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Artificial Intelligence in Video Games Market By Component (Software, Services); By Genre (Action, Role-Playing Games (RPG), Simulation, Strategy, Others); By Platform (PC, Console, Smartphone, Tablet, Others); By Technology (Machine Learning, Natural Language Processing, Computer Vision, Others) – Growth, Share, Opportunities & Competitive Analysis, 2024 – 2032

Report ID: 89053 | Report Format : Excel, PDF

Market Overview:

The Global Artificial Intelligence in Video Games Market size was valued at USD 1,050.00 million in 2018 to USD 2,371.49 million in 2024 and is anticipated to reach USD 15,241.70 million by 2032, at a CAGR of 26.29% during the forecast period.

REPORT ATTRIBUTE DETAILS
Historical Period 2020-2023
Base Year 2024
Forecast Period 2025-2032
Artificial Intelligence in Video Games Market Size 2024 USD 2,371.49 million
Artificial Intelligence in Video Games Market, CAGR 26.29%
Artificial Intelligence in Video Games Market Size 2032 USD 15,241.70 million

 

The market is growing rapidly due to the integration of AI for enhanced gameplay, adaptive environments, and realistic character behavior. Developers are using AI to personalize player experiences, automate testing, and improve game design efficiency. The rising popularity of immersive technologies such as AR and VR, combined with growing demand for dynamic gaming interactions, continues to accelerate market adoption across both console and mobile gaming platforms.

North America leads the market due to its strong gaming infrastructure, advanced technology adoption, and major game developer presence. Asia-Pacific is emerging as the fastest-growing region, driven by rising smartphone penetration, expanding esports culture, and increasing investment from Chinese, Japanese, and South Korean gaming firms. Europe also shows steady growth, supported by innovation in AI-based gaming startups and high consumer engagement in digital entertainment.

Artificial Intelligence in Video Games Market size

Market Insights:

  • The Global Artificial Intelligence in Video Games Market was valued at USD 1,050.00 million in 2018, reached USD 2,371.49 million in 2024, and is projected to reach USD 15,241.70 million by 2032, growing at a CAGR of 26.29%.
  • North America holds the largest regional share of 8%, driven by advanced AI integration, strong developer ecosystems, and major gaming companies investing in adaptive gameplay and immersive experiences.
  • Europe accounts for 8% of global share, supported by rising R&D in ethical AI, innovation in interactive storytelling, and adoption of cloud-based gaming technologies.
  • Asia Pacific captures 4% and is the fastest-growing region, driven by expanding mobile gaming, esports popularity, and heavy AI investments from China, Japan, and South Korea.
  • In 2024, smartphones dominate with approximately 37% of the market, followed by consoles at 29% and PCs at 21%, reflecting strong mobile adoption and rising cross-platform AI integration.

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Market Drivers:

Rising Integration of AI for Enhanced Player Experience

The Global Artificial Intelligence in Video Games Market is expanding due to the growing use of AI to create adaptive and intelligent gameplay. Developers employ AI to simulate human-like behavior in non-player characters, improving realism and engagement. AI enables personalization by analyzing player patterns and adjusting challenges dynamically. It helps design more immersive environments with responsive interactions. Developers are also leveraging AI for predictive analytics in player retention. These advancements increase player satisfaction and replay value. Continuous improvement in deep learning models drives innovation in this area. The trend strengthens the overall competitiveness of the gaming industry.

  • For instance, Microsoft’s Copilot for Gaming delivers real-time, context-specific tips to Xbox users using live player data, providing tailored assistance for tens of thousands of active users and enabling error detection with sub-second latency. Developers are also leveraging AI for predictive analytics in player retention, continuously improving deep learning models and reporting increased session lengths and retention in AI-enabled titles. The trend strengthens the overall competitiveness of the gaming industry.

Growth of Immersive and Realistic Gaming Environments

AI technologies are driving immersive visuals, lifelike character movement, and smarter in-game ecosystems. Machine learning allows games to evolve according to user behavior and choices. It enhances emotional depth by enabling virtual characters to respond intelligently. The gaming industry uses AI to create procedural content, reducing manual design workload. Voice recognition and natural language processing enhance player communication. Real-time rendering powered by AI boosts visual performance across platforms. Such innovations redefine player expectations and market standards. It propels gaming toward realism-driven engagement and stronger emotional connection.

  • For instance, Sony demonstrated AI-powered PlayStation characters in March 2025—such as Aloy from Horizon Forbidden West—engaging players in dynamic emotional dialogue and real-time facial animations, helping to increase player engagement and session duration. Procedural content creation by AI has resulted in higher replayability for AAA titles, and studios report measurable decreases in manual design workload and increases in user-generated game content metrics. Voice recognition and natural language processing features in multiplayer gaming now process thousands of player queries every minute on major platforms, according to developer documentation.

Expanding Use of AI in Game Testing and Quality Assurance

AI-driven automation streamlines the testing process by identifying bugs faster than manual methods. Developers use AI models to simulate millions of gameplay hours in minimal time. It allows quick debugging and balanced difficulty tuning. AI-based analytics predict possible failures and optimize performance before release. These improvements reduce production timelines and costs. The technology also ensures consistent quality across updates and patches. AI-powered testing tools provide insights that help developers deliver smoother gameplay. This efficiency is vital for large-scale studios targeting global markets.

Rising Demand for Personalized and Adaptive Gameplay

Personalized experiences are becoming a core market driver in gaming. AI algorithms study player habits to adjust levels, difficulty, and storyline progress. It creates unique experiences that keep users engaged longer. Adaptive systems ensure every player receives content suited to their skills. Developers leverage reinforcement learning to enhance user engagement metrics. The trend supports higher user retention and in-game purchases. Predictive models help tailor marketing strategies and player rewards. This personalization trend has become central to modern game development and monetization strategies.

Market Trends:

Emergence of Generative AI in Game Development and Design

Generative AI tools are transforming how content and characters are created. Developers use AI to automate level design, texture generation, and dialogue writing. This approach saves development time and enables endless content possibilities. The Global Artificial Intelligence in Video Games Market benefits from AI-driven creativity and efficiency. Studios experiment with AI co-creation platforms to support smaller teams. Procedural generation enhances replayability and user satisfaction. Artists use neural networks to design realistic worlds and visual assets. The shift to generative tools promotes rapid prototyping and creative freedom.

  • For instance, by July 2025, over 7,800 games on Steam had officially announced the use of generative AI for automatic level design and dialogue creation, supporting studios to accelerate development timelines and release updates more frequently—leading to higher user satisfaction and content consumption, documented by public developer disclosures. Studios experiment with co-creation platforms, enabling small teams to build advanced worlds, with procedural generation engines increasing game replayability and measured session time. Artists use neural networks to design realistic characters and assets for flagship game launches.

Integration of AI with Virtual Reality (VR) and Augmented Reality (AR)

The convergence of AI with immersive technologies is reshaping interactive gaming. AI enhances VR and AR by interpreting real-world data and optimizing user interaction. It helps create intelligent avatars and adaptive virtual environments. The integration supports more natural motion tracking and sensory feedback. Developers use AI to make virtual characters responsive to player behavior. This synergy results in higher engagement and deeper immersion. The trend fuels growth in VR-based competitive and simulation games. It positions AI at the core of the next gaming revolution.

Rise of Cloud Gaming and AI-Driven Streaming Platforms

AI is enabling smarter content delivery and resource management in cloud gaming. Platforms apply AI to optimize bandwidth and latency for smoother performance. It helps predict server load and adjust dynamically for millions of users. AI-driven rendering enhances visual quality in compressed streams. The market benefits from the shift toward subscription-based gaming models. Streaming platforms also use AI for recommendation systems and audience analysis. The technology ensures consistent gameplay across devices and regions. Cloud integration allows developers to update and scale games efficiently.

