Home / Automation & Process Control / Social And Entertainment Robots Market By Type (Social Robots, Entertainment Robots), By End-Use Application (Hospitality, Arts & Entertainment, Healthcare, Education, Retail, Health & Social Care, Information & Communication) - Growth, Future Prospects, Competitive Analysis And Forecast 2017 - 2025

Social And Entertainment Robots Market By Type (Social Robots, Entertainment Robots), By End-Use Application (Hospitality, Arts & Entertainment, Healthcare, Education, Retail, Health & Social Care, Information & Communication) - Growth, Future Prospects, Competitive Analysis And Forecast 2017 - 2025

Published: Nov 2017 | Report Code: 58779-11-17

The advancements in artificial intelligence (especially in terms of natural language processing & voice recognition capabilities), sensors, camera vision, and battery technology have collectively led to introduction of robots capable of interacting directly with humans. The demand for such robots is presumed to increase across verticals including healthcare, hospitality, social and care, education, and entertainment as the technology becomes more mature, cheaper, capable, and smarter. One of the drivers of social and entertainment robot market is the availability of innovation budgets or subsidies. Organizations focusing on research and having dedicated budget for innovations are more likely to experiment with these robots and survey implications for their business models and value chain position. Another key factor instrumental for widespread adoption of social robots is the technological literacy and acceptance by the consumers. The positive experiences regarding the usability of technology will make consumers more inclined to allow social robots amongst them.  Furthermore, evolving digital habits of consumers and growing preference for automated machines to carry out household chores is expected to drive demand for such robots.  On the contrary, technical complexity involved in human-machine interface coupled with mental and physical risks associated with robot companionship is seen as the biggest challenge inhibiting market growth.

The research study titled “Global Social and Entertainment Robots Market – Growth, Future Prospects and Competitive Analysis, 2017 – 2025” offers strategic insights into the global social and entertainment robots industry along with the market size and estimates for the duration 2015 to 2025. The said research study covers in-depth analysis of market segments based on type, end-use application, and cross-sectional study across different geographies and sub-geographical regions. The study covers the comparative analysis of different segments for the years 2016 & 2025. The report also provides a prolific view on market dynamics such as market drivers, restraints and opportunities. In addition, the report includes a section providing insights on the key trends followed in the market.

In order to help strategic decision makers, the report also includes competitive profiling of the leading Social and Entertainment Robots vendors, their business strategy analysis, market positioning, and key developments. Some of the major players profiled in the report are Robot Care Systems, Savioke, Blue Frog Robotics, Avatarmind, Jibo, Asus, Future Robot, Vstone, Aldebaran, Fellow Robots, and PAL Robotics among others. Apart from the company profiles, the report includes a section covering the competitive landscape wherein the market positioning of the companies has been discussed. The section also provides a view of key business strategies adopted by the leading market players.

Social And Entertainment Robots Market

The global social and entertainment robots market is classified into following categories:

  • By Type
    • Social Robots
    • Entertainment Robots
  • By End-use Application
    • Hospitality
    • Arts & Entertainment
    • Healthcare
    • Education
    • Retail
    • Health & Social Work
    • Information & Communication
  • By Region
    • North America
      • The U.S.
      • Rest of North America
    • Europe
      • The U.K.
      • Germany
      • France
      • Rest of Europe
    • Asia-Pacific (APAC)
      • India
      • China
      • Japan
      • Rest of APAC
    • Rest of the World
      • Latin America
      • Middle East and Africa

Other in-depth analysis provided in the report includes:

  • Current and future market trends to justify the forthcoming attractive markets within the global social and entertainment robotic industry
  • Comparative analysis for different segments for the years 2016 & 2025
  • Market fuelers, market impediments, and their impact on the market growth
  • In-depth competitive environment analysis including the positioning of market players and their business strategy analysis
  • Trailing 2-Year market size data (2015 – 2016)
  • SRC (Segment-Region-Country) Analysis

Overall, the research study provides a holistic view of the global Social and Entertainment Robots market, offering market size and estimates for the period from 2017 to 2025, keeping in mind the above mentioned factors.

