Home / Technology & Media / 3D Audio Market By Product Type (Speakers, Headphones, Microphones), By End-Use (Personal, Commercial), By Sales Channel (Offline, Online) - Growth, Share, Opportunities & Competitive Analysis, 2018 – 2026

3D Audio Market By Product Type (Speakers, Headphones, Microphones), By End-Use (Personal, Commercial), By Sales Channel (Offline, Online) - Growth, Share, Opportunities & Competitive Analysis, 2018 – 2026

Published: Aug 2018 | Report Code: 59243-08-18

Increasing Adoption across the Gaming Industry to Drive the 3D Audio Market Growth

3D audio market was valued at US$ 3.45 Bn in 2017 and expected to grow at a CAGR of 17.2% during the forecast period from 2018 to 2026. The rise of digital music has substantially changed the ways in which music is consumed today. The devices used to record and play these sounds too have undergone a transformation, with the audio technology in a continuous flux of changing listening experiences. 3D audio in this context has changed the landscape of a video by attaching the sound to a certain object. One of the most prominent factors aiding the 3D audio market growth is improvement in consumer acceptance of 3D audio. This factor is further helped by decline in product prices. Therefore, with rising disposable income across various countries such as China, India and Brazil among others, people are further expected to increase their spending on personal entertainment. Moreover, increasing adoption of 3D audio in the gaming industry is another major factor contributing to the 3D audio market growth. Recent trends have revealed that game developing companies are upgrading their sound engines from 2D audio to 3D audio. However, the absence of any universal and standard format or configuration has impacted the large scale proliferation of this technology negatively.

Market Synopsis

3D Audio Market

Increasing Demand for Portable Entertainment Devices Contributing to Personal End-use Segment Growth

The commercial end-use segment held the largest share in the overall 3D audio market in 2017 and expected to continue its dominance throughout the forecast period. 3D audio is used in the commercial space in movies, automobiles, VR and gaming among others and the segment expected to create lucrative opportunities for 3D audio in the years to come. However, owing to increasing 3D audio integration in home cinema and gaming, the personal end-use segment expected to witness the fastest growth during the forecast period from 2018 to 2026. Moreover, increasing demand for portable entertainment devices across households to remain another prominent factor complimenting the personal end-use segment growth.

3D Audio Market

Cinema Industry Evolution to Make India an Important Market for 3D Audio in Near Future

The global 3D audio market was dominated by Asia Pacific accounting for more than 30% of the overall market value in 2017. The 3D audio market in the region is driven rising proliferation of portable media devices coupled with cinema digitization. Analyzing the Asia Pacific market further at country level, China held the largest value share in 2017. However, owing to cinema industry evolution across India, the country expected to emerge as a lucrative market for 3D audio in the years to come and also register a significant growth.

3D Audio Market

Enormous Growth Potential of the Market to Attract Many Players in Coming Years

Considering the enormous growth potential the 3D audio market has in offering, many companies are investing in the 3D audio market to strengthen their foothold. For instance, Dirac, a company into digital sound solutions for home, theater, car and mobile devices, announced its entry into the gaming headset market. The company announced its 3D audio surround sound for a gaming headset slated to be introduced later in 2018. However, new entrants may find it a challenge to venture into the market without a unique value proposition considering players such as Dolby, DTS and Sennheiser among others already having a strong technology expertise and presence in the market.

3D Audio Market

Historical & Forecast Period

2016 – Historical Year

2017 – Base Year

2018-2026 – Forecast Period

This research report presents the analysis of each segment from 2016 to 2026 considering 2017 as the base year for the research. Compounded Annual Growth Rate (CAGR) for each respective segments are calculated for the forecast period from 2018 to 2026.

Report Scope by Segments

The report elucidates the detailed outline of global 3D audio market by categorizing the market in terms of product type, end-use, sales channel and geography.