Increased Adoption of AI-Powered NPCs and Emotion Recognition

AI is revolutionizing non-player character (NPC) behavior and realism. Developers use emotional recognition and facial tracking to simulate empathy in characters. It makes interactions more natural and contextually relevant. AI ensures NPCs remember player choices and adapt future responses. The Global Artificial Intelligence in Video Games Market experiences innovation in emotional storytelling. Games use AI to create believable companions and opponents. These enhancements boost narrative depth and replay potential. Emotional AI transforms the relationship between players and virtual worlds.

Artificial Intelligence in Video Games Market share

Market Challenges Analysis:

High Development Costs and Technical Complexity in AI Integration

Implementing AI into games requires advanced computing resources and skilled talent. The Global Artificial Intelligence in Video Games Market faces challenges in balancing creativity and cost. Complex algorithms need powerful hardware and longer testing phases. Smaller studios struggle to access AI infrastructure due to limited budgets. Frequent model updates increase production timelines. Developers must manage compatibility across platforms and devices. The cost of licensing and maintaining AI tools adds further strain. These challenges often slow innovation among independent developers.

Ethical Concerns, Data Privacy, and Algorithmic Bias in Gaming AI

AI models often collect and analyze user data to improve gameplay, raising privacy issues. Players express concern over data tracking and misuse of behavioral analytics. Developers must ensure transparency in how AI learns from player actions. The risk of algorithmic bias affects fairness in competitive gaming. It may lead to unbalanced difficulty or unintended discrimination. Regulatory compliance adds complexity to AI deployment. The industry must build ethical frameworks for responsible use of AI. This balance is crucial for long-term market credibility and user trust.

Market Opportunities:

Advancements in Cloud-Based AI Infrastructure and Edge Computing

Cloud computing offers scalable AI capabilities for developers worldwide. The Global Artificial Intelligence in Video Games Market gains from cloud-based engines that handle real-time analytics. Edge computing supports faster decision-making in latency-sensitive games. These technologies make AI more accessible to small studios. They reduce infrastructure barriers and enable global collaboration. Game publishers can deliver updates instantly and collect live feedback. This connectivity accelerates AI-driven innovation and content optimization. The growing investment in cloud ecosystems strengthens the industry outlook.

Expansion of AI Applications in Esports and Player Analytics

AI is reshaping esports management and audience engagement. Analytical tools assess player behavior, performance, and strategies in real time. AI helps coaches design training programs and improve decision-making. Broadcasters use AI to enhance live commentary and highlight generation. Audience analytics improve fan experience and sponsorship opportunities. The integration of AI strengthens competitive gaming ecosystems. It encourages data-driven development of tournaments and events. These opportunities ensure long-term growth and diversification within the global gaming sector.

Market Segmentation Analysis:

Component

The Global Artificial Intelligence in Video Games Market skews toward software. Engines, toolchains, and middleware drive most value creation. Services grow on integration, live-ops tuning, and managed analytics.

  • For instance, NVIDIA’s NVIGI SDK provides in-game inference for speech, animation, and planning, allowing developers to deploy AI microservices rapidly; leading studios have reported shorter integration cycles and increased engine compatibility in public SDK usage reports.

Genre

The Global Artificial Intelligence in Video Games Market sees action and RPG leading. AI enhances NPC behavior, quests, and dynamic combat. Simulation and strategy benefit from procedural systems and adaptive difficulty, while others capture niche play.

Platform

The Global Artificial Intelligence in Video Games Market spans PC, console, and mobile. PC and console push high-fidelity AI at scale. Smartphones surge on on-device inference, lightweight models, and cloud-assisted play; tablets and others follow.

  • For instance, Microsoft’s Copilot for Gaming rolled out real-time inference and cloud-assisted features to over 500,000 Xbox and Windows 11 users in early access during 2025, supporting context-sensitive gaming experiences. NVIDIA’s RTX neural network acceleration was extended to PCs and ARM-based mobile devices with verified increases in frame rates and longer session times according to launch data. Smartphone games with on-device generative AI showed measurable increases in user session length and visual performance on supported models, verified by public developer benchmarks.

Technology

The Global Artificial Intelligence in Video Games Market relies on machine learning first. NLP powers dialogue, coaching, and moderation. Computer vision supports gesture input and broadcast tools, while other techniques fill specialized needs.

Artificial Intelligence in Video Games Market segmentaton

Segmentation:

  • Component:
  • Software;
  • Services.
  • Genre: Action;
  • Role-Playing Games (RPG);
  • Simulation; Strategy;
  • Others.
  • Platform: PC;
  • Console; Smartphone;
  • Tablet;
  • Others.
  • Technology:
  • Machine Learning;
  • Natural Language Processing;
  • Computer Vision;
  • Others.
  • Region:
    • North America
      • U.S.
      • Canada
    • Europe
      • Germany
      • France
      • Italy
      • U.K.
      • Russia
      • Rest of Europe
    • Asia-Pacific
      • India
      • China
      • Japan
      • Rest of Asia-Pacific
    • Latin America
      • Brazil
      • Mexico
      • Rest of Latin America
    • Middle East and Africa
      • GCC Countries
      • South Africa
      • Rest of Middle East and Africa

     

Regional Analysis:

North America

The North America Artificial Intelligence in Video Games Market size was valued at USD 413.70 million in 2018 to USD 923.92 million in 2024 and is anticipated to reach USD 5,930.57 million by 2032, at a CAGR of 26.3% during the forecast period. North America holds approximately 30.8% of the global market share. The region leads due to strong technological infrastructure, a mature gaming industry, and early adoption of AI-based tools. Major developers in the U.S. and Canada integrate AI for personalization, predictive analytics, and advanced game mechanics. The presence of leading tech firms accelerates innovation in graphics, cloud gaming, and NPC intelligence. Esports expansion and VR integration further support growth. High disposable income and consumer demand for immersive experiences sustain momentum. Strong R&D investments strengthen the region’s dominance in AI-driven game development.

Europe

The Europe Artificial Intelligence in Video Games Market size was valued at USD 235.20 million in 2018 to USD 506.96 million in 2024 and is anticipated to reach USD 3,044.57 million by 2032, at a CAGR of 25.2% during the forecast period. Europe accounts for around 15.8% of the global market share. The region benefits from advanced gaming ecosystems in the UK, Germany, and France. Developers focus on AI to improve visual realism, storytelling, and interactive gameplay. Strong regulations on data ethics shape responsible AI deployment in games. The region invests heavily in cross-border gaming collaborations and startups. AI-powered mobile and console games witness steady demand. The growing number of creative studios boosts market expansion. Europe’s focus on ethical AI standards ensures sustainable growth and consumer trust.

Asia Pacific

The Asia Pacific Artificial Intelligence in Video Games Market size was valued at USD 298.20 million in 2018 to USD 699.22 million in 2024 and is anticipated to reach USD 4,897.17 million by 2032, at a CAGR of 27.6% during the forecast period. Asia Pacific represents roughly 25.4% of the global market share and is the fastest-growing region. Rapid smartphone penetration and the dominance of mobile gaming platforms fuel adoption. China, Japan, and South Korea drive innovation through AI-based content generation and esports growth. Investments from Tencent, Sony, and NetEase push the market forward. AI enhances multiplayer experiences, NPCs, and user retention in competitive games. India’s gaming startup scene adds fresh growth prospects. The region benefits from expanding internet infrastructure and rising disposable income among young players.

Latin America

The Latin America Artificial Intelligence in Video Games Market size was valued at USD 65.10 million in 2018 to USD 145.59 million in 2024 and is anticipated to reach USD 866.80 million by 2032, at a CAGR of 25.1% during the forecast period. Latin America holds about 4.5% of the global market share. The market is expanding with improved internet access and increasing digitalization. Brazil and Mexico lead regional growth with a focus on AI-based mobile and social games. Developers use AI for localization, adaptive difficulty, and engagement analytics. Rising gaming communities and regional esports tournaments create new opportunities. Cloud gaming adoption is improving performance accessibility. AI tools help smaller studios optimize operations and creative design. Market growth depends on continued infrastructure and investment support.

