Cloud Gaming Backend Service Market By Type (File Streaming, Video Streaming) By Device (Smartphones, Tablets, Gaming Consoles, PCs & Laptops, Smart TVs) By Gamer Type (Casual Gamers, Avid Gamers, Lifestyle Gamers) – Growth, Future Prospects & Competitive Analysis, 2016 – 2028

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Published: | Report ID: 3156 | Report Format : PDF

About this report

The global cloud gaming backend services market report explores the critical analysis of the cloud gaming backend service industry using key parameters. The report includes investment strategies, the need for investment opportunities in the cloud gaming backend service industry, and the numerous advantages for investors. Importantly, this report outlines significant changes in global technical regulations for the cloud gaming backend service industry, as well as how economic and non-economic barriers are assisting the growth of the cloud gaming backend service market. In addition, the report analyzes historical and projected market sizes at the national, regional, and global levels. The report also includes an in-depth examination of key investment propositions, the demand and supply gap, competitor positioning, SRC analysis, STAR analysis, and Tornado analysis. Other analyses and major technological developments include value chain analysis, PESTEL analysis, Porter’s five forces analysis, etc.

REPORT ATTRIBUTE DETAILS
Cloud Gaming Backend Service Market by Volume Yes
Market by Value Yes
Market, Tornado Analysis Yes
Market, STAR Analysis Yes
Market, SRC Analysis Yes
Market, Import-Export Data Yes (On Demand)
Market Pricing Analysis Yes (On Demand)
Market Segment Analysis By Type (File Streaming and Video Streaming)

By Device (Smartphones, Tablets, Gaming Consoles, PCs & Laptops, Smart TVs, and Head-mounted Displays)

By Gamer Type (Casual Gamers, Avid Gamers, and Lifestyle Gamers)

Market, Regional Analysis North America (the US and Canada)

Europe (Germany, UK, France, Italy, Spain, and the Rest of Europe)

Asia Pacific (China, India, Japan, South Korea, South East Asia, and the Rest of Asia Pacific)

Latin America (Brazil, Mexico, and the Rest of Latin America)

Middle East and Africa (GCC Countries, South Africa, and the Rest of the Middle East and Africa)

Market Key Companies AWS, Tencent Holdings Ltd, Sony Interactive Entertainment, Nvidia Corporation, International Business Machines Corporation (IBM), Apple Inc, Google Inc, Electronic Arts Inc, Intel Corporation, Microsoft Corporation, and Ubitus Inc
Market Competitive Landscape Market Share Analysis

Competitive Benchmarking

Key Players Market Positioning

Geographical Presence Analysis

Major Strategies Adopted

Key Highlights of the Report

How are the major segments performing in the cloud gaming backend service market?

  • The file streaming segment led the market in terms of type in 2021 and is expected to continue throughout the forecast period. File streaming can lower the costs associated with media production and patch distribution to players. Many gaming brands are currently adopting cloud streaming, which will likely continue in the upcoming years. Some companies choose cloud platforms to host their games, gaining exclusivity and enhanced user security.
  • In 2021, the smartphone device segment held the largest global cloud gaming backend service market share. The majority of people own smartphones, which are common and widely available. Smart devices are also widely available and reasonably priced, and many consumers own multiple devices. This factor is expected to help drive segment growth over the upcoming years.
  • The casual gamers’ type segment dominated the global market in 2021 and is expected to continue over the forecast period. Hyper-casual gaming is presently one of the most popular gaming genres, with the most viewers and the greatest potential for revenue generation. For example, Voodoo’s hyper-casual games have gained over 2 billion downloads.
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In 2021, the cloud gaming backend service market will be led by the Asia-Pacific region.

The Asia Pacific region dominated the global cloud gaming backend service market in 2021. This can be attributed to the increase in adoption of cloud mobile backend as a service among enterprises across Australia, Japan, China, Singapore, and India, due to extensive usage and dependency on cloud gaming in the region. New gaming genres have increased disposable income, and the young population supports this demand. The rapid development of technology and several significant regional game companies with popular brands, such as Konami, Sony, and Nintendo, are driving the growth of the cloud gaming market in these countries. Increased demand for entertainment and rising smartphone adoption are predicted to fuel further regional market expansion.

The US is expected to have the largest market share for cloud gaming backend services during the forecast period.

