the leading segment and held around half a share in value in 2022.
  • Chess game type will likely exhibit the fastest CAGR during the forecast period.

Segmentation by Age Group

  • The 5-12 Years age group is the leading segment and held more than 30% in value in 2022.
  • The above 12 Years group type will likely exhibit the fastest CAGR during the forecast period.

Segmentation by Sales Channel

  • The Online stores segment governs the demand for the board games industry in the world, holding a massive share, and is also expected to grow at a rapid CAGR.
  • The specialty stores segment contributes to the rest of the demand for board games.

Segmentation by Region

  • Europe was fueling the growth of the board games industry with a nearly two-fifths share in 2022.
  • Asia-pacific and North America collectively account for nearly under 55% share in 2022, with Asia-pacific holding over 30% share in the same year.
  • The rest of the world, including Latin America, The Middle East, and Africa, contributes the remainder to the demand for Board games.

Growing demand for analog entertainment that allows people to interact face-to-face & evoke a sense of nostalgia, and tap into people’s sentimental value and childhood memories drives the market. However, the market is restrained by the proliferation of digital gaming platforms, video games, and online multiplayer experiences has created competition for the board games industry.

The UK has a vibrant and active tabletop gaming community, with numerous game cafes, board game clubs, and organized play events. These communities give gamers the chance to interact, learn about new games, and take part in competitions or social events. The emergence of the sector has been aided by a sense of community and the exchange of knowledge. Board games have become more accessible and widely available in the UK. Retailers, both brick-and-mortar stores and online platforms, offer a diverse range of board games, making them easily accessible to consumers.

Brazil has witnessed a steady growth in disposable income over the years, allowing individuals and families to allocate more resources towards leisure activities. As a result, board games are now more widely available and affordable, which has raised consumer demand and fueled business expansion. The expansion of the middle class in Brazil has created a larger consumer base with the means to engage in recreational activities, including board gaming. The middle class’s increased purchasing power has contributed to the growth of the industry by driving demand for board games and related products.

Increasing Demand for Analog Entertainment

There is a rising need for analog entertainment that enables face-to-face interaction in an increasingly digital world. Friends, families, and even complete strangers can come together, form bonds, and have deep social interactions by playing board games. For instance, imagine a group of friends gathering for a board game night. It set up a table, choose a game, and start playing. As the game progresses, they engage in conversations, strategize, laugh, and experience a range of emotions together. The physical components, such as cards, dice, and game boards, create a shared experience that sparks conversation and fosters connections.

Cognitive Stimulation and Strategic Thinking

The development of cognitive abilities such as critical thinking, strategic planning, problem-solving, and decision-making is known to be facilitated by playing board games. Board games provide a fun and entertaining approach to practice these cognitive capacities at a time when people are looking for intellectual challenges and mental stimulation. For instance, Pandemic, a cooperative board game, provides a compelling instance of how board games can enhance problem-solving skills. In Pandemic, players work together to combat the outbreak of diseases and save the world. The game requires players to analyze the situation, prioritize actions, allocate resources effectively, and adapt their strategies to overcome challenges.

Demographic Shifts and Changing Lifestyles 

The demand for board games may be impacted by shifting demographics and altering consumer lifestyles. Traditional board games may lose players’ interest or participation due to the popularity of digital entertainment, hectic schedules, and shifting preferences among younger generations who grew up with digital media. The BBC published an article discussing how digital entertainment, including video games, streaming services, and social media, has become the dominant form of leisure time activity for many people, especially younger generations. The convenience and accessibility of digital entertainment have led to increased competition for traditional board games and other offline activities.

Diversification of Themes and Genres  

The industry for board games has seen a growing variety of themes and genres. From historical events to fantastical settings, science fiction, and even specialized interests, game designers are experimenting with a wide range of subjects. This variety enables the development of distinctive and captivating experiences that satisfy various player preferences and draw in new audiences.

Furthermore, the integration of technology into board games presents exciting opportunities for innovation. Augmented reality (AR), virtual reality (VR), companion apps, and digital components can enhance gameplay, provide interactive storytelling elements, or streamline rule enforcement.

Competitive Landscape

Key Players

The global Board games market is highly competitive, with the presence of several key players. Some of the major players in the market and their market share are as follows:

  • Hasbro Inc.
  • Buffalo Games LLC.
  • Mattel Inc.
  • WinGo
  • Façade Games
  • Goliath B.V.
  • Ravensburger AG
  • Grand Prix International
  • PAI Partners & others

These companies focus on product innovation, expanding their applications, mergers, and acquisitions to stay ahead in the market. The major players in the global Board games market constantly strive to stay ahead by introducing new products and innovations.

Buffalo Games LLC, in partnership with a BuzzFeed, in 2020 world-leading digital media company, launched party board & card games such as ‘Fall 2020’, 2000’s Ultimate Trivia, and BuzzFeed Listicles.

In 2022, NetEase Inc., a leading Chinese internet and online service provider, announced to update and renew its major 50 titles that are in high demand globally, covering both pc and mobile game markets globally.

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Summary of Key Findings

  • Growing demand for analog entertainment that allows people to interact face-to-face & evoke a sense of nostalgia, and tap into people’s sentimental value and childhood memories, driving market growth
  • Market segmented by game type, age group, sales channel, and region.
  • Scrabble is the most popular, with chess game type as the primary game type segment.
  • 5-12 Years is the most common age group segment as compared to 2-5 Years.
  • Online store’s sales channel is the most common sales channel segment as compared to specialty stores.
  • Europe is leading market growth; the market is highly competitive with key players including Hasbro Inc., Buffalo Games LLC., Mattel Inc., WinGo, Façade Games, NSF Boardgames and Puzzles, LUDFACT GMBH, Masters Games Ltd., Kickstarter, and others.

Future Outlook

  • Positive outlook for the global board games market with significant growth potential in the Europe region
  • Growing demand for analog entertainment that allows people to interact face-to-face & evoke a sense of nostalgia, and tap into people’s sentimental value and childhood memories drives growth
  • Challenges like the rise of digital gaming platforms, mobile games, and online multiplayer experiences & growth of online marketplaces and direct-to-consumer sales have disrupted traditional distribution models.