Product Type (2016–2026; US$ Bn)

  • Speakers
    • Wired
    • Wireless
  • Headphones
    • Wired
    • Wireless
  • Microphone
    • Wired
    • Wireless

End-use (2016–2026; US$ Bn)

  • Personal
  • Commercial

Sales Channel (2016–2026; US$ Bn)

  • Offline Channels
  • Online Channels

Geography Segment (2016–2026; US$ Bn)

  • North America
    • United States
    • Canada
  • Europe
    • United Kingdom
    • Germany
    • France
    • Rest of Europe
  • Asia Pacific (APAC)
    • China
    • Japan
    • India
    • Rest of APAC
  • Rest of the World (RoW)
    • Middle East & Africa (MEA)
    • Latin America

3D Audio Market

Key players profiled in the report include Auro Technologies Inc, 3D Sound Labs, dearVR, Comhear Inc., Dolby Labs, Core Sound LLC, DTS, Inc (Xperi Corporation), Hooke Audio, Sennheiser Electronic GmbH & Co., Dysonics, ISONO Sound, VisiSonics Corporation and Waves Audio Ltd.

Key questions answered in this report

  • What was the global 3D audio market size in 2017 and forecast for 2026?
  • What are the current market trends in the 3D audio market?
  • What are the various valuable opportunities for the players?
  • Which are the bestselling 3D audio products in the market?
  • Which is the largest regional market for 3D audio?
  • Which region expected to be the fastest growing and why?
  • What are new products launched by the leading 3D audio players?
  • What are the key strategies adopted by the leading players in market?
  • What are the technological trends existing in the market?

Chapter 1 Preface
1.1 Report Description
1.1.1 Purpose of the Report
1.1.2 Target Audience
1.1.3 USP and Key Offerings
1.2 Research Scope
1.3 Market Segmentation
1.4 Research Methodology
1.4.1 Phase I – Secondary Research
1.4.2 Phase II – Primary Research
1.4.3 Phase III – Expert Panel Review
1.4.4 Assumptions
1.4.5 Approach Adopted

Chapter 2 Executive Summary
2.1 Market Snapshot: Global 3D Audio Market
2.2 Global 3D Audio Market, By Product Type, 2017
2.3 Global 3D Audio Market, By End-use, 2017
2.4 Global 3D Audio Market, By Sales Channel, 2017
2.5 Global 3D Audio Market, By Geography, 2017

Chapter 3 Market Dynamics
3.1 Market Overview
3.1.1 Global 3D Audio Market Value, 2016 – 2026, (US$ Bn)
3.2 Market Drivers
3.3 Market Growth Inhibitors
3.3.1 Impact Analysis of Drivers and Restraints
3.4 Key Market Trends and Future Outlook
3.5 Attractive Investment Proposition, By Geography
3.6 Competitive Analysis
3.6.1 Market Positioning of Key Vendors
3.6.2 Key Strategies Adopted by the Leading Players

Chapter 4 Global 3D Audio Market Analysis, By Product Type, 2016 – 2026
4.1 Market Analysis
4.2 Speakers
4.2.1 Wired
4.2.2 Wireless
4.3 Headphones
4.3.1 Wired
4.3.2 Wireless
4.4 Microphones
4.4.1 Wired
4.4.2 Wireless

Chapter 5 Global 3D Audio Market Analysis, By End-use, 2016 – 2026
5.1 Market Analysis
5.2 Personal
5.3 Commercial

Chapter 6 Global 3D Audio Market Analysis, By Sales Channel, 2016 – 2026
6.1 Market Analysis
6.2 Offline
6.3 Online

Chapter 7 North America 3D Audio Market Analysis, 2016 – 2026
7.1 Overview
7.2 North America 3D Audio Market Analysis, By Product Type, 2016 – 2026
7.2.1 Market Analysis
7.3 North America 3D Audio Market Analysis, By End-use, 2016 – 2026
7.3.1 Market Analysis
7.4 North America 3D Audio Market Analysis, By Sales Channel, 2016 – 2026
7.4.1 Market Analysis
7.5 North America 3D Audio Market Analysis, By Country, 2016 – 2026
7.5.1 U.S.
7.5.2 Canada