Middle East

The Middle East Artificial Intelligence in Video Games Market size was valued at USD 25.20 million in 2018 to USD 51.21 million in 2024 and is anticipated to reach USD 275.96 million by 2032, at a CAGR of 23.6% during the forecast period. The region contributes nearly 1.5% of the global market share. Rising youth populations and growing smartphone use support gaming demand. AI integration enhances mobile and console game experiences. Governments encourage digital transformation through gaming events and e-learning platforms. Regional studios increasingly adopt AI for localization and player analytics. Saudi Arabia and the UAE drive most developments in gaming infrastructure. Strategic partnerships with global developers expand AI-based gaming solutions. The region’s shift toward digital entertainment ensures continuous growth potential.

Africa

The Africa Artificial Intelligence in Video Games Market size was valued at USD 12.60 million in 2018 to USD 44.59 million in 2024 and is anticipated to reach USD 226.63 million by 2032, at a CAGR of 21.8% during the forecast period. Africa holds roughly 1.2% of the global market share. The region’s market remains nascent but promising. Growth is supported by rising smartphone penetration and internet connectivity. AI-powered mobile gaming gains traction among youth segments. Local developers adopt AI for simplified design and adaptive gameplay mechanics. Government-led digitalization projects encourage game development talent. International collaborations bring advanced tools to African studios. Continuous investment in education and infrastructure can accelerate future market maturity.

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Key Player Analysis:

  • NVIDIA Corporation
  • Microsoft Corporation
  • Sony Interactive Entertainment
  • Ubisoft Entertainment SA
  • Tencent Holdings Limited
  • Electronic Arts Inc. (EA)
  • Epic Games Inc.
  • Google LLC
  • Square Enix Holdings Co. Ltd.
  • Take-Two Interactive Software Inc.
  • Unity Technologies
  • Amazon Web Services (AWS)
  • Bandai Namco Entertainment Inc.
  • Activision Blizzard Inc.
  • NetEase Inc.
  • Intel Corporation
  • Capcom Co. Ltd.
  • Konami Holdings Corporation
  • Roblox Corporation

Competitive Analysis:

The Global Artificial Intelligence in Video Games Market is highly competitive, driven by established technology firms and major gaming studios. It features continuous innovation in AI frameworks, neural networks, and content generation tools. Key players such as NVIDIA, Microsoft, Sony, Tencent, and Electronic Arts focus on improving real-time rendering, adaptive gameplay, and virtual environment realism. Emerging companies leverage AI to automate animation, enhance storytelling, and optimize resource management. Strategic collaborations between software developers and gaming platforms expand market presence. Competition centers on creating scalable AI solutions that improve player engagement and operational efficiency. Strong R&D investment and integration of cloud-based AI remain central to leadership in this dynamic sector.

Recent Developments:

  • In October 2025, Microsoft Corporation signed a new definitive agreement with OpenAI to further strengthen their long-standing partnership, building on their foundation of shared AI research and commercialization since 2019. This agreement includes Microsoft’s continued exclusive IP rights and API access with Azure, alongside a recapitalization move that values Microsoft’s stake in OpenAI at approximately $135 billion, ensuring expanded collaboration on game-changing AI technology for gaming platforms.
  • In September 2025, NVIDIA Corporation announced a landmark strategic partnership with OpenAI to deploy at least 10 gigawatts of NVIDIA systems for OpenAI’s next-generation AI infrastructure, representing an investment commitment of up to $100 billion as new NVIDIA systems are rolled out. This deal is set to power both AI training and deployment, with the first gigawatt of NVIDIA’s Vera Rubin platform expected to launch in the second half of 2026, marking a major leap that will benefit the global artificial intelligence in video games market.
  • In July 2025, Sony Interactive Entertainment completed the acquisition of a 2.5% stake in Bandai Namco as part of a new strategic business alliance with a special focus on expanding the fan community for anime IPs and deepened collaboration in games and entertainment technology. This partnership emphasizes joint development and technical innovation, which positions Sony to further integrate advanced AI-driven experiences in both video games and multimedia content globally.

Report Coverage:

The research report offers an in-depth analysis based on Component (Software; Services), Genre (Action; Role-Playing Games; Simulation; Strategy; Others), Platform (PC; Console; Smartphone; Tablet; Others), Technology (Machine Learning; Natural Language Processing; Computer Vision; Others), and Region (North America; Europe; Asia Pacific; Latin America; Middle East; Africa). It details leading market players, providing an overview of their business, product offerings, investments, revenue streams, and key applications. Additionally, the report includes insights into the competitive environment, SWOT analysis, current market trends, as well as the primary drivers and constraints. Furthermore, it discusses various factors that have driven market expansion in recent years. The report also explores market dynamics, regulatory scenarios, and technological advancements that are shaping the industry. It assesses the impact of external factors and global economic changes on market growth. Lastly, it provides strategic recommendations for new entrants and established companies to navigate the complexities of the market.

Future Outlook:

  • Increasing use of generative AI for game design and storytelling.
  • Strong growth in mobile and cloud-based AI gaming applications.
  • Expansion of emotional AI and sentiment recognition in gameplay.
  • Rising partnerships between gaming studios and AI providers.
  • Broader use of AI for predictive analytics and player retention.
  • Integration of adaptive NPC systems and self-learning environments.
  • Growth of esports and competitive AI-driven analytics platforms.
  • High adoption of voice and gesture recognition technologies.
  • Enhanced regulation on ethical AI deployment in gaming.
  • Greater regional expansion in Asia Pacific and Latin America.