Segmentation

  • By Game type
    • Monopoly
    • Scrabble
    • Chess
    • Others
  • By Age Group
    • 0-2 Years
    • 2-5 Years
    • 5-12 Years
    • Above 12 Years
  • By Sales Channel
    • Specialty Stores
    • Online Stores
    • Hypermarkets & Supermarkets
    • Others (Convenience Stores etc.)
  • By Region
  • North America
    • The US.
    • Canada
    • Mexico
  • Europe
    • Germany
    • France
    • The U.K.
    • Italy
    • Spain
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • South-east Asia
    • Rest of Asia Pacific
  • Latin America
    • Brazil
    • Argentina
    • Rest of Latin America
  • Middle East & Africa
    • GCC Countries
    • South Africa
    • Rest of the Middle East and Africa

1. Preface
1.1. Report Description
1.1.1. Purpose of the Report
1.1.2. Target Audience
1.1.3. USP and Key Offerings
1.2. Research Scope
1.3. Research Methodology
1.3.1. Phase I – Secondary Research
1.3.2. Phase II – Data Modelling
1.3.2.1. Company Share Analysis Model
1.3.2.2. Revenue Based Modelling
1.3.3. Phase III – Primary Research
1.3.4. Research Limitations
1.3.5. Assumptions
1.4. Market Introduction
1.5. Market Research Scope

2. Executive Summary
2.1. Market Snapshot: Global Board Games Market
2.2. Global Board Games Market, By Game Type
2.3. Global Board Games Market, By Age Group
2.4. Global Board Games Market, By Sales Channel
2.5. Global Board Games Market, By Region

3. Market Dynamics & Factors Analysis
3.1. Introduction
3.1.1. Global Board Games Market Value, 2017-2030, (US$ Bn)
3.1.2. Y-o-Y Growth Trend Analysis
3.2. Market Dynamics
3.2.1. Market Drivers
3.2.2. Market Restraints
3.2.3. Market Opportunities
3.2.4. Major Industry Challenges
3.3. Growth and Development Patterns
3.4. Investment Feasibility Analysis
3.5. Market Opportunity Analysis
3.5.1. Game Type
3.5.2. Age Group
3.5.3. Sales Channel
3.5.4. Geography

4. Premium Insights
4.1. STAR (Situation, Task, Action, Results) Analysis
4.2. Porter’s Five Forces Analysis
4.2.1. Threat of New Entrants
4.2.2. Bargaining Power of Buyers/Consumers
4.2.3. Bargaining Power of Suppliers
4.2.4. Threat of Substitute types
4.2.5. Intensity of Competitive Rivalry
4.3. Key Market Trends
4.3.1. Demand Side Trends
4.3.2. Supply Side Trends
4.4. Value Chain Analysis
4.5. Technology Analysis
4.6. Analysis and Recommendations
4.7. Marketing Strategy Analysis
4.7.1. Direct Marketing
4.7.2. Indirect Marketing
4.7.3. Marketing Channel Development Trend

5. Market Positioning of Key Players, 2022
5.1. Company market share of key players, 2022
5.2. Competitive Benchmarking
5.3. Market Positioning of Key Vendors
5.4. Geographical Presence Analysis
5.5. Major Strategies Adopted by Key Players
5.5.1. Key Strategies Analysis
5.5.2. Mergers and Acquisitions
5.5.3. Partnerships
5.5.4. Product Launch
5.5.5. Geographical Expansion
5.5.6. Others

6. Economic Impact Analysis
6.1. Recession Impact
6.1.1. North America
6.1.2. Europe
6.1.3. Asia Pacific
6.1.4. Latin America
6.1.5. Middle East and Africa
6.2. Ukraine-Russia War Impact
6.2.1. North America
6.2.2. Europe
6.2.3. Asia Pacific
6.2.4. Latin America
6.2.5. Middle East and Africa
6.3. COVID-19 Impact Analysis
6.3.1. North America
6.3.2. Europe
6.3.3. Asia Pacific
6.3.4. Latin America
6.3.5. Middle East and Africa

7. Global Board Games Market, By Game Type
7.1. Global Board Games Market Overview, by Game Type
7.1.1. Global Board Games Market Revenue Share, By Game Type, 2022 Vs 2030 (in %)
7.2. Monopoly
7.2.1. Global Board Games Market, By Region, 2017-2030 (US$ Bn)
7.3. Scrabble
7.3.1. Global Board Games Market, By Region, 2017-2030 (US$ Bn)
7.4. Chess
7.4.1. Global Board Games Market, By Region, 2017-2030 (US$ Bn)
7.5. Others
7.5.1. Global Board Games Market, By Region, 2017-2030 (US$ Bn)

8. Global Board Games Market, by Age Group, 2017-2030 (US$ Bn)
8.1. Global Board Games Market Overview, by Age Group
8.1.1. Global Board Games Market, By Age Group, 2022 vs 2030 (in%)
8.2. 0-2 Years
8.2.1. Global Board Games Market, By Region, 2017-2030 (US$ Bn)
8.3. 2-5 Years
8.3.1. Global Board Games Market, By Region, 2017-2030 (US$ Bn)
8.4. 5-12 Years
8.4.1. Global Board Games Market, By Region, 2017-2030 (US$ Bn)
8.5. Above 12 Years
8.5.1. Global Board Games Market, By Region, 2017-2030 (US$ Bn)

9. Global Board Games Market, By Sales Channel
9.1. Global Board Games Market Overview, by Sales Channel
9.1.1. Global Board Games Market, By Sales Channel, 2022 vs 2030 (in %)
9.2. Specialty Stores
9.2.1. Global Board Games Market, By Region, 2017-2030 (US$ Bn)
9.3. Online Stores
9.3.1. Global Board Games Market, By Region, 2017-2030 (US$ Bn)
9.4. Hypermarkets & Supermarkets
9.4.1. Global Board Games Market, By Region, 2017-2030 (US$ Bn)
9.5. Others
9.5.1. Global Board Games Market, By Region, 2017-2030 (US$ Bn)

10. Global Board Games Market, By Region
10.1. Global Board Games Market Overview, by Region
10.1.1. Global Board Games Market, By Region, 2022 vs 2030 (in%)
10.2. Game Type
10.2.1. Global Board Games Market, By Game Type, 2017-2030 (US$ Bn)
10.3. Age Group
10.3.1. Global Board Games Market, By Age Group, 2017-2030 (US$ Bn)
10.4. Sales Channel
10.4.1. Global Board Games Market, By Sales Channel, 2017-2030 (US$ Bn)