1. Preface
1.1. Report Scope and Description
1.2. Research Methodology
1.2.1. Phase I-Secondary Research
1.2.2. Phase II-Primary Research
1.2.3. Phase II-Expert Panel Review
1.2.4. Assumptions
1.2.5. Approach Adopted

2. Executive Summary
2.1. Global Social and Entertainment Robots Market Snapshot

3. Global Social and Entertainment Robots Market Analysis
3.1. Global Social and Entertainment Robots Market Overview
3.2. Market Inclination Insights
3.2.1. Recent Trends
3.2.2. Future Outlook
3.3. Market Dynamics
3.3.1. Market Drivers
3.3.2. Market Challenges
3.4. See-Saw Analysis
3.5. Attractive Investment Proposition
3.6. Market Positioning of Key Industry Participants
3.6.1. Major Strategies Adopted
3.6.2. Analyst Recommendations

4. Global Social and Entertainment Robots Market Revenue, By Type , 2015 – 2025 (US$ Bn)
4.1. Market Analysis
4.2. Social Robots
4.3. Entertainment Robots

5. Global Social and Entertainment Robots Market Revenue, By End-use Application , 2015 – 2025 (US$ Bn)
5.1. Market Analysis
5.2. Hospitality
5.3. Arts & Entertainment
5.4. Healthcare
5.5. Education
5.6. Retail
5.7. Health & Social Care
5.8. Information & Communication

6. North America Social and Entertainment Robots Market Analysis, 2015 – 2025 (US$ Bn)
6.1. North America Social and Entertainment Robots Market Revenue, By Type, 2015 – 2025 (US$ Bn)
6.1.1. Social Robots
6.1.2. Entertainment Robots
6.2. North America Social and Entertainment Robots Market Revenue, By End-use Application, 2015 – 2025 (US$ Bn)
6.2.1. Hospitality
6.2.2. Arts & Entertainment
6.2.3. Healthcare
6.2.4. Education
6.2.5. Retail
6.2.6. Health & Social Care
6.2.7. Information & Communication
6.3. North America Social and Entertainment Robots Market Revenue, By Country, 2015 – 2025 (US$ Bn)
6.3.1. U.S.
6.3.1.1. U.S. Social and Entertainment Robots Market Revenue, By Type, 2015 – 2025 (US$ Bn)
6.3.1.2. U.S. Social and Entertainment Robots Market Revenue, By End-use Application, 2015 – 2025 (US$ Bn)
6.3.2. Rest of North America
6.3.2.1. Rest of North America Social and Entertainment Robots Market Revenue, By Type, 2015 – 2025 (US$ Bn)
6.3.2.2. Rest of North America Social and Entertainment Robots Market Revenue, By End-use Application, 2015 – 2025 (US$ Bn)

7. Europe Social and Entertainment Robots Market Analysis, 2015 – 2025 (US$ Bn)
7.1. Europe Social and Entertainment Robots Market Revenue, By Type, 2015 – 2025 (US$ Bn)
7.1.1. Social Robots
7.1.2. Entertainment Robots
7.2. Europe Social and Entertainment Robots Market Revenue, By End-use Application, 2015 – 2025 (US$ Bn)
7.2.1. Hospitality
7.2.2. Arts & Entertainment
7.2.3. Healthcare
7.2.4. Education
7.2.5. Retail
7.2.6. Health & Social Care
7.2.7. Information & Communication
7.3. Europe Social and Entertainment Robots Market Revenue, By Region, 2015 – 2025 (US$ Bn)
7.3.1. U.K.
7.3.1.1. U.K. Social and Entertainment Robots Market Revenue, By Type, 2015 – 2025 (US$ Bn)
7.3.1.2. U.K. Social and Entertainment Robots Market Revenue, By End-use Application, 2015 – 2025 (US$ Bn)
7.3.2. Germany
7.3.2.1. Germany Social and Entertainment Robots Market Revenue, By Type, 2015 – 2025 (US$ Bn)
7.3.2.2. Germany Social and Entertainment Robots Market Revenue, By End-use Application, 2015 – 2025 (US$ Bn)
7.3.3. France
7.3.3.1. France Social and Entertainment Robots Market Revenue, By Type, 2015 – 2025 (US$ Bn)
7.3.3.2. France Social and Entertainment Robots Market Revenue, By End-use Application, 2015 – 2025 (US$ Bn)
7.3.4. Rest of Europe
7.3.4.1. Rest of Europe Social and Entertainment Robots Market Revenue, By Type, 2015 – 2025 (US$ Bn)
7.3.4.2. Rest of Europe Social and Entertainment Robots Market Revenue, By End-use Application, 2015 – 2025 (US$ Bn)