The United States is expected to have the largest market share for cloud gaming backend services during the forecast period. The region’s rapid adoption of cloud gaming application platforms and the rising number of 5G infrastructure development initiatives are expected to significantly impact the country’s cloud gaming marketng number of 5G infrastructure development initiatives are expected to significantly impact the country’s cloud gaming market. In addition, the accessibility of cloud gaming platforms encourages the use of these systems among a variety of new customer classes, each of which has a different level of investment in gaming systems. Technological advancements and innovation in cloud backend service platforms will further optimize the product’s performance, allowing it to acquire a broader range of gaming applications in the downstream market.

Some big cloud gaming companies are working together to stay one step ahead of their competitors.

Prominent global cloud gaming backend service market players collaborate with other companies to stay ahead of the competition. Key market participants concentrate on cloud backend services, technological development, innovation, and acquiring new platforms to maintain a competitive edge in the gaming industry. For example, Google Cloud officially confirmed the beta launch of game servers in March 2020. This managed service gives game developers the customary backend services they need to run their single-player and multiplayer games in the company’s cloud. In addition, Google will make it simple for developers using Agones outside of game servers to enroll those servers with the game servers API and join the managed game servers ecosystem.

 

 

Executive Summary

Technical developments in the cloud gaming backend service market

Rapid advancements in cloud technology are opening up sizable markets for cloud gaming backend services globally. Providers are increasingly focusing on partnerships, mergers, and acquisitions with technology partners to develop innovative and advanced solutions that will help them expand their offerings and marketing capabilities. Major corporations launched cloud gaming services to offer a cost-effective solution and broaden the global market for cloud gaming services due to the growing popularity of video games. For instance, NVIDIA introduced its next-generation cloud gaming platform, GeForce NOW, in October 2021, facilitating GeForce RTXTM 3080-class gaming exclusively in a new, high-performance premium service tier. The system will provide the highest frame rates and resolutions in cloud gaming and the lowest latency.

Key investments by the cloud gaming backend service market players

Companies that provide backend services for cloud gaming spend a lot of money and time researching and developing new features and functionalities. Many businesses are investing further in introducing new products to diversify their offering of cloud gaming services. For instance, Intel purchased RemoteMyApp, a backend cloud gaming service, to enter the market in November 2021. As part of the acquisition, Intel gained access to the RemoteMyApp team of skilled cloud service technological designers.

Some major players in the cloud gaming backend service market are AWS, Tencent Holdings Ltd., Sony Interactive Entertainment, Nvidia Corporation, International Business Machines Corporation (IBM), Apple Inc., Google Inc., Electronic Arts Inc., Intel Corporation, Microsoft Corporation, and Ubitus Inc.

Major driving factors for the cloud gaming backend service market

Growing high-speed internet penetration, rapidly increasing smart device adoption, rising use of gaming as a service, and emerging digital transformation in the entertainment and media industries are some key factors propelling the growth of the cloud gaming backend service market. The rapidly increasing popularity of mobile video games and the digitalization of gaming technologies are the main factors fueling the market’s growth.

Major Risks in the Cloud Gaming Backend Service Market

One of the main issues impeding the development of the cloud gaming backend service market is the risk to privacy and security. It is crucial to safeguard enterprise-level data, especially financial subscription data, for confidentiality and privacy reasons.

Smartphone devices are expected to grow the fastest during the forecast period.

The smartphone device segment is expected to grow the fastest during the forecast period. The explosive growth of mobile gaming over the past five years will help smartphones gain significant market traction in the coming years. Cloud mobile backend as a service (BaaS) is a web-based service intended to be a one-stop shop for backend app development. It includes real-time notifications, security, network management, data and database strategic planning, and more. The need for real-time applications such as chat or messaging in mobile cloud gaming apps is driving demand for cloud mobile backend as a service, which is expected to drive cloud gaming backend service market growth during the forecast period.

Regional performance of the cloud gaming backend service market

In 2021, the Asia Pacific region held a dominant position in the cloud gaming backend service market. The region’s demographics and the high population of gamers are key drivers of market expansion. This is due to the cost-effectiveness of cloud gaming platforms, which encourages usage among various new regional customer classes with varying levels of investment in gaming systems. The largest percentage of gamers worldwide is found in China and India. Cloud gaming backend services are also gaining popularity in Japan.

The North American market is expected to play a significant role in implementing cloud gaming backend services. The U.S. is the primary market in the region for cloud mobile backend as a service adoption because of the proliferation of online gaming applications and the rise in adoption of newer and technological innovations by large telecom giants to enhance their business productivity and operational efficiency across the nation. Moreover, the existence of well-established players who provide cloud mobile backend as a service is anticipated to boost the North American cloud gaming backend service market.