Chapter 8 Europe 3D Audio Market Analysis, 2016 – 2026
8.1 Overview
8.2 Europe 3D Audio Market Analysis, By Product Type, 2016 – 2026
8.2.1 Market Analysis
8.3 Europe 3D Audio Market Analysis, By End-use, 2016 – 2026
8.3.1 Market Analysis
8.4 Europe 3D Audio Market Analysis, By Sales Channel, 2016 – 2026
8.4.1 Market Analysis
8.5 Europe 3D Audio Market Analysis, By Country/Region, 2016 – 2026
8.5.1 U.K.
8.5.2 Germany
8.5.3 France
8.5.4 Rest of Europe

Chapter 9 Asia Pacific 3D Audio Market Analysis, 2016 – 2026
9.1 Overview
9.2 Asia Pacific 3D Audio Market Analysis, By Product Type, 2016 – 2026
9.2.1 Market Analysis
9.3 Asia Pacific 3D Audio Market Analysis, By End-use, 2016 – 2026
9.3.1 Market Analysis
9.4 Asia Pacific 3D Audio Market Analysis, By Sales Channel, 2016 – 2026
9.4.1 Market Analysis
9.5 Asia Pacific 3D Audio Market Analysis, By Country/Region, 2016 – 2026
9.5.1 China
9.5.2 India
9.5.3 Japan
9.5.4 Rest of Asia Pacific

Chapter 10 Asia Pacific 3D Audio Market Analysis, 2016 – 2026
10.1 Overview
10.2 Asia Pacific 3D Audio Market Analysis, By Product Type, 2016 – 2026
10.2.1 Market Analysis
10.3 Asia Pacific 3D Audio Market Analysis, By End-use, 2016 – 2026
10.3.1 Market Analysis
10.4 Asia Pacific 3D Audio Market Analysis, By Sales Channel, 2016 – 2026
10.4.1 Market Analysis
10.5 Asia Pacific 3D Audio Market Analysis, By Region, 2016 – 2026
10.5.1 Latin America
10.5.2 Middle East & Africa

Chapter 11 Company Profiles
11.1 Auro Technologies, Inc.
11.2 3D Sound Labs
11.3 dearVR
11.4 Comhear, Inc.
11.5 Dolby Labs
11.6 Core Sound LLC
11.7 DTS, Inc.
11.8 Hooke Audio
11.9 VisiSonics Corporation
11.10 Waves Audio Ltd.
11.11 Dysonics
11.12 ISONO Sound

FIG. 1 Global 3D Audio: Market Segmentation
FIG. 2 Global 3D Audio Market: Research Methodology
FIG. 3 Top-Down and Bottom Up Approach
FIG. 4 Global 3D Audio Market, By Product Type, 2017 (US$ Bn)
FIG. 5 Global 3D Audio Market, By End-use, 2017 (US$ Bn)
FIG. 6 Global 3D Audio Market, By Sales Channel, 2017 (US$ Bn)
FIG. 8 Global 3D Audio Market, By Geography, 2017 (US$ Bn)
FIG. 9 Global 3D Audio Market Value, 2016 – 2026, (US$ Bn)
FIG. 10 Attractive Investment Proposition, by Geography
FIG. 11 Market Positioning of Key 3D Audio Players, 2017
FIG. 12 Global 3D Audio Market Value Contribution, By Product Type, 2017 & 2026 (%)
FIG. 13 Global 3D Audio Speakers Market Value, 2016 – 2026, (US$ Bn)
FIG. 14 Global 3D Audio Wired Speakers Market Value, 2016 – 2026, (US$ Bn)
FIG. 15 Global 3D Audio Wireless Speakers Market Value, 2016 – 2026, (US$ Bn)
FIG. 16 Global 3D Audio Headphones Market Value, 2016 – 2026, (US$ Bn)
FIG. 17 Global 3D Audio Wired Headphones Market Value, 2016 – 2026, (US$ Bn)
FIG. 18 Global 3D Audio Wireless Headphones Market Value, 2016 – 2026, (US$ Bn)
FIG. 19 Global 3D Audio Microphones Market Value, 2016 – 2026, (US$ Bn)
FIG. 20 Global 3D Audio Wired Microphones Market Value, 2016 – 2026, (US$ Bn)
FIG. 21 Global 3D Audio Wireless Microphones Market Value, 2016 – 2026, (US$ Bn)
FIG. 22 Global 3D Audio Market Value Contribution, By End-use, 2017 & 2026 (%)
FIG. 23 Global Personal 3D Audio Market Value, 2016 – 2026, (US$ Bn)
FIG. 24 Global Commercial 3D Audio Market Value, 2016 – 2026, (US$ Bn)
FIG. 25 Global 3D Audio Market Value Contribution, By Sales Channel, 2017 & 2026 (%)
FIG. 26 Global Offline 3D Audio Market Value, 2016 – 2026, (US$ Bn)
FIG. 27 Global Online 3D Audio Market Value, 2016 – 2026, (US$ Bn)
FIG. 28 North America 3D Audio Market Value, 2016 – 2026, (US$ Bn)
FIG. 29 Europe 3D Audio Market Value, 2016 – 2026, (US$ Bn)
FIG. 30 Asia Pacific 3D Audio Market Value, 2016 – 2026, (US$ Bn)
FIG. 31 RoW 3D Audio Market Value, 2016 – 2026, (US$ Bn)