11. North America Board Games Market Analysis
11.1. North America Board Games Market, by Game Type, 2017-2030(US$ Bn)
11.1.1. Overview
11.1.2. SRC Analysis
11.2. North America Board Games Market, by Age Group, 2017-2030(US$ Bn)
11.2.1. Overview
11.2.2. SRC Analysis
11.3. North America Board Games Market, by Sales Channel, 2017-2030(US$ Bn)
11.3.1. Overview
11.3.2. SRC Analysis
11.4. North America Board Games Market, by Country, 2017-2030 (US$ Bn)
11.4.1. North America Board Games Market, by Country, 2022 Vs 2030 (in%)
11.4.2. U.S.
11.4.2.1. U.S. Board Games Market Estimates and Forecast, 2017-2030 (US$ Bn)
11.4.2.2. U.S. Board Games, By Game Type, 2017-2030 (US$ Bn)
11.4.2.3. U.S. Board Games, By Age Group, 2017-2030 (US$ Bn)
11.4.2.4. U.S. Board Games, By Sales Channel, 2017-2030 (US$ Bn)
11.4.3. Canada
11.4.3.1. Canada Board Games Market Estimates and Forecast, 2017-2030 (US$ Bn)
11.4.3.2. Canada Board Games, By Game Type, 2017-2030 (US$ Bn)
11.4.3.3. Canada Board Games, By Age Group, 2017-2030 (US$ Bn)
11.4.3.4. Canada Board Games, By Sales Channel, 2017-2030 (US$ Bn)
11.4.4. Mexico
11.4.4.1. Mexico Board Games Market Estimates and Forecast, 2017-2030 (US$ Bn)
11.4.4.2. Mexico Board Games, By Game Type, 2017-2030 (US$ Bn)
11.4.4.3. Mexico Board Games, By Age Group, 2017-2030 (US$ Bn)
11.4.4.4. Mexico Board Games, By Sales Channel, 2017-2030 (US$ Bn)

12. Europe Board Games Market Analysis
12.1. Europe Board Games Market, by Game Type, 2017-2030(US$ Bn)
12.1.1. Overview
12.1.2. SRC Analysis
12.2. Europe Board Games Market, by Age Group, 2017-2030(US$ Bn)
12.2.1. Overview
12.2.2. SRC Analysis
12.3. Europe Board Games Market, by Sales Channel, 2017-2030(US$ Bn)
12.3.1. Overview
12.3.2. SRC Analysis
12.4. Europe Board Games Market, by region, 2017-2030 (US$ Bn)
12.4.1. Europe Board Games Market, by Country, 2022 Vs 2030 (in%)
12.4.2. Germany
12.4.2.1. Germany Board Games Market Estimates and Forecast, 2017-2030 (US$ Bn)
12.4.2.2. Germany Board Games, By Game Type, 2017-2030 (US$ Bn)
12.4.2.3. Germany Board Games, By Age Group, 2017-2030 (US$ Bn)
12.4.2.4. Germany Board Games, By Sales Channel, 2017-2030 (US$ Bn)
12.4.3. France
12.4.3.1. France Board Games Market Estimates and Forecast, 2017-2030 (US$ Bn)
12.4.3.2. France Board Games, By Game Type, 2017-2030 (US$ Bn)
12.4.3.3. France Board Games, By Age Group, 2017-2030 (US$ Bn)
12.4.3.4. France Board Games, By Sales Channel, 2017-2030 (US$ Bn)
12.4.4. UK
12.4.4.1. UK Board Games Market Estimates and Forecast, 2017-2030 (US$ Bn)
12.4.4.2. UK Board Games, By Game Type, 2017-2030 (US$ Bn)
12.4.4.3. UK Board Games, By Age Group, 2017-2030 (US$ Bn)
12.4.4.4. UK Board Games, By Sales Channel, 2017-2030 (US$ Bn)
12.4.5. Italy
12.4.5.1. Italy Board Games Market Estimates and Forecast, 2017-2030 (US$ Bn)
12.4.5.2. Italy Board Games, By Game Type, 2017-2030 (US$ Bn)
12.4.5.3. Italy Board Games, By Age Group, 2017-2030 (US$ Bn)
12.4.5.4. Italy Board Games, By Sales Channel, 2017-2030 (US$ Bn)
12.4.6. Spain
12.4.6.1. Spain Board Games Market Estimates and Forecast, 2017-2030 (US$ Bn)
12.4.6.2. Spain Board Games, By Game Type, 2017-2030 (US$ Bn)
12.4.6.3. Spain Board Games, By Age Group, 2017-2030 (US$ Bn)
12.4.6.4. Spain Board Games, By Sales Channel, 2017-2030 (US$ Bn)
12.4.7. Rest of Europe
12.4.7.1. Rest of Europe Board Games Market Estimates and Forecast, 2017-2030 (US$ Bn)
12.4.7.2. Rest of Europe Board Games, By Game Type, 2017-2030 (US$ Bn)
12.4.7.3. Rest of Europe Board Games, By Age Group, 2017-2030 (US$ Bn)
12.4.7.4. Rest of Europe Board Games, By Sales Channel, 2017-2030 (US$ Bn)

13. Asia Pacific Board Games Market Analysis
13.1. Asia Pacific Board Games Market, by Game Type, 2017-2030(US$ Bn)
13.1.1. Overview
13.1.2. SRC Analysis
13.2. Asia Pacific Board Games Market, by Age Group, 2017-2030(US$ Bn)
13.2.1. Overview
13.2.2. SRC Analysis
13.3. Asia Pacific Board Games Market, by Sales Channel, 2017-2030(US$ Bn)
13.3.1. Overview
13.3.2. SRC Analysis
13.4. Asia Pacific Board Games Market, by Country, 2017-2030 (US$ Bn)
13.4.1. Asia Pacific Board Games Market, by Country, 2022 Vs 2030 (in%)
13.4.2. China
13.4.2.1. China Board Games Market Estimates and Forecast, 2017-2030 (US$ Bn)
13.4.2.2. China Board Games, By Game Type, 2017-2030 (US$ Bn)
13.4.2.3. China Board Games, By Age Group, 2017-2030 (US$ Bn)
13.4.2.4. China Board Games, By Sales Channel, 2017-2030 (US$ Bn)
13.4.3. Japan
13.4.3.1. Japan Board Games Market Estimates and Forecast, 2017-2030 (US$ Bn)
13.4.3.2. Japan Board Games, By Game Type, 2017-2030 (US$ Bn)
13.4.3.3. Japan Board Games, By Age Group, 2017-2030 (US$ Bn)
13.4.3.4. Japan Board Games, By Sales Channel, 2017-2030 (US$ Bn)
13.4.4. India
13.4.4.1. India Board Games Market Estimates and Forecast, 2017-2030 (US$ Bn)
13.4.4.2. India Board Games, By Game Type, 2017-2030 (US$ Bn)
13.4.4.3. India Board Games, By Age Group, 2017-2030 (US$ Bn)
13.4.4.4. India Board Games, By Sales Channel, 2017-2030 (US$ Bn)
13.4.5. South Korea
13.4.5.1. South Korea Board Games Market Estimates and Forecast, 2017-2030 (US$ Bn)
13.4.5.2. South Korea Board Games, By Game Type, 2017-2030 (US$ Bn)
13.4.5.3. South Korea Board Games, By Age Group, 2017-2030 (US$ Bn)
13.4.5.4. South Korea Board Games, By Sales Channel, 2017-2030 (US$ Bn)
13.4.6. South-East Asia
13.4.6.1. South-East Asia Board Games Market Estimates and Forecast, 2017-2030 (US$ Bn)
13.4.6.2. South-East Asia Board Games, By Game Type, 2017-2030 (US$ Bn)
13.4.6.3. South-East Asia Board Games, By Age Group, 2017-2030 (US$ Bn)
13.4.6.4. South-East Asia Board Games, By Sales Channel, 2017-2030 (US$ Bn)
13.4.7. Rest of Asia Pacific
13.4.7.1. Rest of Asia Pacific Board Games Market Estimates and Forecast, 2017-2030 (US$ Bn)
13.4.7.2. Rest of Asia Pacific Board Games, By Game Type, 2017-2030 (US$ Bn)
13.4.7.3. Rest of Asia Pacific Board Games, By Age Group, 2017-2030 (US$ Bn)
13.4.7.4. Rest of Asia Pacific Board Games, By Sales Channel, 2017-2030 (US$ Bn)