Regulatory landscape of the cloud gaming backend service market

Providers of cloud backend services offer the connectivity necessary for users to access the network created and served by cloud data centers. Managed cloud hosting services allow you to follow various regulatory service guidelines. National government policies, particularly those about telecommunications and information access, significantly impact these access networks. For instance, the All-India Gaming Federation (AIGF), founded in May 2016, is India’s leading industry organization for online skill gaming. The AIGF aims to promote recognition for the Indian economy’s one of its fastest-growing industries, online skill gaming. The main goal of the AIGF is to ensure international best practices throughout the online gaming ecosystem by helping its representatives and other stakeholders effectively self-regulate in areas like responsible gaming and player protective measures.

The market size of the cloud gaming backend service

The global cloud gaming backend service market is expected to grow at a significant CAGR of 19% in the coming years. The global cloud gaming backend service industry is expected to be worth USD 467.5 million in 2021 and USD 1327.58 million by 2028.

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Future plans of the major players in the cloud gaming backend service market

The growing efforts of market players to streamline backend processes are one of the main drivers behind the demand for the deployment of the cloud-based gaming backend as a service. New cloud gaming applications are being released more frequently owing to these initiatives. For instance, Typhoon Studio, a triple-A Montreal-based game development studio, was purchased by Google’s Stadia cloud gaming division in December 2020. Stadia’s strategy was to rely on locally created talent to create unique content for the Stadia platform, which was made available to early adopters in November. Moreover, major market players in the video gaming sector have entered the market due to its ease of use and financial benefits. A few others are researching and developing their cloud backend services to do the same. For example, Electronic Arts Inc. has been testing the functionality of the backend services for its upcoming cloud gaming portfolio.

Segmentation of Global Cloud Gaming Backend Service Market-

Global Cloud Gaming Backend Service Market – By Type

  • File Streaming
  • Video Streaming

Global Cloud Gaming Backend Service Market – By Device

  • Smartphones
  • Tablets
  • Gaming Consoles
  • PCs & Laptops
  • Smart TVs
  • Head-mounted Displays

Global Cloud Gaming Backend Service Market – By Gamer Type

  • Casual Gamers
  • Avid Gamers
  • Lifestyle Gamers

Global Cloud Gaming Backend Service Market – By Region

  • North America
    • US
    • Canada
  • Europe
    • Germany
    • France
    • UK.
    • Italy
    • Spain
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • South-east Asia
    • Rest of Asia Pacific
  • Latin America
    • Brazil
    • Mexico
    • Rest of Latin America
  • Middle East & Africa
    • GCC Countries
    • South Africa
    • Rest of the Middle East and Africa

1. Preface
1.1. Report Description
1.1.1. Purpose of the Report
1.1.2. Target Audience
1.1.3. USP and Key Offerings
1.2. Research Scope
1.3. Research Methodology
1.3.1. Phase I – Secondary Research
1.3.2. Phase II – Primary Research
1.3.3. Phase III – Expert Panel Review
1.3.4. Approach Adopted
1.3.4.1. Top-Down Approach
1.3.4.2. Bottom-Up Approach
1.3.5. Assumptions
1.4. Market Segmentation

2. Executive Summary
2.1. Market Snapshot: Global Cloud Gaming Backend Service Market
2.2. Global Cloud Gaming Backend Service Market, By Type
2.3. Global Cloud Gaming Backend Service Market, By Device
2.4. Global Cloud Gaming Backend Service Market, By Gamer Type
2.5. Global Cloud Gaming Backend Service Market, By Region

3. Market Dynamics & Factors Analysis
3.1. Introduction
3.1.1. Global Cloud Gaming Backend Service Market Value, 2016-2028, (US$ Bn)
3.2. Market Dynamics
3.2.1. Key Growth Trends
3.2.2. Market Drivers
3.2.3. Market Restraints
3.2.4. Market Opportunities
3.2.5. Major Industry Challenges
3.3. Attractive Investment Proposition,2021
3.3.1. Type
3.3.2. Device
3.3.3. Gamer Type
3.3.4. Geography

4. Premium Insights
4.1. STAR (Situation, Task, Action, Results) Analysis
4.2. Porter’s Five Forces Analysis
4.2.1. Threat of New Entrants
4.2.2. Bargaining Power of Buyers/Consumers
4.2.3. Bargaining Power of Suppliers
4.2.4. Threat of Substitute Types
4.2.5. Intensity of Competitive Rivalry
4.3. Value Chain Analysis
4.4. Technology Analysis
4.5. Marketing Strategy Analysis
4.5.1. Direct Marketing
4.5.2. Indirect Marketing
4.5.3. Marketing Channel Development Trend