8. Asia Pacific Social and Entertainment Robots Market Analysis, 2015 – 2025 (US$ Bn)
8.1. Asia Pacific Social and Entertainment Robots Market Revenue, By Type, 2015 – 2025 (US$ Bn)
8.1.1. Social Robots
8.1.2. Entertainment Robots
8.2. Asia Pacific Social and Entertainment Robots Market Revenue, By End-use Application, 2015 – 2025 (US$ Bn)
8.2.1. Hospitality
8.2.2. Arts & Entertainment
8.2.3. Healthcare
8.2.4. Education
8.2.5. Retail
8.2.6. Health & Social Care
8.2.7. Information & Communication
8.3. Asia Pacific Social and Entertainment Robots Market Revenue, By Country, 2015 – 2025 (US$ Bn)
8.3.1. Japan
8.3.1.1. Japan Social and Entertainment Robots Market Revenue, By Type, 2015 – 2025 (US$ Bn)
8.3.1.2. Japan Social and Entertainment Robots Market Revenue, By End-use Application, 2015 – 2025 (US$ Bn)
8.3.2. China
8.3.2.1. China Social and Entertainment Robots Market Revenue, By Type, 2015 – 2025 (US$ Bn)
8.3.2.2. China Social and Entertainment Robots Market Revenue, By End-use Application, 2015 – 2025 (US$ Bn)
8.3.3. India
8.3.3.1. India Social and Entertainment Robots Market Revenue, By Type, 2015 – 2025 (US$ Bn)
8.3.3.2. India Social and Entertainment Robots Market Revenue, By End-use Application, 2015 – 2025 (US$ Bn)
8.3.4. Rest of Asia Pacific
8.3.4.1. Rest of Asia Pacific Social and Entertainment Robots Market Revenue, By Type, 2015 – 2025 (US$ Bn)
8.3.4.2. Rest of Asia Pacific Social and Entertainment Robots Market Revenue, By End-use Application, 2015 – 2025 (US$ Bn)

9. Rest of World Social and Entertainment Robots Market Analysis, 2015 – 2025 (US$ Bn)
9.1. Rest of World Social and Entertainment Robots Market Revenue, By Type, 2015 – 2025 (US$ Bn)
9.1.1. Social Robots
9.1.2. Entertainment Robots
9.2. Rest of World Social and Entertainment Robots Market Revenue, By End-use Application, 2015 – 2025 (US$ Bn)
9.2.1. Hospitality
9.2.2. Arts & Entertainment
9.2.3. Healthcare
9.2.4. Education
9.2.5. Retail
9.2.6. Health & Social Care
9.2.7. Information & Communication
9.3. Rest of World Social and Entertainment Robots Market Revenue, By Region, 2015 – 2025 (US$ Bn)
9.3.1. Latin America
9.3.1.1. Latin America Social and Entertainment Robots Market Revenue, By Type, 2015 – 2025 (US$ Bn)
9.3.1.2. Latin America Social and Entertainment Robots Market Revenue, By End-use Application, 2015 – 2025 (US$ Bn)
9.3.2. Middle-East and Africa
9.3.2.1. Middle-East and Africa Social and Entertainment Robots Market Revenue, By Type, 2015 – 2025 (US$ Bn)
9.3.2.2. Middle-East and Africa Social and Entertainment Robots Market Revenue, By End-use Application, 2015 – 2025 (US$ Bn)

10. Company Profiles
10.1. Robot Care Systems
10.2. Savioke
10.3. Blue Frog Robotics
10.4. AvatarMind
10.5. Jibo, Inc.
10.6. ASUSTeK Computer Inc.
10.7. Future Robot
10.8. Vstone Co., Ltd.
10.9. Aldebaran Robotics
10.10. Fellow Robots
10.11. PAL Robotics

List Of Table :