14. Latin America Board Games Market Analysis
14.1. Latin America Board Games Market, by Game Type, 2017-2030(US$ Bn)
14.1.1. Overview
14.1.2. SRC Analysis
14.2. Latin America Board Games Market, by Age Group, 2017-2030(US$ Bn)
14.2.1. Overview
14.2.2. SRC Analysis
14.3. Latin America Board Games Market, by Sales Channel, 2017-2030(US$ Bn)
14.3.1. Overview
14.3.2. SRC Analysis
14.4. Latin America Board Games Market, by Country, 2017-2030 (US$ Bn)
14.4.1. Latin America Board Games Market, by Country, 2022 Vs 2030 (in%)
14.4.2. Brazil
14.4.2.1. Brazil Board Games Market Estimates and Forecast, 2017-2030 (US$ Bn)
14.4.2.2. Brazil Board Games, By Game Type, 2017-2030 (US$ Bn)
14.4.2.3. Brazil Board Games, By Age Group, 2017-2030 (US$ Bn)
14.4.2.4. Brazil Board Games, By Sales Channel, 2017-2030 (US$ Bn)
14.4.3. Argentina
14.4.3.1. Argentina Board Games Market Estimates and Forecast, 2017-2030 (US$ Bn)
14.4.3.2. Argentina Board Games, By Game Type, 2017-2030 (US$ Bn)
14.4.3.3. Argentina Board Games, By Age Group, 2017-2030 (US$ Bn)
14.4.3.4. Argentina Board Games, By Sales Channel, 2017-2030 (US$ Bn)
14.4.4. Rest of Latin America
14.4.4.1. Rest of Latin America Board Games Market Estimates and Forecast, 2017-2030 (US$ Bn)
14.4.4.2. Rest of Latin America Board Games, By Game Type, 2017-2030 (US$ Bn)
14.4.4.3. Rest of Latin America Board Games, By Age Group, 2017-2030 (US$ Bn)
14.4.4.4. Rest of Latin America Board Games, By Sales Channel, 2017-2030 (US$ Bn)

15. Middle East and Africa Board Games Market Analysis
15.1. Middle East and Africa Board Games Market, by Game Type, 2017-2030(US$ Bn)
15.1.1. Overview
15.1.2. SRC Analysis
15.2. Middle East and Africa Board Games Market, by Age Group, 2017-2030(US$ Bn)
15.2.1. Overview
15.2.2. SRC Analysis
15.3. Middle East and Africa Board Games Market, by Sales Channel, 2017-2030(US$ Bn)
15.3.1. Overview
15.3.2. SRC Analysis
15.4. Middle East and Africa Board Games Market, by Country, 2017-2030 (US$ Bn)
15.4.1. Middle East and Africa Board Games Market, by Country, 2022 Vs 2030 (in%)
15.4.2. GCC Countries
15.4.2.1. GCC Countries Board Games Market Estimates and Forecast, 2017-2030 (US$ Bn)
15.4.2.2. GCC Countries Board Games, By Game Type, 2017-2030 (US$ Bn)
15.4.2.3. GCC Countries Board Games, By Age Group, 2017-2030 (US$ Bn)
15.4.2.4. GCC Countries Board Games, By Sales Channel, 2017-2030 (US$ Bn)
15.4.3. South Africa
15.4.3.1. South Africa Board Games Market Estimates and Forecast, 2017-2030 (US$ Bn)
15.4.3.2. South Africa Board Games, By Game Type, 2017-2030 (US$ Bn)
15.4.3.3. South Africa Board Games, By Age Group, 2017-2030 (US$ Bn)
15.4.3.4. South Africa Board Games, By Sales Channel, 2017-2030 (US$ Bn)
15.4.4. Rest of Middle East and Africa
15.4.4.1. Rest of Middle East and Africa Board Games Market Estimates and Forecast, 2017-2030 (US$ Bn)
15.4.4.2. Rest of Middle East and Africa Board Games, By Game Type, 2017-2030 (US$ Bn)
15.4.4.3. Rest of Middle East and Africa Board Games, By Age Group, 2017-2030 (US$ Bn)
15.4.4.4. Rest of Middle East and Africa Board Games, By Sales Channel, 2017-2030 (US$ Bn)

 

16. Company Profiles
16.1. Hasbro Inc.
16.1.1. Company Overview
16.1.2. Product/Services Portfolio
16.1.3. Geographical Presence
16.1.4. Financial Summary
16.1.4.1. Market Revenue and Net Profit (2019-2022)
16.1.4.2. Business Segment Revenue Analysis
16.1.4.3. Geographical Revenue Analysis
16.2. Buffalo Games LLC.
16.3. Mattel Inc.
16.4. WinGo
16.5. Façade Games
16.6. NSF Boardgames and Puzzles
16.7. LUDFACT GMBH
16.8. Masters Games Ltd.
16.9. Kickstarter
16.10. Goliath B.V.
16.11. Ravensburger AG
16.12. PAI Partners

 