5. Market Positioning of Key Players, 2021
5.1. Company Market Share of Key Players, 2021
5.2. Competitive Benchmarking
5.3. Market Positioning of Key Vendors
5.4. Geographical Presence Analysis
5.5. Major Strategies Adopted by Key Players
5.5.1. Key Strategies Analysis
5.5.2. Mergers and Acquisitions
5.5.3. Partnerships
5.5.4. Product Launch
5.5.5. Geographical Expansion
5.5.6. Others

6. COVID-19 Impact Analysis
6.1. Global Cloud Gaming Backend Service Market Pre Vs Post COVID-19, 2019 – 2028
6.2. Impact on Import & Export
6.3. Impact on Demand & Supply

7. Global Cloud Gaming Backend Service Market
7.1. Global Cloud Gaming Backend Service Market, by Type, 2016-2028(US$ Bn)
7.1.1. Overview
7.1.2. Global Cloud Gaming Backend Service Market, By Type, 2021 vs 2028 (in%)
7.1.3. Global Cloud Gaming Backend Service Market, By File Streaming, 2016-2028 (US$ Bn)
7.1.4. Global Cloud Gaming Backend Service Market, By Video Streaming, 2016-2028 (US$ Bn)
7.2. Global Cloud Gaming Backend Service Market, by Device, 2016-2028(US$ Bn)
7.2.1. Overview
7.2.2. Global Cloud Gaming Backend Service Market, By Device, 2021 vs 2028 (in%)
7.2.3. Global Cloud Gaming Backend Service Market, By Smartphones, 2016-2028 (US$ Bn)
7.2.4. Global Cloud Gaming Backend Service Market, By Tablets, 2016-2028 (US$ Bn)
7.2.5. Global Cloud Gaming Backend Service Market, By Gaming Consoles, 2016-2028 (US$ Bn)
7.2.6. Global Cloud Gaming Backend Service Market, By PCs & Laptops, 2016-2028 (US$ Bn)
7.2.7. Global Cloud Gaming Backend Service Market, By Smart TVs, 2016-2028 (US$ Bn)
7.2.8. Global Cloud Gaming Backend Service Market, By Head-mounted Displays, 2016-2028 (US$ Bn)
7.3. Global Cloud Gaming Backend Service Market, by Gamer Type, 2016-2028(US$ Bn)
7.3.1. Overview
7.3.2. Global Cloud Gaming Backend Service Market, By Gamer Type, 2021 vs 2028 (in%)
7.3.3. Global Cloud Gaming Backend Service Market, By Casual Gamers, 2016-2028 (US$ Bn)
7.3.4. Global Cloud Gaming Backend Service Market, By Avid Gamers, 2016-2028 (US$ Bn)
7.3.5. Global Cloud Gaming Backend Service Market, By Lifestyle Gamers, 2016-2028 (US$ Bn)

8. North America Cloud Gaming Backend Service Market Analysis
8.1. North America Cloud Gaming Backend Service Market, by Type, 2016-2028(US$ Bn)
8.1.1. Overview
8.1.2. SRC Analysis
8.2. North America Cloud Gaming Backend Service Market, by Device, 2016-2028(US$ Bn)
8.2.1. Overview
8.2.2. SRC Analysis
8.3. North America Cloud Gaming Backend Service Market, by Gamer Type, 2016-2028(US$ Bn)
8.3.1. Overview
8.3.2. SRC Analysis
8.4. North America Cloud Gaming Backend Service Market, by Country, 2016-2028 (US$ Bn)
8.4.1. U.S.
8.4.1.1. U.S. Cloud Gaming Backend Service Market Estimates and Forecast, 2016-2028 (US$ Bn)
8.4.1.2. U.S. Cloud Gaming Backend Service, By Type, 2016-2028 (US$ Bn)
8.4.1.3. U.S. Cloud Gaming Backend Service, By Device, 2016-2028 (US$ Bn)
8.4.1.4. U.S. Cloud Gaming Backend Service, By Gamer Type, 2016-2028 (US$ Bn)
8.4.2. Canada
8.4.2.1. Canada Cloud Gaming Backend Service Market Estimates and Forecast, 2016-2028 (US$ Bn)
8.4.2.2. Canada Cloud Gaming Backend Service, By Type, 2016-2028 (US$ Bn)
8.4.2.3. Canada Cloud Gaming Backend Service, By Device, 2016-2028 (US$ Bn)
8.4.2.4. Canada Cloud Gaming Backend Service, By Gamer Type, 2016-2028 (US$ Bn)