TABLE 1 Market Snapshot: Global Social and Entertainment Robots Market
TABLE 2 Evolution of Social and Entertainment Robots
TABLE 3 Impact Indicators
TABLE 4 Impact Analysis of Drivers and Restraints
TABLE 5 North America Social and Entertainment Robots Market Revenue, By Type, 2015 - 2025 (US$ Bn)
TABLE 6 North America Social and Entertainment Robots Market Revenue, By End-use Application, 2015 - 2025 (US$ Bn)
TABLE 7 North America Social and Entertainment Robots Market Revenue, By Country, 2015 - 2025 (US$ Bn)
TABLE 8 U.S. Social and Entertainment Robots Market Revenue, By Type, 2015 - 2025 (US$ Bn)
TABLE 9 U.S. Social and Entertainment Robots Market Revenue, By End-use Application, 2015 - 2025 (US$ Bn)
TABLE 10 Rest of North America Social and Entertainment Robots Market Revenue, By Type, 2015 - 2025 (US$ Bn)
TABLE 11 Rest of North America Social and Entertainment Robots Market Revenue, By End-use Application, 2015 - 2025 (US$ Bn)
TABLE 12 Europe Social and Entertainment Robots Market Revenue, By Type, 2015 - 2025 (US$ Bn)
TABLE 13 Europe Social and Entertainment Robots Market Revenue, By End-use Application, 2015 - 2025 (US$ Bn)
TABLE 14 Europe Social and Entertainment Robots Market Revenue, By Country, 2015 - 2025 (US$ Bn)
TABLE 15 U.K. Social and Entertainment Robots Market Revenue, By Type, 2015 - 2025 (US$ Bn)
TABLE 16 U.K. Social and Entertainment Robots Market Revenue, By End-use Application, 2015 - 2025 (US$ Bn)
TABLE 17 France Social and Entertainment Robots Market Revenue, By Type, 2015 - 2025 (US$ Bn)
TABLE 18 France Social and Entertainment Robots Market Revenue, By End-use Application, 2015 - 2025 (US$ Bn)
TABLE 19 Germany Social and Entertainment Robots Market Revenue, By Type, 2015 - 2025 (US$ Bn)
TABLE 20 Germany Social and Entertainment Robots Market Revenue, By End-use Application, 2015 - 2025 (US$ Bn)
TABLE21 Rest of Europe Social and Entertainment Robots Market Revenue, By Type, 2015 - 2025 (US$ Bn)
TABLE 22 Rest of Europe Social and Entertainment Robots Market Revenue, By End-use Application, 2015 - 2025 (US$ Bn)
TABLE 23 Asia Pacific Social and Entertainment Robots Market Revenue, By Type, 2015 - 2025 (US$ Bn)
TABLE 24 Asia Pacific Social and Entertainment Robots Market Revenue, By End-use Application, 2015 - 2025 (US$ Bn)
TABLE 24 Asia Pacific Social and Entertainment Robots Market Revenue, By Country, 2015 - 2025 (US$ Bn)
TABLE 25 China Social and Entertainment Robots Market Revenue, By Type, 2015- 2025 (US$ Bn)
TABLE 26 China Social and Entertainment Robots Market Revenue, By End-use Application, 2015 - 2025 (US$ Bn)
TABLE 27 Japan Social and Entertainment Robots Market Revenue, By Type, 2015 - 2025 (US$ Bn)
TABLE 28 Japan Social and Entertainment Robots Market Revenue, By End-use Application, 2015 - 2025 (US$ Bn)
TABLE 29 India Social and Entertainment Robots Market Revenue, By Type, 2015 - 2025 (US$ Bn)
TABLE 30 India Social and Entertainment Robots Market Revenue, By End-use Application, 2015 - 2025 (US$ Bn)
TABLE 31 Rest of Asia Pacific Social and Entertainment Robots Market Revenue, By Type, 2015 - 2025 (US$ Bn)
TABLE 32 Rest of Asia Pacifc Social and Entertainment Robots Market Revenue, By End-use Application, 2015 - 2025 (US$ Bn)
TABLE 33 Rest of World Social and Entertainment Robots Market Revenue, By Type, 2015 - 2025 (US$ Bn)
TABLE 34 Rest of World Social and Entertainment Robots Market Revenue, By End-use Application, 2015 - 2025 (US$ Bn)
TABLE 35 Rest of World Social and Entertainment Robots Market Revenue, By Region, 2015 - 2025 (US$ Bn)
TABLE 36 Latin America Social and Entertainment Robots Market Revenue, By Type, 2015 - 2025 (US$ Bn)
TABLE 37 Latin America Social and Entertainment Robots Market Revenue, By End-use Application, 2015 - 2025 (US$ Bn)
TABLE 38 Middle-East and Africa Social and Entertainment Robots Market Revenue, By Type, 2015 - 2025 (US$ Bn)
TABLE 39 Middle-East Social and Entertainment Robots Market Revenue, By End-use Application, 2015 - 2025 (US$ Bn)

List Of Figures :