List of Figures
FIG. 1 Global Board Games Market: Research Methodology
FIG. 2 Market Size Estimation – Top Down & Bottom up Approach
FIG. 3 Global Board Games Market Segmentation
FIG. 4 Global Board Games Market, by Game Type, 2022 (US$ Bn)
FIG. 5 Global Board Games Market, by Age Group, 2022 (US$ Bn)
FIG. 6 Global Board Games Market, by Sales Channel, 2022 (US$ Bn)
FIG. 7 Global Board Games Market, by Geography, 2022 (US$ Bn)
FIG. 8 Attractive Investment Proposition, by Game Type, 2022
FIG. 9 Attractive Investment Proposition, by Age Group, 2022
FIG. 10 Attractive Investment Proposition, by Sales Channel, 2022
FIG. 11 Attractive Investment Proposition, by Geography, 2022
FIG. 12 Global Market Share Analysis of Key Board Games Market Manufacturers, 2022
FIG. 13 Global Market Positioning of Key Board Games Market Manufacturers, 2022
FIG. 14 Global Board Games Market Value Contribution, By Game Type, 2022 & 2030 (Value %)
FIG. 15 Global Board Games Market, by Monopoly, Value, 2017-2030 (US$ Bn)
FIG. 16 Global Board Games Market, by Scrabble, Value, 2017-2030 (US$ Bn)
FIG. 17 Global Board Games Market, by Chess, Value, 2017-2030 (US$ Bn)
FIG. 18 Global Board Games Market, by Others, Value, 2017-2030 (US$ Bn)
FIG. 19 Global Board Games Market Value Contribution, By Age Group, 2022 & 2030 (Value %)
FIG. 20 Global Board Games Market, by 0-2 Years, Value, 2017-2030 (US$ Bn)
FIG. 21 Global Board Games Market, by 2-5 Years, 2017-2030 (US$ Bn)
FIG. 22 Global Board Games Market, by 5-12 Years, Value, 2017-2030 (US$ Bn)
FIG. 23 Global Board Games Market, by Above 12 Years, 2017-2030 (US$ Bn)
FIG. 24 Global Board Games Market Value Contribution, By Sales Channel, 2022 & 2030 (Value %)
FIG. 25 Global Board Games Market, by Specialty Stores, Value, 2017-2030 (US$ Bn)
FIG. 26 Global Board Games Market, by Online Stores, Value, 2017-2030 (US$ Bn)
FIG. 27 Global Board Games Market, by Hypermarkets & Supermarkets, Value, 2017-2030 (US$ Bn)
FIG. 28 Global Board Games Market, by Others, Value, 2017-2030 (US$ Bn)
FIG. 29 North America Board Games Market, 2017-2030 (US$ Bn)
FIG. 30 U.S. Board Games Market, 2017-2030 (US$ Bn)
FIG. 31 Canada Board Games Market, 2017-2030 (US$ Bn)
FIG. 32 Europe Board Games Market, 2017-2030 (US$ Bn)
FIG. 33 Germany Board Games Market, 2017-2030 (US$ Bn)
FIG. 34 France Board Games Market, 2017-2030 (US$ Bn)
FIG. 35 U.K. Board Games Market, 2017-2030 (US$ Bn)
FIG. 36 Italy Board Games Market, 2017-2030 (US$ Bn)
FIG. 37 Spain Board Games Market, 2017-2030 (US$ Bn)
FIG. 38 Rest of Europe Board Games Market, 2017-2030 (US$ Bn)
FIG. 39 Asia Pacific Board Games Market, 2017-2030 (US$ Bn)
FIG. 40 China Board Games Market, 2017-2030 (US$ Bn)
FIG. 41 Japan Board Games Market, 2017-2030 (US$ Bn)
FIG. 42 India Board Games Market, 2017-2030 (US$ Bn)
FIG. 43 South Korea Board Games Market, 2017-2030 (US$ Bn)
FIG. 44 South-East Asia Board Games Market, 2017-2030 (US$ Bn)
FIG. 45 Rest of Asia Pacific Board Games Market, 2017-2030 (US$ Bn)
FIG. 46 Latin America Board Games Market, 2017-2030 (US$ Bn)
FIG. 47 Brazil Board Games Market, 2017-2030 (US$ Bn)
FIG. 48 Mexico Board Games Market, 2017-2030 (US$ Bn)
FIG. 49 Rest of Latin America Board Games Market, 2017-2030 (US$ Bn)
FIG. 50 Middle East & Africa Board Games Market, 2017-2030 (US$ Bn)
FIG. 51 GCC Countries Board Games Market, 2017-2030 (US$ Bn)
FIG. 52 South Africa Board Games Market, 2017-2030 (US$ Bn)
FIG. 53 Rest of Middle East and Africa Board Games Market, 2017-2030 (US$ Bn)