9. Europe Cloud Gaming Backend Service Market Analysis
9.1. Europe Cloud Gaming Backend Service Market, by Type, 2016-2028(US$ Bn)
9.1.1. Overview
9.1.2. SRC Analysis
9.2. Europe Cloud Gaming Backend Service Market, by Device, 2016-2028(US$ Bn)
9.2.1. Overview
9.2.2. SRC Analysis
9.3. Europe Cloud Gaming Backend Service Market, by Gamer Type, 2016-2028(US$ Bn)
9.3.1. Overview
9.3.2. SRC Analysis
9.4. Europe Cloud Gaming Backend Service Market, by Country, 2016-2028 (US$ Bn)
9.4.1. Germany
9.4.1.1. Germany Cloud Gaming Backend Service Market Estimates and Forecast, 2016-2028 (US$ Bn)
9.4.1.2. Germany Cloud Gaming Backend Service, By Type, 2016-2028 (US$ Bn)
9.4.1.3. Germany Cloud Gaming Backend Service, By Device, 2016-2028 (US$ Bn)
9.4.1.4. Germany Cloud Gaming Backend Service, By Gamer Type, 2016-2028 (US$ Bn)
9.4.2. France
9.4.2.1. France Cloud Gaming Backend Service Market Estimates and Forecast, 2016-2028 (US$ Bn)
9.4.2.2. France Cloud Gaming Backend Service, By Type, 2016-2028 (US$ Bn)
9.4.2.3. France Cloud Gaming Backend Service, By Device, 2016-2028 (US$ Bn)
9.4.2.4. France Cloud Gaming Backend Service, By Gamer Type, 2016-2028 (US$ Bn)
9.4.3. UK
9.4.3.1. UK Cloud Gaming Backend Service Market Estimates and Forecast, 2016-2028 (US$ Bn)
9.4.3.2. UK Cloud Gaming Backend Service, By Type, 2016-2028 (US$ Bn)
9.4.3.3. UK Cloud Gaming Backend Service, By Device, 2016-2028 (US$ Bn)
9.4.3.4. UK Cloud Gaming Backend Service, By Gamer Type, 2016-2028 (US$ Bn)
9.4.4. Italy
9.4.4.1. Italy Cloud Gaming Backend Service Market Estimates and Forecast, 2016-2028 (US$ Bn)
9.4.4.2. Italy Cloud Gaming Backend Service, By Type, 2016-2028 (US$ Bn)
9.4.4.3. Italy Cloud Gaming Backend Service, By Device, 2016-2028 (US$ Bn)
9.4.4.4. Italy Cloud Gaming Backend Service, By Gamer Type, 2016-2028 (US$ Bn)
9.4.5. Spain
9.4.5.1. Spain Cloud Gaming Backend Service Market Estimates and Forecast, 2016-2028 (US$ Bn)
9.4.5.2. Spain Cloud Gaming Backend Service, By Type, 2016-2028 (US$ Bn)
9.4.5.3. Spain Cloud Gaming Backend Service, By Device, 2016-2028 (US$ Bn)
9.4.5.4. Spain Cloud Gaming Backend Service, By Gamer Type, 2016-2028 (US$ Bn)
9.4.6. Rest of Europe
9.4.6.1. Rest of Europe Cloud Gaming Backend Service Market Estimates and Forecast, 2016-2028 (US$ Bn)
9.4.6.2. Rest of Europe Cloud Gaming Backend Service, By Type, 2016-2028 (US$ Bn)
9.4.6.3. Rest of Europe Cloud Gaming Backend Service, By Device, 2016-2028 (US$ Bn)
9.4.6.4. Rest of Europe Cloud Gaming Backend Service, By Gamer Type, 2016-2028 (US$ Bn)