CHAPTER NO. 1 : INTRODUCTION 28

1.1.1. Report Description 28

Purpose of the Report 28

USP & Key Offerings 28

1.1.2. Key Benefits for Stakeholders 28

1.1.3. Target Audience 29

1.1.4. Report Scope 29

1.1.5. Regional Scope 30

CHAPTER NO. 2 : EXECUTIVE SUMMARY 32

2.1. Artificial Intelligence in Video Games Market Snapshot 32

2.1.1. Global Artificial Intelligence in Video Games Market, 2018 – 2032 (USD Million) 33

CHAPTER NO. 3 : GEOPOLITICAL CRISIS IMPACT ANALYSIS 34

3.1. Russia-Ukraine and Israel-Palestine War Impacts 34

CHAPTER NO. 4 : ARTIFICIAL INTELLIGENCE IN VIDEO GAMES MARKET – INDUSTRY ANALYSIS 35

4.1. Introduction 35

4.2. Market Drivers 36

4.2.1. Rising Demand for Enhanced Gaming Experience 36

4.2.2. Advancements in Machine Learning and Deep Learning Technologies 37

4.3. Market Restraints 38

4.3.1. Data Privacy and Security Concerns 38

4.4. Market Opportunities 39

4.4.1. Market Opportunity Analysis 39

4.5. Porter’s Five Forces Analysis 40

CHAPTER NO. 5 : ANALYSIS COMPETITIVE LANDSCAPE 41

5.1. Company Market Share Analysis – 2024 41

5.1.1. Global Artificial Intelligence in Video Games Market: Company Market Share, by Volume, 2024 41

5.1.2. Global Artificial Intelligence in Video Games Market: Company Market Share, by Revenue, 2024 42

5.1.3. Global Artificial Intelligence in Video Games Market: Top 6 Company Market Share, by Revenue, 2024 42

5.1.4. Global Artificial Intelligence in Video Games Market: Top 3 Company Market Share, by Revenue, 2024 43

5.2. Global Artificial Intelligence in Video Games Market Company Revenue Market Share, 2024 44

5.3. Company Assessment Metrics, 2023 45

5.3.1. Stars 45

5.3.2. Emerging Leaders 45

5.3.3. Pervasive Players 45

5.3.4. Participants 45

5.4. Start-ups /SMEs Assessment Metrics, 2023 45

5.4.1. Progressive Companies 45

5.4.2. Responsive Companies 45

5.4.3. Dynamic Companies 45

5.4.4. Starting Blocks 45

5.5. Strategic Developments 46

5.5.1. Acquisitions & Mergers 46

New Product Launch 46

Regional Expansion 46

5.6. Key Players Product Matrix 47

CHAPTER NO. 6 : PESTEL & ADJACENT MARKET ANALYSIS 48

6.1. PESTEL 48

6.1.1. Political Factors 48

6.1.2. Economic Factors 48

6.1.3. Social Factors 48

6.1.4. Technological Factors 48

6.1.5. Environmental Factors 48

6.1.6. Legal Factors 48

6.2. Adjacent Market Analysis 48

CHAPTER NO. 7 : ARTIFICIAL INTELLIGENCE IN VIDEO GAMES MARKET – BY COMPONENT SEGMENT ANALYSIS 49

7.1. Artificial Intelligence in Video Games Market Overview, by Component Segment 49

7.1.1. Artificial Intelligence in Video Games Market Revenue Share, By Component, 2023 & 2032 50

7.1.2. Artificial Intelligence in Video Games Market Attractiveness Analysis, By Component 51

7.1.3. Incremental Revenue Growth Opportunity, by Component, 2024 – 2032 51

7.1.4. Artificial Intelligence in Video Games Market Revenue, By Component, 2018, 2023, 2027 & 2032 52

7.2. Software 53

7.2.1. Global Software Artificial Intelligence in Video Games Market Revenue, By Region, 2018 – 2023 (USD Million) 54

7.2.2. Global Software Artificial Intelligence in Video Games Market Revenue, By Region, 2024 – 2032 (USD Million) 54

7.3. Services 55

7.3.1. Global Services Artificial Intelligence in Video Games Market Revenue, By Region, 2018 – 2023 (USD Million) 56

7.3.2. Global Services Artificial Intelligence in Video Games Market Revenue, By Region, 2024 – 2032 (USD Million) 56

CHAPTER NO. 8 : ARTIFICIAL INTELLIGENCE IN VIDEO GAMES MARKET – BY GENRE SEGMENT ANALYSIS 57

8.1. Artificial Intelligence in Video Games Market Overview, by Genre Segment 57

8.1.1. Artificial Intelligence in Video Games Market Revenue Share, By Genre, 2023 & 2032 58

8.1.2. Artificial Intelligence in Video Games Market Attractiveness Analysis, By Genre 59

8.1.3. Incremental Revenue Growth Opportunity, by Genre, 2024 – 2032 59

8.1.4. Artificial Intelligence in Video Games Market Revenue, By Genre, 2018, 2023, 2027 & 2032 60

8.2. Action 61

8.2.1. Global Action Artificial Intelligence in Video Games Market Revenue, By Region, 2018 – 2023 (USD Million) 62

8.2.2. Global Action Artificial Intelligence in Video Games Market Revenue, By Region, 2024 – 2032 (USD Million) 62

8.3. Role-playing Games (RPG) 63

8.3.1. Global Role-playing Games (RPG) Artificial Intelligence in Video Games Market Revenue, By Region, 2018 – 2023 (USD Million) 64

8.3.2. Global Role-playing Games (RPG) Artificial Intelligence in Video Games Market Revenue, By Region, 2024 – 2032 (USD Million) 64

8.4. Simulation 65

8.4.1. Global Simulation Artificial Intelligence in Video Games Market Revenue, By Region, 2018 – 2023 (USD Million) 66

8.4.2. Global Simulation Artificial Intelligence in Video Games Market Revenue, By Region, 2024 – 2032 (USD Million) 66

8.5. Strategy 67

8.5.1. Global Strategy Artificial Intelligence in Video Games Market Revenue, By Region, 2018 – 2023 (USD Million) 68

8.5.2. Global Strategy Artificial Intelligence in Video Games Market Revenue, By Region, 2024 – 2032 (USD Million) 68

8.6. Others 69

8.6.1. Global Others Artificial Intelligence in Video Games Market Revenue, By Region, 2018 – 2023 (USD Million) 70

8.6.2. Global Others Artificial Intelligence in Video Games Market Revenue, By Region, 2024 – 2032 (USD Million) 70

CHAPTER NO. 9 : ARTIFICIAL INTELLIGENCE IN VIDEO GAMES MARKET – BY PLATFORM SEGMENT ANALYSIS 71

9.1. Artificial Intelligence in Video Games Market Overview, by Platform Segment 71

9.1.1. Artificial Intelligence in Video Games Market Revenue Share, By End-user, 2023 & 2032 72

9.1.2. Artificial Intelligence in Video Games Market Attractiveness Analysis, By End-user 73

9.1.3. Incremental Revenue Growth Opportunity, by End-user, 2024 – 2032 73

9.1.4. Artificial Intelligence in Video Games Market Revenue, By End-user, 2018, 2023, 2027 & 2032 74

9.2. PC 75

9.2.1. Global PC Artificial Intelligence in Video Games Market Revenue, By Region, 2018 – 2023 (USD Million) 76

9.2.2. Global PC Artificial Intelligence in Video Games Market Revenue, By Region, 2024 – 2032 (USD Million) 76

9.3. Console 77

9.3.1. Global Console Artificial Intelligence in Video Games Market Revenue, By Region, 2018 – 2023 (USD Million) 78

9.3.2. Global Console Artificial Intelligence in Video Games Market Revenue, By Region, 2024 – 2032 (USD Million) 78

9.4. Smartphone 79

9.4.1. Global Smartphone Artificial Intelligence in Video Games Market Revenue, By Region, 2018 – 2023 (USD Million) 80

9.4.2. Global Smartphone Artificial Intelligence in Video Games Market Revenue, By Region, 2024 – 2032 (USD Million) 80

9.5. Tablet 81

9.5.1. Global Tablet Artificial Intelligence in Video Games Market Revenue, By Region, 2018 – 2023 (USD Million) 82

9.5.2. Global Tablet Artificial Intelligence in Video Games Market Revenue, By Region, 2024 – 2032 (USD Million) 82

9.6. Others 83

9.6.1. Global Others Artificial Intelligence in Video Games Market Revenue, By Region, 2018 – 2023 (USD Million) 84

9.6.2. Global Others Artificial Intelligence in Video Games Market Revenue, By Region, 2024 – 2032 (USD Million) 84

CHAPTER NO. 10 : ARTIFICIAL INTELLIGENCE IN VIDEO GAMES MARKET – BY TECHNOLOGY SEGMENT ANALYSIS 85

10.1. Artificial Intelligence in Video Games Market Overview, by Technology Segment 85

10.1.1. Artificial Intelligence in Video Games Market Revenue Share, By Technology, 2023 & 2032 86

10.1.2. Artificial Intelligence in Video Games Market Attractiveness Analysis, By Technology 87

10.1.3. Incremental Revenue Growth Opportunity, by Technology, 2024 – 2032 87

10.1.4. Artificial Intelligence in Video Games Market Revenue, By Technology, 2018, 2023, 2027 & 2032 88

10.2. Machine Learning 89

10.2.1. Global Machine Learning Artificial Intelligence in Video Games Market Revenue, By Region, 2018 – 2023 (USD Million) 90

10.2.2. Global Machine Learning Artificial Intelligence in Video Games Market Revenue, By Region, 2024 – 2032 (USD Million) 90

10.3. Natural Language Processing 91

10.3.1. Global Natural Language Processing Artificial Intelligence in Video Games Market Revenue, By Region, 2018 – 2023 (USD Million) 92

10.3.2. Global Natural Language Processing Artificial Intelligence in Video Games Market Revenue, By Region, 2024 – 2032 (USD Million) 92

10.4. Computer Vision 93

10.4.1. Global Computer Vision Artificial Intelligence in Video Games Market Revenue, By Region, 2018 – 2023 (USD Million) 94

10.4.2. Global Computer Vision Artificial Intelligence in Video Games Market Revenue, By Region, 2024 – 2032 (USD Million) 94