List of Tables
TABLE 1 Market Snapshot: Global Board Games Market
TABLE 2 Global Board Games Market: Market Drivers Impact Analysis
TABLE 3 Global Board Games Market: Market Restraints Impact Analysis
TABLE 4 Global Board Games Market, by Competitive Benchmarking, 2022
TABLE 5 Global Board Games Market, by Geographical Presence Analysis, 2022
TABLE 6 Global Board Games Market, by Key Strategies Analysis, 2022
TABLE 7 Global Board Games Market, by Monopoly, By Region, 2017-2022 (US$ Bn)
TABLE 8 Global Board Games Market, by Monopoly, By Region, 2023-2030 (US$ Bn)
TABLE 9 Global Board Games Market, by Scrabble, By Region, 2017-2022 (US$ Bn)
TABLE 10 Global Board Games Market, by Scrabble, By Region, 2023-2030 (US$ Bn)
TABLE 11 Global Board Games Market, by Chess, By Region, 2017-2022 (US$ Bn)
TABLE 12 Global Board Games Market, by Chess, By Region, 2023-2030 (US$ Bn)
TABLE 13 Global Board Games Market, by Others, By Region, 2017-2022 (US$ Bn)
TABLE 14 Global Board Games Market, by Others, By Region, 2023-2030 (US$ Bn)
TABLE 15 Global Board Games Market, by 0-2 Years, By Region, 2017-2022 (US$ Bn)
TABLE 16 Global Board Games Market, by 0-2 Years, By Region, 2023-2030 (US$ Bn)
TABLE 17 Global Board Games Market, by 2-5 Years, By Region, 2017-2022 (US$ Bn)
TABLE 18 Global Board Games Market, by 2-5 Years, By Region, 2023-2030 (US$ Bn)
TABLE 19 Global Board Games Market, by 5-12 Years, By Region, 2017-2022 (US$ Bn)
TABLE 20 Global Board Games Market, by 5-12 Years, By Region, 2023-2030 (US$ Bn)
TABLE 21 Global Board Games Market, by Above 12 Years, By Region, 2017-2022 (US$ Bn)
TABLE 22 Global Board Games Market, by Above 12 Years, By Region, 2023-2030 (US$ Bn)
TABLE 23 Global Board Games Market, by Specialty Stores, By Region, 2017-2022 (US$ Bn)
TABLE 24 Global Board Games Market, by Specialty Stores, By Region, 2023-2030 (US$ Bn)
TABLE 25 Global Board Games Market, by Online Stores, By Region, 2017-2022 (US$ Bn)
TABLE 26 Global Board Games Market, by Online Stores, By Region, 2023-2030 (US$ Bn)
TABLE 27 Global Board Games Market, by Hypermarkets & Supermarkets, By Region, 2023-2030 (US$ Bn)
TABLE 28 Global Board Games Market, by Hypermarkets & Supermarkets, By Region, 2023-2030 (US$ Bn)
TABLE 29 Global Board Games Market, by Others, By Region, 2023-2030 (US$ Bn)
TABLE 30 Global Board Games Market, by Others, By Region, 2023-2030 (US$ Bn)
TABLE 31 Global Board Games Market, by Game Type, 2017-2022 (US$ Bn)
TABLE 32 Global Board Games Market, by Game Type, 2023-2030 (US$ Bn)
TABLE 33 Global Board Games Market, by Age Group, 2017-2022 (US$ Bn)
TABLE 34 Global Board Games Market, by Age Group, 2023-2030 (US$ Bn)
TABLE 35 Global Board Games Market, by Sales Channel, 2017-2022 (US$ Bn)
TABLE 36 Global Board Games Market, by Sales Channel, 2023-2030 (US$ Bn)
TABLE 37 Global Board Games Market, by Region, 2017-2022 (US$ Bn)
TABLE 38 Global Board Games Market, by Region, 2023-2030 (US$ Bn)
TABLE 39 North America Board Games Market, by Game Type, 2017-2022 (US$ Bn)
TABLE 40 North America Board Games Market, by Game Type, 2023-2030 (US$ Bn)
TABLE 41 North America Board Games Market, by Age Group, 2017-2022 (US$ Bn)
TABLE 42 North America Board Games Market, by Age Group, 2023-2030 (US$ Bn)
TABLE 43 North America Board Games Market, by Sales Channel, 2017-2022 (US$ Bn)
TABLE 44 North America Board Games Market, by Sales Channel, 2023-2030 (US$ Bn)
TABLE 45 North America Board Games Market, by Country, 2017-2022 (US$ Bn)
TABLE 46 North America Board Games Market, by Country, 2023-2030 (US$ Bn)
TABLE 47 United States Board Games Market, by Game Type, 2017-2022 (US$ Bn)
TABLE 48 United States Board Games Market, by Game Type, 2023-2030 (US$ Bn)
TABLE 49 United States Board Games Market, by Age Group, 2017-2022 (US$ Bn)
TABLE 50 United States Board Games Market, by Age Group, 2023-2030 (US$ Bn)
TABLE 51 United States Board Games Market, by Sales Channel, 2017-2022 (US$ Bn)
TABLE 52 United States Board Games Market, by Sales Channel, 2023-2030 (US$ Bn)
TABLE 53 Canada Board Games Market, by Game Type, 2017-2022 (US$ Bn)
TABLE 54 Canada Board Games Market, by Game Type, 2023-2030 (US$ Bn)
TABLE 55 Canada Board Games Market, by Age Group, 2017-2022 (US$ Bn)
TABLE 56 Canada Board Games Market, by Age Group, 2023-2030 (US$ Bn)
TABLE 57 Canada Board Games Market, by Sales Channel, 2017-2022 (US$ Bn)
TABLE 58 Canada Board Games Market, by Sales Channel, 2023-2030 (US$ Bn)
TABLE 59 Mexico Board Games Market, by Game Type, 2017-2022 (US$ Bn)
TABLE 60 Mexico Board Games Market, by Game Type, 2023-2030 (US$ Bn)
TABLE 61 Mexico Board Games Market, by Age Group, 2017-2022 (US$ Bn)
TABLE 62 Mexico Board Games Market, by Age Group, 2023-2030 (US$ Bn)
TABLE 63 Mexico Board Games Market, by Sales Channel, 2017-2022 (US$ Bn)
TABLE 64 Mexico Board Games Market, by Sales Channel, 2023-2030 (US$ Bn)
TABLE 65 Europe Board Games Market, by Game Type, 2017-2022 (US$ Bn)
TABLE 66 Europe Board Games Market, by Game Type, 2023-2030 (US$ Bn)
TABLE 67 Europe Board Games Market, by Age Group, 2017-2022 (US$ Bn)
TABLE 68 Europe Board Games Market, by Age Group, 2023-2030 (US$ Bn)
TABLE 69 Europe Board Games Market, by Sales Channel, 2017-2022 (US$ Bn)
TABLE 70 Europe Board Games Market, by Sales Channel, 2023-2030 (US$ Bn)
TABLE 71 Europe Board Games Market, by Country, 2017-2022 (US$ Bn)
TABLE 72 Europe Board Games Market, by Country, 2023-2030 (US$ Bn)
TABLE 73 Germany Board Games Market, by Game Type, 2017-2022 (US$ Bn)
TABLE 74 Germany Board Games Market, by Game Type, 2023-2030 (US$ Bn)
TABLE 75 Germany Board Games Market, by Age Group, 2017-2022 (US$ Bn)
TABLE 76 Germany Board Games Market, by Age Group, 2023-2030 (US$ Bn)
TABLE 77 Germany Board Games Market, by Sales Channel, 2017-2022 (US$ Bn)
TABLE 78 Germany Board Games Market, by Sales Channel, 2023-2030 (US$ Bn)
TABLE 79 France Board Games Market, by Game Type, 2017-2022 (US$ Bn)
TABLE 80 France Board Games Market, by Game Type, 2023-2030 (US$ Bn)
TABLE 81 France Board Games Market, by Age Group, 2017-2022 (US$ Bn)
TABLE 82 France Board Games Market, by Age Group, 2023-2030 (US$ Bn)
TABLE 83 France Board Games Market, by Sales Channel, 2017-2022 (US$ Bn)
TABLE 84 France Board Games Market, by Sales Channel, 2023-2030 (US$ Bn)
TABLE 85 United Kingdom Board Games Market, by Game Type, 2017-2022 (US$ Bn)
TABLE 86 United Kingdom Board Games Market, by Game Type, 2023-2030 (US$ Bn)
TABLE 87 United Kingdom Board Games Market, by Age Group, 2017-2022 (US$ Bn)
TABLE 88 United Kingdom Board Games Market, by Age Group, 2023-2030 (US$ Bn)
TABLE 89 United Kingdom Board Games Market, by Sales Channel, 2017-2022 (US$ Bn)
TABLE 90 United Kingdom Board Games Market, by Sales Channel, 2023-2030 (US$ Bn)
TABLE 91 Italy Board Games Market, by Game Type, 2017-2022 (US$ Bn)
TABLE 92 Italy Board Games Market, by Game Type, 2023-2030 (US$ Bn)
TABLE 93 Italy Board Games Market, by Age Group, 2017-2022 (US$ Bn)
TABLE 94 Italy Board Games Market, by Age Group, 2023-2030 (US$ Bn)
TABLE 95 Italy Board Games Market, by Sales Channel, 2017-2022 (US$ Bn)
TABLE 96 Italy Board Games Market, by Sales Channel, 2023-2030 (US$ Bn)
TABLE 97 Spain Board Games Market, by Game Type, 2017-2022 (US$ Bn)
TABLE 98 Spain Board Games Market, by Game Type, 2023-2030 (US$ Bn)
TABLE 99 Spain Board Games Market, by Age Group, 2017-2022 (US$ Bn)
TABLE 100 Spain Board Games Market, by Age Group, 2023-2030 (US$ Bn)
TABLE 101 Spain Board Games Market, by Sales Channel, 2017-2022 (US$ Bn)
TABLE 102 Spain Board Games Market, by Sales Channel, 2023-2030 (US$ Bn)
TABLE 103 Rest of Europe Board Games Market, by Game Type, 2017-2022 (US$ Bn)
TABLE 104 Rest of Europe Board Games Market, by Game Type, 2023-2030 (US$ Bn)
TABLE 105 Rest of Europe Board Games Market, by Age Group, 2017-2022 (US$ Bn)