10. Asia Pacific Cloud Gaming Backend Service Market Analysis
10.1. Asia Pacific Cloud Gaming Backend Service Market, by Type, 2016-2028(US$ Bn)
10.1.1. Overview
10.1.2. SRC Analysis
10.2. Asia Pacific Cloud Gaming Backend Service Market, by Device, 2016-2028(US$ Bn)
10.2.1. Overview
10.2.2. SRC Analysis
10.3. Asia Pacific Cloud Gaming Backend Service Market, by Gamer Type, 2016-2028(US$ Bn)
10.3.1. Overview
10.3.2. SRC Analysis
10.4. Asia Pacific Cloud Gaming Backend Service Market, by Country, 2016-2028 (US$ Bn)
10.4.1. China
10.4.1.1. China Cloud Gaming Backend Service Market Estimates and Forecast, 2016-2028 (US$ Bn)
10.4.1.2. China Cloud Gaming Backend Service, By Type, 2016-2028 (US$ Bn)
10.4.1.3. China Cloud Gaming Backend Service, By Device, 2016-2028 (US$ Bn)
10.4.1.4. China Cloud Gaming Backend Service, By Gamer Type, 2016-2028 (US$ Bn)
10.4.2. Japan
10.4.2.1. Japan Cloud Gaming Backend Service Market Estimates and Forecast, 2016-2028 (US$ Bn)
10.4.2.2. Japan Cloud Gaming Backend Service, By Type, 2016-2028 (US$ Bn)
10.4.2.3. Japan Cloud Gaming Backend Service, By Device, 2016-2028 (US$ Bn)
10.4.2.4. Japan Cloud Gaming Backend Service, By Gamer Type, 2016-2028 (US$ Bn)
10.4.3. India
10.4.3.1. India Cloud Gaming Backend Service Market Estimates and Forecast, 2016-2028 (US$ Bn)
10.4.3.2. India Cloud Gaming Backend Service, By Type, 2016-2028 (US$ Bn)
10.4.3.3. India Cloud Gaming Backend Service, By Device, 2016-2028 (US$ Bn)
10.4.3.4. India Cloud Gaming Backend Service, By Gamer Type, 2016-2028 (US$ Bn)
10.4.4. South Korea
10.4.4.1. South Korea Cloud Gaming Backend Service Market Estimates and Forecast, 2016-2028 (US$ Bn)
10.4.4.2. South Korea Cloud Gaming Backend Service, By Type, 2016-2028 (US$ Bn)
10.4.4.3. South Korea Cloud Gaming Backend Service, By Device, 2016-2028 (US$ Bn)
10.4.4.4. South Korea Cloud Gaming Backend Service, By Gamer Type, 2016-2028 (US$ Bn)
10.4.5. South-East Asia
10.4.5.1. South-East Asia Cloud Gaming Backend Service Market Estimates and Forecast, 2016-2028 (US$ Bn)
10.4.5.2. South-East Asia Cloud Gaming Backend Service, By Type, 2016-2028 (US$ Bn)
10.4.5.3. South-East Asia Cloud Gaming Backend Service, By Device, 2016-2028 (US$ Bn)
10.4.5.4. South-East Asia Cloud Gaming Backend Service, By Gamer Type, 2016-2028 (US$ Bn)
10.4.6. Rest of Asia Pacific
10.4.6.1. Rest of Asia Pacific Cloud Gaming Backend Service Market Estimates and Forecast, 2016-2028 (US$ Bn)
10.4.6.2. Rest of Asia Pacific Cloud Gaming Backend Service, By Type, 2016-2028 (US$ Bn)
10.4.6.3. Rest of Asia Pacific Cloud Gaming Backend Service, By Device, 2016-2028 (US$ Bn)
10.4.6.4. Rest of Asia Pacific Cloud Gaming Backend Service, By Gamer Type, 2016-2028 (US$ Bn)

11. Latin America Cloud Gaming Backend Service Market Analysis
11.1. Latin America Cloud Gaming Backend Service Market, by Type, 2016-2028(US$ Bn)
11.1.1. Overview
11.1.2. SRC Analysis
11.2. Latin America Cloud Gaming Backend Service Market, by Device, 2016-2028(US$ Bn)
11.2.1. Overview
11.2.2. SRC Analysis
11.3. Latin America Cloud Gaming Backend Service Market, by Gamer Type, 2016-2028(US$ Bn)
11.3.1. Overview
11.3.2. SRC Analysis
11.4. Latin America Cloud Gaming Backend Service Market, by Country, 2016-2028 (US$ Bn)
11.4.1. Brazil
11.4.1.1. Brazil Cloud Gaming Backend Service Market Estimates and Forecast, 2016-2028 (US$ Bn)
11.4.1.2. Brazil Cloud Gaming Backend Service, By Type, 2016-2028 (US$ Bn)
11.4.1.3. Brazil Cloud Gaming Backend Service, By Device, 2016-2028 (US$ Bn)
11.4.1.4. Brazil Cloud Gaming Backend Service, By Gamer Type, 2016-2028 (US$ Bn)
11.4.2. Mexico
11.4.2.1. Mexico Cloud Gaming Backend Service Market Estimates and Forecast, 2016-2028 (US$ Bn)
11.4.2.2. Mexico Cloud Gaming Backend Service, By Type, 2016-2028 (US$ Bn)
11.4.2.3. Mexico Cloud Gaming Backend Service, By Device, 2016-2028 (US$ Bn)
11.4.2.4. Mexico Cloud Gaming Backend Service, By Gamer Type, 2016-2028 (US$ Bn)
11.4.3. Rest of Latin America
11.4.3.1. Rest of Latin America Cloud Gaming Backend Service Market Estimates and Forecast, 2016-2028 (US$ Bn)
11.4.3.2. Rest of Latin America Cloud Gaming Backend Service, By Type, 2016-2028 (US$ Bn)
11.4.3.3. Rest of Latin America Cloud Gaming Backend Service, By Device, 2016-2028 (US$ Bn)
11.4.3.4. Rest of Latin America Cloud Gaming Backend Service, By Gamer Type, 2016-2028 (US$ Bn)