10.5. Others 95

10.5.1. Global Others Artificial Intelligence in Video Games Market Revenue, By Region, 2018 – 2023 (USD Million) 96

10.5.2. Global Others Artificial Intelligence in Video Games Market Revenue, By Region, 2024 – 2032 (USD Million) 96

CHAPTER NO. 11 : ARTIFICIAL INTELLIGENCE IN VIDEO GAMES MARKET – REGIONAL ANALYSIS 97

11.1. Artificial Intelligence in Video Games Market Overview, by Regional Segments 97

11.2. Region 98

11.2.1. Global Artificial Intelligence in Video Games Market Revenue Share, By Region, 2023 & 2032 98

11.2.2. Artificial Intelligence in Video Games Market Attractiveness Analysis, By Region 99

11.2.3. Incremental Revenue Growth Opportunity, by Region, 2024 – 2032 99

11.2.4. Artificial Intelligence in Video Games Market Revenue, By Region, 2018, 2023, 2027 & 2032 100

11.2.5. Global Artificial Intelligence in Video Games Market Revenue, By Region, 2018 – 2023 (USD Million) 101

11.2.6. Global Artificial Intelligence in Video Games Market Revenue, By Region, 2024 – 2032 (USD Million) 101

11.3. Component 102

11.3.1. Global Artificial Intelligence in Video Games Market Revenue, By Component, 2018 – 2023 (USD Million) 102

11.3.2. Global Artificial Intelligence in Video Games Market Revenue, By Component, 2024 – 2032 (USD Million) 102

11.4. Genre 103

11.4.1. Global Artificial Intelligence in Video Games Market Revenue, By Genre, 2018 – 2023 (USD Million) 103

11.4.2. Global Artificial Intelligence in Video Games Market Revenue, By Genre, 2024 – 2032 (USD Million) 103

11.5. Platform 104

11.5.1. Global Artificial Intelligence in Video Games Market Revenue, By Platform, 2018 – 2023 (USD Million) 104

11.5.2. Global Artificial Intelligence in Video Games Market Revenue, By Platform, 2024 – 2032 (USD Million) 104

11.6. Technology 105

11.6.1. Global Artificial Intelligence in Video Games Market Revenue, By Technology, 2018 – 2023 (USD Million) 105

11.6.2. Global Artificial Intelligence in Video Games Market Revenue, By Technology, 2024 – 2032 (USD Million) 105

CHAPTER NO. 12 : ARTIFICIAL INTELLIGENCE IN VIDEO GAMES MARKET – NORTH AMERICA 106

12.1. North America 106

12.1.1. Key Highlights 106

12.1.2. North America Artificial Intelligence in Video Games Market Revenue, By Country, 2018 – 2023 (USD Million) 107

12.1.3. North America Artificial Intelligence in Video Games Market Revenue, By Component, 2018 – 2023 (USD Million) 108

12.1.4. North America Artificial Intelligence in Video Games Market Revenue, By Genre, 2018 – 2023 (USD Million) 109

12.1.5. North America Artificial Intelligence in Video Games Market Revenue, By Platform, 2018 – 2023 (USD Million) 110

12.1.6. North America Artificial Intelligence in Video Games Market Revenue, By Technology, 2018 – 2023 (USD Million) 111

12.2. U.S. 112

12.3. Canada 112

12.4. Mexico 112

CHAPTER NO. 13 : ARTIFICIAL INTELLIGENCE IN VIDEO GAMES MARKET – EUROPE 113

13.1. Europe 113

13.1.1. Key Highlights 113

13.1.2. Europe Artificial Intelligence in Video Games Market Revenue, By Country, 2018 – 2023 (USD Million) 114

13.1.3. Europe Artificial Intelligence in Video Games Market Revenue, By Component, 2018 – 2023 (USD Million) 115

13.1.4. Europe Artificial Intelligence in Video Games Market Revenue, By Genre, 2018 – 2023 (USD Million) 116

13.1.5. Europe Artificial Intelligence in Video Games Market Revenue, By Platform, 2018 – 2023 (USD Million) 117

13.1.6. Europe Artificial Intelligence in Video Games Market Revenue, By Technology, 2018 – 2023 (USD Million) 118

13.2. UK 119

13.3. France 119

13.4. Germany 119

13.5. Italy 119

13.6. Spain 119

13.7. Russia 119

13.8. Belgium 119

13.9. Netherland 119

13.10. Austria 119

13.11. Sweden 119

13.12. Poland 119

13.13. Denmark 119

13.14. Switzerland 119

13.15. Rest of Europe 119

CHAPTER NO. 14 : ARTIFICIAL INTELLIGENCE IN VIDEO GAMES MARKET – ASIA PACIFIC 120

14.1. Asia Pacific 120

14.1.1. Key Highlights 120

14.1.2. Asia Pacific Artificial Intelligence in Video Games Market Revenue, By Country, 2018 – 2023 (USD Million) 121

14.1.3. Asia Pacific Artificial Intelligence in Video Games Market Revenue, By Component, 2018 – 2023 (USD Million) 122

14.1.4. Asia Pacific Artificial Intelligence in Video Games Market Revenue, By Genre, 2018 – 2023 (USD Million) 123

14.1.5. Asia Pacific Artificial Intelligence in Video Games Market Revenue, By Platform, 2018 – 2023 (USD Million) 124

14.1.6. Asia Pacific Artificial Intelligence in Video Games Market Revenue, By Technology, 2018 – 2023 (USD Million) 125

14.2. China 126

14.3. Japan 126

14.4. South Korea 126

14.5. India 126

14.6. Australia 126

14.7. Thailand 126

14.8. Indonesia 126

14.9. Vietnam 126

14.10. Malaysia 126

14.11. Philippines 126

14.12. Taiwan 126

14.13. Rest of Asia Pacific 126

CHAPTER NO. 15 : ARTIFICIAL INTELLIGENCE IN VIDEO GAMES MARKET – LATIN AMERICA 127

15.1. Latin America 127

15.1.1. Key Highlights 127

15.1.2. Latin America Artificial Intelligence in Video Games Market Revenue, By Country, 2018 – 2023 (USD Million) 128

15.1.3. Latin America Artificial Intelligence in Video Games Market Revenue, By Component, 2018 – 2023 (USD Million) 129

15.1.4. Latin America Artificial Intelligence in Video Games Market Revenue, By Genre, 2018 – 2023 (USD Million) 130

15.1.5. Latin America Artificial Intelligence in Video Games Market Revenue, By Platform, 2018 – 2023 (USD Million) 131

15.1.6. Latin America Artificial Intelligence in Video Games Market Revenue, By Technology, 2018 – 2023 (USD Million) 132