TABLE 1 Market Snapshot: Global 3D Audio Market
TABLE 2 Impact Indicators
TABLE 3 Impact Analysis of Drivers and Restraints
TABLE 4 North America 3D Audio Market Value, By Product Type, 2016 – 2026 (US$ Bn)
TABLE 5 North America 3D Audio Market Value, By End-use, 2016 – 2026 (US$ Bn)
TABLE 6 North America 3D Audio Market Value, By Sales Channel, 2016 – 2026 (US$ Bn)
TABLE 7 North America 3D Audio Market Value, By Country, 2016 – 2026 (US$ Bn)
TABLE 8 Europe 3D Audio Market Value, By Product Type, 2016 – 2026 (US$ Bn)
TABLE 9 Europe 3D Audio Market Value, By End-use, 2016 – 2026 (US$ Bn)
TABLE 10 Europe 3D Audio Market Value, By Sales Channel, 2016 – 2026 (US$ Bn)
TABLE 11 Europe 3D Audio Market Value, By Country/Region, 2016 – 2026 (US$ Bn)
TABLE 12 Asia Pacific 3D Audio Market Value, By Product Type, 2016 – 2026 (US$ Bn)
TABLE 13 Asia Pacific 3D Audio Market Value, By End-use, 2016 – 2026 (US$ Bn)
TABLE 14 Asia Pacific 3D Audio Market Value, By Sales Channel, 2016 – 2026 (US$ Bn)
TABLE 15 Asia Pacific 3D Audio Market Value, By Country/Region, 2016 – 2026 (US$ Bn)
TABLE 16 RoW 3D Audio Market Value, By Product Type, 2016 – 2026 (US$ Bn)
TABLE 17 RoW 3D Audio Market Value, By End-use, 2016 – 2026 (US$ Bn)
TABLE 18 RoW 3D Audio Market Value, By Sales Channel, 2016 – 2026 (US$ Bn)
TABLE 19 RoW 3D Audio Market Value, By Country/Region, 2016 – 2026 (US$ Bn)
TABLE 20 Auro Technologies, Inc.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
TABLE 21 3D Sound Labs: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
TABLE 22 dearVR: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
TABLE 23 Comhear, Inc.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
TABLE 24 Dolby Labs: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
TABLE 25 Core Sound LLC: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
TABLE 26 DTS, Inc.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
TABLE 27 Hooke Audio: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
TABLE 28 Sennheiser Electronic GmbH & Co.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
TABLE 29 VisiSonics Corporation: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
TABLE 30 Waves Audio Ltd.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
TABLE 31 Dysonics: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
TABLE 32 ISONO Sound: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)

Choose License Type
Connect With Us
+1-800-361-8290
24/7 Research Support

Credence Webinars

Join Credence analysts to explore the latest IT Trends

view upcoming webinars

Our Clients