TABLE 106 Rest of Europe Board Games Market, by Age Group, 2023-2030 (US$ Bn)
TABLE 107 Rest of Europe Board Games Market, by Sales Channel, 2023-2030 (US$ Bn)
TABLE 108 Rest of Europe Board Games Market, by Sales Channel, 2017-2022 (US$ Bn)
TABLE 109 Asia Pacific Board Games Market, by Game Type, 2017-2022 (US$ Bn)
TABLE 110 Asia Pacific Board Games Market, by Game Type, 2023-2030 (US$ Bn)
TABLE 111 Asia Pacific Board Games Market, by Age Group, 2017-2022 (US$ Bn)
TABLE 112 Asia Pacific Board Games Market, by Age Group, 2023-2030 (US$ Bn)
TABLE 113 Asia Pacific Board Games Market, by Sales Channel, 2017-2022 (US$ Bn)
TABLE 114 Asia Pacific Board Games Market, by Sales Channel, 2023-2030 (US$ Bn)
TABLE 115 Asia Pacific Board Games Market, by Country, 2017-2022 (US$ Bn)
TABLE 116 Asia Pacific Board Games Market, by Country, 2023-2030 (US$ Bn)
TABLE 117 China Board Games Market, by Game Type, 2017-2022 (US$ Bn)
TABLE 118 China Board Games Market, by Game Type, 2023-2030 (US$ Bn)
TABLE 119 China Board Games Market, by Age Group, 2017-2022 (US$ Bn)
TABLE 120 China Board Games Market, by Age Group, 2023-2030 (US$ Bn)
TABLE 121 China Board Games Market, by Sales Channel, 2017-2022 (US$ Bn)
TABLE 122 China Board Games Market, by Sales Channel, 2023-2030 (US$ Bn)
TABLE 123 Japan Board Games Market, by Game Type, 2017-2022 (US$ Bn)
TABLE 124 Japan Board Games Market, by Game Type, 2023-2030 (US$ Bn)
TABLE 125 Japan Board Games Market, by Age Group, 2017-2022 (US$ Bn)
TABLE 126 Japan Board Games Market, by Age Group, 2023-2030 (US$ Bn)
TABLE 127 Japan Board Games Market, by Sales Channel, 2017-2022 (US$ Bn)
TABLE 128 Japan Board Games Market, by Sales Channel, 2023-2030 (US$ Bn)
TABLE 129 India Board Games Market, by Game Type, 2017-2022 (US$ Bn)
TABLE 130 India Board Games Market, by Game Type, 2023-2030 (US$ Bn)
TABLE 131 India Board Games Market, by Age Group, 2017-2022 (US$ Bn)
TABLE 132 India Board Games Market, by Age Group, 2023-2030 (US$ Bn)
TABLE 133 India Board Games Market, by Sales Channel, 2017-2022 (US$ Bn)
TABLE 134 India Board Games Market, by Sales Channel, 2023-2030 (US$ Bn)
TABLE 135 South Korea Board Games Market, by Game Type, 2017-2022 (US$ Bn)
TABLE 136 South Korea Board Games Market, by Game Type, 2023-2030 (US$ Bn)
TABLE 137 South Korea Board Games Market, by Age Group, 2017-2022 (US$ Bn)
TABLE 138 South Korea Board Games Market, by Age Group, 2023-2030 (US$ Bn)
TABLE 139 South Korea Board Games Market, by Sales Channel, 2017-2022 (US$ Bn)
TABLE 140 South Korea Board Games Market, by Sales Channel, 2023-2030 (US$ Bn)
TABLE 141 South-East Asia Board Games Market, by Game Type, 2017-2022 (US$ Bn)
TABLE 142 South-East Asia Board Games Market, by Game Type, 2023-2030 (US$ Bn)
TABLE 143 South-East Asia Board Games Market, by Age Group, 2017-2022 (US$ Bn)
TABLE 144 South-East Asia Board Games Market, by Age Group, 2023-2030 (US$ Bn)
TABLE 145 South-East Asia Board Games Market, by Sales Channel, 2017-2022 (US$ Bn)
TABLE 146 South-East Asia Board Games Market, by Sales Channel, 2023-2030 (US$ Bn)
TABLE 147 Rest of Asia Pacific Board Games Market, by Game Type, 2017-2022 (US$ Bn)
TABLE 148 Rest of Asia Pacific Board Games Market, by Game Type, 2023-2030 (US$ Bn)
TABLE 149 Rest of Asia Pacific Board Games Market, by Age Group, 2017-2022 (US$ Bn)
TABLE 150 Rest of Asia Pacific Board Games Market, by Age Group, 2023-2030 (US$ Bn)
TABLE 151 Rest of Asia Pacific Board Games Market, by Sales Channel, 2017-2022 (US$ Bn)
TABLE 152 Rest of Asia Pacific Board Games Market, by Sales Channel, 2023-2030 (US$ Bn)
TABLE 153 Latin America Board Games Market, by Game Type, 2017-2022 (US$ Bn)
TABLE 154 Latin America Board Games Market, by Game Type, 2023-2030 (US$ Bn)
TABLE 155 Latin America Board Games Market, by Age Group, 2017-2022 (US$ Bn)
TABLE 156 Latin America Board Games Market, by Age Group, 2023-2030 (US$ Bn)
TABLE 157 Latin America Board Games Market, by Sales Channel, 2017-2022 (US$ Bn)
TABLE 158 Latin America Board Games Market, by Sales Channel, 2023-2030 (US$ Bn)
TABLE 159 Latin America Board Games Market, by Country, 2017-2022 (US$ Bn)
TABLE 160 Latin America Board Games Market, by Country, 2023-2030 (US$ Bn)
TABLE 161 Brazil Board Games Market, by Game Type, 2017-2022 (US$ Bn)
TABLE 162 Brazil Board Games Market, by Game Type, 2023-2030 (US$ Bn)
TABLE 163 Brazil Board Games Market, by Age Group, 2017-2022 (US$ Bn)
TABLE 164 Brazil Board Games Market, by Age Group, 2023-2030 (US$ Bn)
TABLE 165 Brazil Board Games Market, by Sales Channel, 2017-2022 (US$ Bn)
TABLE 166 Brazil Board Games Market, by Sales Channel, 2023-2030 (US$ Bn)
TABLE 167 Argentina Board Games Market, by Game Type, 2017-2022 (US$ Bn)
TABLE 168 Argentina Board Games Market, by Game Type, 2023-2030 (US$ Bn)
TABLE 169 Argentina Board Games Market, by Age Group, 2017-2022 (US$ Bn)
TABLE 170 Argentina Board Games Market, by Age Group, 2023-2030 (US$ Bn)
TABLE 171 Argentina Board Games Market, by Sales Channel, 2017-2022 (US$ Bn)
TABLE 172 Argentina Board Games Market, by Sales Channel, 2023-2030 (US$ Bn)
TABLE 173 Rest of Latin America Board Games Market, by Game Type, 2017-2022 (US$ Bn)
TABLE 174 Rest of Latin America Board Games Market, by Game Type, 2023-2030 (US$ Bn)
TABLE 175 Rest of Latin America Board Games Market, by Age Group, 2017-2022 (US$ Bn)
TABLE 176 Rest of Latin America Board Games Market, by Age Group, 2023-2030 (US$ Bn)
TABLE 177 Rest of Latin America Board Games Market, by Sales Channel, 2017-2022 (US$ Bn)
TABLE 178 Rest of Latin America Board Games Market, by Sales Channel, 2023-2030 (US$ Bn)
TABLE 179 Middle East and Africa Board Games Market, by Game Type, 2017-2022 (US$ Bn)
TABLE 180 Middle East and Africa Board Games Market, by Game Type, 2023-2030 (US$ Bn)
TABLE 181 Middle East and Africa Board Games Market, by Age Group, 2017-2022 (US$ Bn)
TABLE 182 Middle East and Africa Board Games Market, by Age Group, 2023-2030 (US$ Bn)
TABLE 183 Middle East and Africa Board Games Market, by Sales Channel, 2017-2022 (US$ Bn)
TABLE 184 Middle East and Africa Board Games Market, by Sales Channel, 2023-2030 (US$ Bn)
TABLE 185 Middle East and Africa Board Games Market, by Country, 2017-2022 (US$ Bn)
TABLE 186 Middle East and Africa Board Games Market, by Country, 2023-2030 (US$ Bn)
TABLE 187 GCC Countries Board Games Market, by Game Type, 2017-2022 (US$ Bn)
TABLE 188 GCC Countries Board Games Market, by Game Type, 2023-2030 (US$ Bn)
TABLE 189 GCC Countries Board Games Market, by Age Group, 2017-2022 (US$ Bn)
TABLE 190 GCC Countries Board Games Market, by Age Group, 2023-2030 (US$ Bn)
TABLE 191 GCC Countries Board Games Market, by Sales Channel, 2017-2022 (US$ Bn)
TABLE 192 GCC Countries Board Games Market, by Sales Channel, 2023-2030 (US$ Bn)
TABLE 193 South Africa Board Games Market, by Game Type, 2017-2022 (US$ Bn)
TABLE 194 South Africa Board Games Market, by Game Type, 2023-2030 (US$ Bn)
TABLE 195 South Africa Board Games Market, by Age Group, 2017-2022 (US$ Bn)
TABLE 196 South Africa Board Games Market, by Age Group, 2023-2030 (US$ Bn)
TABLE 197 South Africa Board Games Market, by Sales Channel, 2017-2022 (US$ Bn)
TABLE 198 South Africa Board Games Market, by Sales Channel, 2023-2030 (US$ Bn)
TABLE 199 Rest of Middle East and Africa Board Games Market, by Game Type, 2017-2022 (US$ Bn)
TABLE 200 Rest of Middle East and Africa Board Games Market, by Game Type, 2023-2030 (US$ Bn)
TABLE 201 Rest of Middle East and Africa Board Games Market, by Age Group, 2017-2022 (US$ Bn)
TABLE 202 Rest of Middle East and Africa Board Games Market, by Age Group, 2023-2030 (US$ Bn)
TABLE 203 Rest of Middle East and Africa Board Games Market, by Sales Channel, 2017-2022 (US$ Bn)
TABLE 204 Rest of Middle East and Africa Board Games Market, by Sales Channel, 2023-2030 (US$ Bn)