15.2. Brazil 133

15.3. Argentina 133

15.4. Peru 133

15.5. Chile 133

15.6. Colombia 133

15.7. Rest of Latin America 133

CHAPTER NO. 16 : ARTIFICIAL INTELLIGENCE IN VIDEO GAMES MARKET – MIDDLE EAST 134

16.1. Middle East 134

16.1.1. Key Highlights 134

16.1.2. Middle East Artificial Intelligence in Video Games Market Revenue, By Country, 2018 – 2023 (USD Million) 135

16.1.3. Middle East Artificial Intelligence in Video Games Market Revenue, By Component, 2018 – 2023 (USD Million) 136

16.1.4. Middle East Artificial Intelligence in Video Games Market Revenue, By Genre, 2018 – 2023 (USD Million) 137

16.1.5. Middle East Artificial Intelligence in Video Games Market Revenue, By Platform, 2018 – 2023 (USD Million) 138

16.1.6. Middle East Artificial Intelligence in Video Games Market Revenue, By Technology, 2018 – 2023 (USD Million) 139

16.2. UAE 140

16.3. KSA 140

16.4. Israel 140

16.5. Turkey 140

16.6. Iran 140

16.7. Rest of Middle East 140

CHAPTER NO. 17 : ARTIFICIAL INTELLIGENCE IN VIDEO GAMES MARKET – AFRICA 141

17.1. Africa 141

17.1.1. Key Highlights 141

17.1.2. Africa Artificial Intelligence in Video Games Market Revenue, By Country, 2018 – 2023 (USD Million) 142

17.1.3. Africa Artificial Intelligence in Video Games Market Revenue, By Component, 2018 – 2023 (USD Million) 143

17.1.4. Africa Artificial Intelligence in Video Games Market Revenue, By Genre, 2018 – 2023 (USD Million) 144

17.1.5. Africa Artificial Intelligence in Video Games Market Revenue, By Platform, 2018 – 2023 (USD Million) 145

17.1.6. Africa Artificial Intelligence in Video Games Market Revenue, By Technology, 2018 – 2023 (USD Million) 146

17.2. Egypt 147

17.3. Nigeria 147

17.4. Algeria 147

17.5. Morocco 147

17.6. Rest of Africa 147

CHAPTER NO. 18 : COMPANY PROFILES 148

18.1. NVIDIA Corporation 148

18.1.1. Company Overview 148

18.1.2. Product Portfolio 148

18.1.3. Swot Analysis 148

18.1.4. Business Strategy 149

18.1.5. Financial Overview 149

18.2. Microsoft Corporation 150

18.3. Sony Interactive Entertainment 150

18.4. Ubisoft Entertainment SA 150

18.5. Tencent Holdings Limited 150

18.6. Electronic Arts Inc. (EA) 150

18.7. Epic Games Inc. 150

18.8. Google LLC 150

18.9. Square Enix Holdings Co. Ltd. 150

18.10. Take-Two Interactive Software Inc. 150

18.11. Unity Technologies 150

18.12. Amazon Web Services (AWS) 150

18.13. Bandai Namco Entertainment Inc. 150

18.14. Activision Blizzard Inc. 150

18.15. NetEase Inc. 150

18.16. Intel Corporation 150

18.17. Capcom Co. Ltd. 150

18.18. Konami Holdings Corporation 150

18.19. Roblox Corporation 150

List of Figures

FIG NO. 1. Global Artificial Intelligence in Video Games Market Revenue, 2018 – 2032 (USD Million) 33

FIG NO. 2. Porter’s Five Forces Analysis for Global Artificial Intelligence in Video Games Market 40

FIG NO. 3. Company Share Analysis, 2024 41

FIG NO. 4. Company Share Analysis, 2024 42

FIG NO. 5. Company Share Analysis, 2024 42

FIG NO. 6. Company Share Analysis, 2024 43

FIG NO. 7. Artificial Intelligence in Video Games Market – Company Revenue Market Share, 2024 44

FIG NO. 8. Artificial Intelligence in Video Games Market Revenue Share, By Component, 2023 & 2032 50

FIG NO. 9. Market Attractiveness Analysis, By Component 51

FIG NO. 10. Incremental Revenue Growth Opportunity by Component, 2024 – 2032 51

FIG NO. 11. Artificial Intelligence in Video Games Market Revenue, By Component, 2018, 2023, 2027 & 2032 52

FIG NO. 12. Global Artificial Intelligence in Video Games Market for Software, Revenue (USD Million) 2018 – 2032 53

FIG NO. 13. Global Artificial Intelligence in Video Games Market for Services, Revenue (USD Million) 2018 – 2032 55

FIG NO. 14. Artificial Intelligence in Video Games Market Revenue Share, By Genre, 2023 & 2032 58

FIG NO. 15. Market Attractiveness Analysis, By Genre 59

FIG NO. 16. Incremental Revenue Growth Opportunity by Genre, 2024 – 2032 59

FIG NO. 17. Artificial Intelligence in Video Games Market Revenue, By Genre, 2018, 2023, 2027 & 2032 60

FIG NO. 18. Global Artificial Intelligence in Video Games Market for Action, Revenue (USD Million) 2018 – 2032 61

FIG NO. 19. Global Artificial Intelligence in Video Games Market for Role-playing Games (RPG), Revenue (USD Million) 2018 – 2032 63

FIG NO. 20. Global Artificial Intelligence in Video Games Market for Simulation, Revenue (USD Million) 2018 – 2032 65

FIG NO. 21. Global Artificial Intelligence in Video Games Market for Strategy, Revenue (USD Million) 2018 – 2032 67

FIG NO. 22. Global Artificial Intelligence in Video Games Market for Others, Revenue (USD Million) 2018 – 2032 69

FIG NO. 23. Artificial Intelligence in Video Games Market Revenue Share, By End-user, 2023 & 2032 72

FIG NO. 24. Market Attractiveness Analysis, By End-user 73

FIG NO. 25. Incremental Revenue Growth Opportunity by End-user, 2024 – 2032 73

FIG NO. 26. Artificial Intelligence in Video Games Market Revenue, By End-user, 2018, 2023, 2027 & 2032 74

FIG NO. 27. Global Artificial Intelligence in Video Games Market for PC, Revenue (USD Million) 2018 – 2032 75

FIG NO. 28. Global Artificial Intelligence in Video Games Market for Console, Revenue (USD Million) 2018 – 2032 77

FIG NO. 29. Global Artificial Intelligence in Video Games Market for Smartphone, Revenue (USD Million) 2018 – 2032 79

FIG NO. 30. Global Artificial Intelligence in Video Games Market for Tablet, Revenue (USD Million) 2018 – 2032 81

FIG NO. 31. Global Artificial Intelligence in Video Games Market for Others, Revenue (USD Million) 2018 – 2032 83

FIG NO. 32. Artificial Intelligence in Video Games Market Revenue Share, By Technology, 2023 & 2032 86

FIG NO. 33. Market Attractiveness Analysis, By Technology 87

FIG NO. 34. Incremental Revenue Growth Opportunity by Technology, 2024 – 2032 87

FIG NO. 35. Artificial Intelligence in Video Games Market Revenue, By Technology, 2018, 2023, 2027 & 2032 88

FIG NO. 36. Global Artificial Intelligence in Video Games Market for Machine Learning, Revenue (USD Million) 2018 – 2032 89

FIG NO. 37. Global Artificial Intelligence in Video Games Market for Natural Language Processing, Revenue (USD Million) 2018 – 2032 91

FIG NO. 38. Global Artificial Intelligence in Video Games Market for Computer Vision, Revenue (USD Million) 2018 – 2032 93

FIG NO. 39. Global Artificial Intelligence in Video Games Market for Others, Revenue (USD Million) 2018 – 2032 95

FIG NO. 40. Global Artificial Intelligence in Video Games Market Revenue Share, By Region, 2023 & 2032 98

FIG NO. 41. Market Attractiveness Analysis, By Region 99

FIG NO. 42. Incremental Revenue Growth Opportunity by Region, 2024 – 2032 99

FIG NO. 43. Artificial Intelligence in Video Games Market Revenue, By Region, 2018, 2023, 2027 & 2032 100

FIG NO. 44. North America Artificial Intelligence in Video Games Market Revenue, 2018 – 2032 (USD Million) 106

FIG NO. 45. Europe Artificial Intelligence in Video Games Market Revenue, 2018 – 2032 (USD Million) 113

FIG NO. 46. Asia Pacific Artificial Intelligence in Video Games Market Revenue, 2018 – 2032 (USD Million) 120

FIG NO. 47. Latin America Artificial Intelligence in Video Games Market Revenue, 2018 – 2032 (USD Million) 127

FIG NO. 48. Middle East Artificial Intelligence in Video Games Market Revenue, 2018 – 2032 (USD Million) 134

FIG NO. 49. Africa Artificial Intelligence in Video Games Market Revenue, 2018 – 2032 (USD Million) 141

List of Tables

TABLE NO. 1. : Global Artificial Intelligence in Video Games Market: Snapshot 32

TABLE NO. 2. : Drivers for the Artificial Intelligence in Video Games Market: Impact Analysis 36

TABLE NO. 3. : Restraints for the Artificial Intelligence in Video Games Market: Impact Analysis 38

TABLE NO. 4. : Global Software Artificial Intelligence in Video Games Market Revenue, By Region, 2018 – 2023 (USD Million) 54

TABLE NO. 5. : Global Software Artificial Intelligence in Video Games Market Revenue, By Region, 2024 – 2032 (USD Million) 54

TABLE NO. 6. : Global Services Artificial Intelligence in Video Games Market Revenue, By Region, 2018 – 2023 (USD Million) 56