FIG. 1 Global Social and Entertainment Robots: Market Segmentation
FIG. 2 Global Social and Entertainment Robots Market: Research Methodology
FIG. 3 Top-Down and Bottom Up Approach
FIG. 4 Global Social and Entertainment Robots Market, By Type, 2015 (US$ Bn)
FIG. 5 Global Social and Entertainment Robots Market, By End-use Application, 2015 (US$ Bn)
FIG. 6 Global Social and Entertainment Robots Market, By Geography, 2015 (US$ Bn)
FIG. 7 Global Social and Entertainment Robots Market Revenue and Growth, 2015 - 2025, (US$ Bn and % Y-o-Y)
FIG. 8 See-Saw Analysis : Global Social and Entertainment Robots Market
FIG. 9 Market Positioning of Key Industry Participants, 2015
FIG. 10 Global Social and Entertainment Robots Market Revenue Contribution, By Type, 2016 & 2025 (Value %)
FIG. 11 Global Social Robots Market Revenue and Growth, 2015 - 2025, (US$ Bn)
FIG. 12 Global Entertainment Robots Market Revenue and Growth, 2015 - 2025, (US$ Bn)
FIG. 13 Global Social and Entertainment Robots Market Revenue Contribution, By End-use Application, 2015 & 2025 (Value %)
FIG. 14 Global Social and Entertainment Robots Market Revenue and Growth for Hospitality Applications, 2015 - 2025, (US$ Bn)
FIG. 15 Global Social and Entertainment Robots Market Revenue and Growth for Arts & Entertainment Applications, 2015 - 2025, (US$ Bn)
FIG. 16 Global Social and Entertainment Robots Market Revenue and Growth for Healthcare Applications, 2015 - 2025, (US$ Bn)
FIG. 17 Global Social and Entertainment Robots Market Revenue and Growth for Education Applications, 2015 - 2025, (US$ Bn)
FIG. 18 Global Social and Entertainment Robots Market Revenue and Growth for Health & Social Care Applications, 2015 - 2025, (US$ Bn)
FIG. 19 Global Social and Entertainment Robots Market Revenue and Growth for Information & Communication Applications, 2015 - 2025, (US$ Bn)
FIG. 20 North America Social and Entertainment Robots Market Revenue and Growth, 2015 - 2025, (US$ Bn) (Y-o-Y %)
FIG. 21 Europe Social and Entertainment Robots Market Revenue and Growth, 2015 - 2025, (US$ Bn) (Y-o-Y %)
FIG. 22 Asia Pacific Social and Entertainment Robots Market Revenue and Growth, 2015 - 2025, (US$ Bn) (Y-o-Y %)
FIG. 23 RoW Social and Entertainment Robots Market Revenue and Growth, 2015– 2025, (US$ Bn) (Y-o-Y %)

On the basis of type, the social and entertainment robots market is categorized into following segments:

  • Social Robots
  • Entertainment Robots

The following figure represents contribution of above mentioned product segments to the global social and entertainment robots market in 2016.

Social And Entertainment Robots Market

The scope of the entertainment robot segment covers machine toys such as remote control cars and drones. These robots are made only for the individual pleasure of human it serves and not for functional use like domestic services. The entertainment robot market is expected to be benefitted from declining costs of robot technologies. Although robot toys today cost as high as between US$ 500 – US$ 1000, it is presumed that the average price for toys will come down drastically, making them affordable to more households. On the other hand, social robots are also presumed to register stronger gains during the forecast period 2017 – 2025 on account of advancements in artificial intelligence, especially natural language processing and voice recognition capabilities. While the interaction is through voice control, the advancements in technologies have allowed social robots to sense human gestures, movements, and sometimes even emotions. Over the forecast period 2017 – 2025, it is presumed that social robots will get cheaper, more capable, and smarter, thereby expanding ways in which they interact with people.

On the basis of geography, the global social and entertainment robots market is segmented into following regions and countries.

  • North America
    • U.S.
    • Rest of North America
  • Europe
    • U.K.
    • France
    • Germany
    • Rest of Europe
  • Asia Pacific
    • Japan
    • China
    • India
    • Rest of Asia Pacific
  • Rest of the World
    • Latin America
    • Middle East and Africa

The following figure represents contribution of different regions to the global social and entertainment robots market in 2016.

Social And Entertainment Robots Market

As of 2016, North America comprising the United States, Canada, and Caribbean Islands spearheaded the global social and entertainment robots market. The region accounted for over 42% of the global market revenue in the same year. The U.S. represents the largest and most attractive individual social and entertainment robots market worldwide. The multitude of research in the field of artificial intelligence coupled with the high acceptance for the technology across verticals is fueling market momentum in the region. Over the forecast period 2017 – 2025, North America is expected to remain the largest social and entertainment robots market worldwide. On the other hand, Asia Pacific is presumed to exhibit robust growth, outpacing developed markets like North America and Europe during the forecast period 2017 – 2025. With the increasing technology penetration, the market competition is expected to intensify as industry participants seek to gain first-mover advantage.

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