12. Middle East and Africa Cloud Gaming Backend Service Market Analysis
12.1. Middle East and Africa Cloud Gaming Backend Service Market, by Type, 2016-2028(US$ Bn)
12.1.1. Overview
12.1.2. SRC Analysis
12.2. Middle East and Africa Cloud Gaming Backend Service Market, by Device, 2016-2028(US$ Bn)
12.2.1. Overview
12.2.2. SRC Analysis
12.3. Middle East and Africa Cloud Gaming Backend Service Market, by Gamer Type, 2016-2028(US$ Bn)
12.3.1. Overview
12.3.2. SRC Analysis
12.4. Middle East and Africa Cloud Gaming Backend Service Market, by Country, 2016-2028 (US$ Bn)
12.4.1. GCC Countries
12.4.1.1. GCC Countries Cloud Gaming Backend Service Market Estimates and Forecast, 2016-2028 (US$ Bn)
12.4.1.2. GCC Countries Cloud Gaming Backend Service, By Type, 2016-2028 (US$ Bn)
12.4.1.3. GCC Countries Cloud Gaming Backend Service, By Device, 2016-2028 (US$ Bn)
12.4.1.4. GCC Countries Cloud Gaming Backend Service, By Gamer Type, 2016-2028 (US$ Bn)
12.4.2. South Africa
12.4.2.1. South Africa Cloud Gaming Backend Service Market Estimates and Forecast, 2016-2028 (US$ Bn)
12.4.2.2. South Africa Cloud Gaming Backend Service, By Type, 2016-2028 (US$ Bn)
12.4.2.3. South Africa Cloud Gaming Backend Service, By Device, 2016-2028 (US$ Bn)
12.4.2.4. South Africa Cloud Gaming Backend Service, By Gamer Type, 2016-2028 (US$ Bn)
12.4.3. Rest of Middle East and Africa
12.4.3.1. Rest of Middle East and Africa Cloud Gaming Backend Service Market Estimates and Forecast, 2016-2028 (US$ Bn)
12.4.3.2. Rest of Middle East and Africa Cloud Gaming Backend Service, By Type, 2016-2028 (US$ Bn)
12.4.3.3. Rest of Middle East and Africa Cloud Gaming Backend Service, By Device, 2016-2028 (US$ Bn)
12.4.3.4. Rest of Middle East and Africa Cloud Gaming Backend Service, By Gamer Type, 2016-2028 (US$ Bn)

13. Company Profiles
13.1. Amazon.com Inc
13.1.1. Company Overview
13.1.2. Products/Services Portfolio
13.1.3. Geographical Presence
13.1.4. Financial Summary
13.1.4.1. Market Revenue and Net Profit (2019-2021)
13.1.4.2. Business Segment Revenue Analysis
13.1.4.3. Geographical Revenue Analysis
13.2. Apple Inc
13.3. Electronic Arts Inc
13.4. Google Inc
13.5. Intel Corporation
13.6. International Business Machines Corporation (IBM)
13.7. Microsoft Corporation
13.8. Nvidia Corporation
13.9. Sony Interactive Entertainment
13.10. Ubitus Inc
13.11. Tencent Holdings Ltd