TABLE NO. 7. : Global Services Artificial Intelligence in Video Games Market Revenue, By Region, 2024 – 2032 (USD Million) 56

TABLE NO. 8. : Global Action Artificial Intelligence in Video Games Market Revenue, By Region, 2018 – 2023 (USD Million) 62

TABLE NO. 9. : Global Action Artificial Intelligence in Video Games Market Revenue, By Region, 2024 – 2032 (USD Million) 62

TABLE NO. 10. : Global Role-playing Games (RPG) Artificial Intelligence in Video Games Market Revenue, By Region, 2018 – 2023 (USD Million) 64

TABLE NO. 11. : Global Role-playing Games (RPG) Artificial Intelligence in Video Games Market Revenue, By Region, 2024 – 2032 (USD Million) 64

TABLE NO. 12. : Global Simulation Artificial Intelligence in Video Games Market Revenue, By Region, 2018 – 2023 (USD Million) 66

TABLE NO. 13. : Global Simulation Artificial Intelligence in Video Games Market Revenue, By Region, 2024 – 2032 (USD Million) 66

TABLE NO. 14. : Global Strategy Artificial Intelligence in Video Games Market Revenue, By Region, 2018 – 2023 (USD Million) 68

TABLE NO. 15. : Global Strategy Artificial Intelligence in Video Games Market Revenue, By Region, 2024 – 2032 (USD Million) 68

TABLE NO. 16. : Global Others Artificial Intelligence in Video Games Market Revenue, By Region, 2018 – 2023 (USD Million) 70

TABLE NO. 17. : Global Others Artificial Intelligence in Video Games Market Revenue, By Region, 2024 – 2032 (USD Million) 70

TABLE NO. 18. : Global PC Artificial Intelligence in Video Games Market Revenue, By Region, 2018 – 2023 (USD Million) 76

TABLE NO. 19. : Global PC Artificial Intelligence in Video Games Market Revenue, By Region, 2024 – 2032 (USD Million) 76

TABLE NO. 20. : Global Console Artificial Intelligence in Video Games Market Revenue, By Region, 2018 – 2023 (USD Million) 78

TABLE NO. 21. : Global Console Artificial Intelligence in Video Games Market Revenue, By Region, 2024 – 2032 (USD Million) 78

TABLE NO. 22. : Global Smartphone Artificial Intelligence in Video Games Market Revenue, By Region, 2018 – 2023 (USD Million) 80

TABLE NO. 23. : Global Smartphone Artificial Intelligence in Video Games Market Revenue, By Region, 2024 – 2032 (USD Million) 80

TABLE NO. 24. : Global Tablet Artificial Intelligence in Video Games Market Revenue, By Region, 2018 – 2023 (USD Million) 82

TABLE NO. 25. : Global Tablet Artificial Intelligence in Video Games Market Revenue, By Region, 2024 – 2032 (USD Million) 82

TABLE NO. 26. : Global Others Artificial Intelligence in Video Games Market Revenue, By Region, 2018 – 2023 (USD Million) 84

TABLE NO. 27. : Global Others Artificial Intelligence in Video Games Market Revenue, By Region, 2024 – 2032 (USD Million) 84

TABLE NO. 28. : Global Machine Learning Artificial Intelligence in Video Games Market Revenue, By Region, 2018 – 2023 (USD Million) 90

TABLE NO. 29. : Global Machine Learning Artificial Intelligence in Video Games Market Revenue, By Region, 2024 – 2032 (USD Million) 90

TABLE NO. 30. : Global Natural Language Processing Artificial Intelligence in Video Games Market Revenue, By Region, 2018 – 2023 (USD Million) 92

TABLE NO. 31. : Global Natural Language Processing Artificial Intelligence in Video Games Market Revenue, By Region, 2024 – 2032 (USD Million) 92

TABLE NO. 32. : Global Computer Vision Artificial Intelligence in Video Games Market Revenue, By Region, 2018 – 2023 (USD Million) 94

TABLE NO. 33. : Global Computer Vision Artificial Intelligence in Video Games Market Revenue, By Region, 2024 – 2032 (USD Million) 94

TABLE NO. 34. : Global Others Artificial Intelligence in Video Games Market Revenue, By Region, 2018 – 2023 (USD Million) 96

TABLE NO. 35. : Global Others Artificial Intelligence in Video Games Market Revenue, By Region, 2024 – 2032 (USD Million) 96

TABLE NO. 36. : Global Artificial Intelligence in Video Games Market Revenue, By Region, 2018 – 2023 (USD Million) 101

TABLE NO. 37. : Global Artificial Intelligence in Video Games Market Revenue, By Region, 2024 – 2032 (USD Million) 101

TABLE NO. 38. : Global Artificial Intelligence in Video Games Market Revenue, By Component, 2018 – 2023 (USD Million) 102

TABLE NO. 39. : Global Artificial Intelligence in Video Games Market Revenue, By Component, 2024 – 2032 (USD Million) 102

TABLE NO. 40. : Global Artificial Intelligence in Video Games Market Revenue, By Genre, 2018 – 2023 (USD Million) 103

TABLE NO. 41. : Global Artificial Intelligence in Video Games Market Revenue, By Genre, 2024 – 2032 (USD Million) 103

TABLE NO. 42. : Global Artificial Intelligence in Video Games Market Revenue, By Platform, 2018 – 2023 (USD Million) 104

TABLE NO. 43. : Global Artificial Intelligence in Video Games Market Revenue, By Platform, 2024 – 2032 (USD Million) 104

TABLE NO. 44. : Global Artificial Intelligence in Video Games Market Revenue, By Technology, 2018 – 2023 (USD Million) 105

TABLE NO. 45. : Global Artificial Intelligence in Video Games Market Revenue, By Technology, 2024 – 2032 (USD Million) 105

TABLE NO. 46. : North America Artificial Intelligence in Video Games Market Revenue, By Country, 2018 – 2023 (USD Million) 107

TABLE NO. 47. : North America Artificial Intelligence in Video Games Market Revenue, By Country, 2024 – 2032 (USD Million) 107

TABLE NO. 48. : North America Artificial Intelligence in Video Games Market Revenue, By Component, 2018 – 2023 (USD Million) 108

TABLE NO. 49. : North America Artificial Intelligence in Video Games Market Revenue, By Component, 2024 – 2032 (USD Million) 108

TABLE NO. 50. : North America Artificial Intelligence in Video Games Market Revenue, By Genre, 2018 – 2023 (USD Million) 109

TABLE NO. 51. : North America Artificial Intelligence in Video Games Market Revenue, By Genre, 2024 – 2032 (USD Million) 109

TABLE NO. 52. : North America Artificial Intelligence in Video Games Market Revenue, By Platform, 2018 – 2023 (USD Million) 110

TABLE NO. 53. : North America Artificial Intelligence in Video Games Market Revenue, By Platform, 2024 – 2032 (USD Million) 110

TABLE NO. 54. : North America Artificial Intelligence in Video Games Market Revenue, By Technology, 2018 – 2023 (USD Million) 111

TABLE NO. 55. : North America Artificial Intelligence in Video Games Market Revenue, By Technology, 2024 – 2032 (USD Million) 111

TABLE NO. 56. : Europe Artificial Intelligence in Video Games Market Revenue, By Country, 2018 – 2023 (USD Million) 114

TABLE NO. 57. : Europe Artificial Intelligence in Video Games Market Revenue, By Country, 2024 – 2032 (USD Million) 114

TABLE NO. 58. : Europe Artificial Intelligence in Video Games Market Revenue, By Component, 2018 – 2023 (USD Million) 115

TABLE NO. 59. : Europe Artificial Intelligence in Video Games Market Revenue, By Component, 2024 – 2032 (USD Million) 115

TABLE NO. 60. : Europe Artificial Intelligence in Video Games Market Revenue, By Genre, 2018 – 2023 (USD Million) 116

TABLE NO. 61. : Europe Artificial Intelligence in Video Games Market Revenue, By Genre, 2024 – 2032 (USD Million) 116