Frequently Asked Questions

What is the current size of the global board games market?

The global Board games market was valued at USD 16.2 Billion in 2022.

What is the expected growth rate of the Board games market between 2023 and 2030?

The Board games market is expected to grow at a CAGR of 9.50% between 2023 and 2030, reaching USD 30.57833602 Billion in 2030.

Which game type segment is leading the market share in terms of product type?

Scrabble is the leading segment by game type, holding around half of the share in value in 2022.

Which Sales Channel governs the demand for Board games in the world?

The online stores govern the demand for Board games worldwide, holding a massive share of nearly 30% in 2022.

Which segment is expected to post the highest CAGR during the forecast period?

The chess segment is expected to post the highest CAGR during the forecast period.

Which region is fueling the growth of the board game industry?

Europe is fueling the growth of the Board games industry, with a nearly two-fifth share in 2022.

Who are the major players in the global Board games market?

The top players include Hasbro Inc., Buffalo Games LLC., Mattel Inc., WinGo, Façade Games, NSF Boardgames and Puzzles, LUDFACT GMBH, Masters Games Ltd., Kickstarter, Goliath B.V., and others.

What is the major market driver of the board games industry?

Growing demand for analog entertainment that allows people to interact face-to-face & evoke a sense of nostalgia, and tap into people’s sentimental value and childhood memories are the major market drivers.

What are the major market restraints of the board games industry?

The proliferation of digital gaming platforms, video games, and online multiplayer experiences has created competition for the board games industry & Higher price points can limit the accessibility of board games to a wider audience restraint of the board games industry.

What are the major market opportunities in the board games industry?

The board games industry has witnessed an increasing diversification of themes and genres & integration of technology into board games presents exciting opportunities for innovation are opportunities for the board games industry.

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