TABLE NO. 62. : Europe Artificial Intelligence in Video Games Market Revenue, By Platform, 2018 – 2023 (USD Million) 117

TABLE NO. 63. : Europe Artificial Intelligence in Video Games Market Revenue, By Platform, 2024 – 2032 (USD Million) 117

TABLE NO. 64. : Europe Artificial Intelligence in Video Games Market Revenue, By Technology, 2018 – 2023 (USD Million) 118

TABLE NO. 65. : Europe Artificial Intelligence in Video Games Market Revenue, By Technology, 2024 – 2032 (USD Million) 118

TABLE NO. 66. : Asia Pacific Artificial Intelligence in Video Games Market Revenue, By Country, 2018 – 2023 (USD Million) 121

TABLE NO. 67. : Asia Pacific Artificial Intelligence in Video Games Market Revenue, By Country, 2024 – 2032 (USD Million) 121

TABLE NO. 68. : Asia Pacific Artificial Intelligence in Video Games Market Revenue, By Component, 2018 – 2023 (USD Million) 122

TABLE NO. 69. : Asia Pacific Artificial Intelligence in Video Games Market Revenue, By Component, 2024 – 2032 (USD Million) 122

TABLE NO. 70. : Asia Pacific Artificial Intelligence in Video Games Market Revenue, By Genre, 2018 – 2023 (USD Million) 123

TABLE NO. 71. : Asia Pacific Artificial Intelligence in Video Games Market Revenue, By Genre, 2024 – 2032 (USD Million) 123

TABLE NO. 72. : Asia Pacific Artificial Intelligence in Video Games Market Revenue, By Platform, 2018 – 2023 (USD Million) 124

TABLE NO. 73. : Asia Pacific Artificial Intelligence in Video Games Market Revenue, By Platform, 2024 – 2032 (USD Million) 124

TABLE NO. 74. : Asia Pacific Artificial Intelligence in Video Games Market Revenue, By Technology, 2018 – 2023 (USD Million) 125

TABLE NO. 75. : Asia Pacific Artificial Intelligence in Video Games Market Revenue, By Technology, 2024 – 2032 (USD Million) 125

TABLE NO. 76. : Latin America Artificial Intelligence in Video Games Market Revenue, By Country, 2018 – 2023 (USD Million) 128

TABLE NO. 77. : Latin America Artificial Intelligence in Video Games Market Revenue, By Country, 2024 – 2032 (USD Million) 128

TABLE NO. 78. : Latin America Artificial Intelligence in Video Games Market Revenue, By Component, 2018 – 2023 (USD Million) 129

TABLE NO. 79. : Latin America Artificial Intelligence in Video Games Market Revenue, By Component, 2024 – 2032 (USD Million) 129

TABLE NO. 80. : Latin America Artificial Intelligence in Video Games Market Revenue, By Genre, 2018 – 2023 (USD Million) 130

TABLE NO. 81. : Latin America Artificial Intelligence in Video Games Market Revenue, By Genre, 2024 – 2032 (USD Million) 130

TABLE NO. 82. : Latin America Artificial Intelligence in Video Games Market Revenue, By Platform, 2018 – 2023 (USD Million) 131

TABLE NO. 83. : Latin America Artificial Intelligence in Video Games Market Revenue, By Platform, 2024 – 2032 (USD Million) 131

TABLE NO. 84. : Latin America Artificial Intelligence in Video Games Market Revenue, By Technology, 2018 – 2023 (USD Million) 132

TABLE NO. 85. : Latin America Artificial Intelligence in Video Games Market Revenue, By Technology, 2024 – 2032 (USD Million) 132

TABLE NO. 86. : Middle East Artificial Intelligence in Video Games Market Revenue, By Country, 2018 – 2023 (USD Million) 135

TABLE NO. 87. : Middle East Artificial Intelligence in Video Games Market Revenue, By Country, 2024 – 2032 (USD Million) 135

TABLE NO. 88. : Middle East Artificial Intelligence in Video Games Market Revenue, By Component, 2018 – 2023 (USD Million) 136

TABLE NO. 89. : Middle East Artificial Intelligence in Video Games Market Revenue, By Component, 2024 – 2032 (USD Million) 136

TABLE NO. 90. : Middle East Artificial Intelligence in Video Games Market Revenue, By Genre, 2018 – 2023 (USD Million) 137

TABLE NO. 91. : Middle East Artificial Intelligence in Video Games Market Revenue, By Genre, 2024 – 2032 (USD Million) 137

TABLE NO. 92. : Middle East Artificial Intelligence in Video Games Market Revenue, By Platform, 2018 – 2023 (USD Million) 138

TABLE NO. 93. : Middle East Artificial Intelligence in Video Games Market Revenue, By Platform, 2024 – 2032 (USD Million) 138

TABLE NO. 94. : Middle East Artificial Intelligence in Video Games Market Revenue, By Technology, 2018 – 2023 (USD Million) 139

TABLE NO. 95. : Middle East Artificial Intelligence in Video Games Market Revenue, By Technology, 2024 – 2032 (USD Million) 139

TABLE NO. 96. : Africa Artificial Intelligence in Video Games Market Revenue, By Country, 2018 – 2023 (USD Million) 142

TABLE NO. 97. : Africa Artificial Intelligence in Video Games Market Revenue, By Country, 2024 – 2032 (USD Million) 142

TABLE NO. 98. : Africa Artificial Intelligence in Video Games Market Revenue, By Component, 2018 – 2023 (USD Million) 143

TABLE NO. 99. : Africa Artificial Intelligence in Video Games Market Revenue, By Component, 2024 – 2032 (USD Million) 143

TABLE NO. 100. : Africa Artificial Intelligence in Video Games Market Revenue, By Genre, 2018 – 2023 (USD Million) 144

TABLE NO. 101. : Africa Artificial Intelligence in Video Games Market Revenue, By Genre, 2024 – 2032 (USD Million) 144

TABLE NO. 102. : Africa Artificial Intelligence in Video Games Market Revenue, By Platform, 2018 – 2023 (USD Million) 145

TABLE NO. 103. : Africa Artificial Intelligence in Video Games Market Revenue, By Platform, 2024 – 2032 (USD Million) 145

TABLE NO. 104. : Africa Artificial Intelligence in Video Games Market Revenue, By Technology, 2018 – 2023 (USD Million) 146

TABLE NO. 105. : Africa Artificial Intelligence in Video Games Market Revenue, By Technology, 2024 – 2032 (USD Million) 146

 

 

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Frequently Asked Questions

What is the market size of the Artificial Intelligence in Video Games market?

The Global Artificial Intelligence in Video Games Market size was valued at USD 1,050.00 million in 2018, reached USD 2,371.49 million in 2024, and is projected to reach USD 15,241.70 million by 2032.

At what Compound Annual Growth Rate is the Global Artificial Intelligence in Video Games Market projected to grow between 2025 and 2032?

The Global Artificial Intelligence in Video Games Market is expected to expand at a CAGR of 26.29% from 2025 to 2032, driven by AI integration in design, testing, and gameplay.

Which Global Artificial Intelligence in Video Games Market segment held the largest share in 2024?

The software segment dominated in 2024, supported by increased adoption of AI-powered engines, toolsets, and machine learning-based content optimization systems.

What is driving the growth of the Artificial Intelligence in Video Games market?

The demand for more realistic and engaging gaming experiences, along with advancements in AI technologies like NPC behavior, procedural content generation, and cloud gaming, are key drivers of market growth.

Which region leads the Artificial Intelligence in Video Games market?

North America dominates the market, with leading game development companies such as Electronic Arts, Activision Blizzard, and Epic Games driving AI adoption in gaming.

Which regions are expected to grow in the AI-driven gaming sector?

The Asia Pacific region is experiencing significant growth due to the rise in mobile gaming and AI investment, while Europe is also expanding with a focus on innovation and growing gaming startups.

About Author

Sushant Phapale

Sushant Phapale

ICT & Automation Expert

Sushant is an expert in ICT, automation, and electronics with a passion for innovation and market trends.

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