List of Figures

FIG. 1 Global Cloud Gaming Backend Service Market: Research Methodology
FIG. 2 Market Size Estimation – Top Down & Bottom up Approach
FIG. 3 Global Cloud Gaming Backend Service Market Segmentation
FIG. 4 Global Cloud Gaming Backend Service Market, by Type, 2021 (US$ Bn)
FIG. 5 Global Cloud Gaming Backend Service Market, by Device, 2021 (US$ Bn)
FIG. 6 Global Cloud Gaming Backend Service Market, by Gamer Type, 2021 (US$ Bn)
FIG. 7 Global Cloud Gaming Backend Service Market, by Geography, 2021 (US$ Bn)
FIG. 8 Attractive Investment Proposition, by Type, 2021
FIG. 9 Attractive Investment Proposition, by Device, 2021
FIG. 10 Attractive Investment Proposition, by Gamer Type, 2021
FIG. 11 Attractive Investment Proposition, by Geography, 2021
FIG. 12 Global Market Share Analysis of Key Cloud Gaming Backend Service Market Manufacturers, 2021
FIG. 13 Global Market Positioning of Key Cloud Gaming Backend Service Market Manufacturers, 2021
FIG. 14 Global Cloud Gaming Backend Service Market Value Contribution, By Type, 2021 & 2028 (Value %)
FIG. 15 Global Cloud Gaming Backend Service Market, by File Streaming, Value, 2016-2028 (US$ Bn)
FIG. 16 Global Cloud Gaming Backend Service Market, by Video Streaming, Value, 2016-2028 (US$ Bn)
FIG. 17 Global Cloud Gaming Backend Service Market Value Contribution, By Device, 2021 & 2028 (Value %)
FIG. 18 Global Cloud Gaming Backend Service Market, by Smartphones, Value, 2016-2028 (US$ Bn)
FIG. 19 Global Cloud Gaming Backend Service Market, by Tablets, Value, 2016-2028 (US$ Bn)
FIG. 20 Global Cloud Gaming Backend Service Market, by Gaming Consoles, Value, 2016-2028 (US$ Bn)
FIG. 21 Global Cloud Gaming Backend Service Market, by PCs & Laptops, Value, 2016-2028 (US$ Bn)
FIG. 22 Global Cloud Gaming Backend Service Market, by Smart TVs, Value, 2016-2028 (US$ Bn)
FIG. 23 Global Cloud Gaming Backend Service Market, by Head-mounted Displays, Value, 2016-2028 (US$ Bn)
FIG. 24 Global Cloud Gaming Backend Service Market Value Contribution, By Gamer Type, 2021 & 2028 (Value %)
FIG. 25 Global Cloud Gaming Backend Service Market, by Casual Gamers, Value, 2016-2028 (US$ Bn)
FIG. 26 Global Cloud Gaming Backend Service Market, by Avid Gamers, Value, 2016-2028 (US$ Bn)
FIG. 27 Global Cloud Gaming Backend Service Market, by Lifestyle Gamers, Value, 2016-2028 (US$ Bn)
FIG. 28 U.S. Cloud Gaming Backend Service Market, 2016-2028 (US$ Bn)
FIG. 29 Canada Cloud Gaming Backend Service Market, 2016-2028 (US$ Bn)
FIG. 30 Germany Cloud Gaming Backend Service Market, 2016-2028 (US$ Bn)
FIG. 31 France Cloud Gaming Backend Service Market, 2016-2028 (US$ Bn)
FIG. 32 U.K. Cloud Gaming Backend Service Market, 2016-2028 (US$ Bn)
FIG. 33 Italy Cloud Gaming Backend Service Market, 2016-2028 (US$ Bn)
FIG. 34 Spain Cloud Gaming Backend Service Market, 2016-2028 (US$ Bn)
FIG. 35 Rest of Europe Cloud Gaming Backend Service Market, 2016-2028 (US$ Bn)
FIG. 36 China Cloud Gaming Backend Service Market, 2016-2028 (US$ Bn)
FIG. 37 Japan Cloud Gaming Backend Service Market, 2016-2028 (US$ Bn)
FIG. 38 India Cloud Gaming Backend Service Market, 2016-2028 (US$ Bn)
FIG. 39 South Korea Cloud Gaming Backend Service Market, 2016-2028 (US$ Bn)
FIG. 40 Southeast Asia Cloud Gaming Backend Service Market, 2016-2028 (US$ Bn)
FIG. 41 Rest of Asia Pacific Cloud Gaming Backend Service Market, 2016-2028 (US$ Bn)
FIG. 42 Latin America Cloud Gaming Backend Service Market, 2016-2028 (US$ Bn)
FIG. 43 Brazil Cloud Gaming Backend Service Market, 2016-2028 (US$ Bn)
FIG. 44 Mexico Cloud Gaming Backend Service Market, 2016-2028 (US$ Bn)
FIG. 45 Rest of Latin America Cloud Gaming Backend Service Market, 2016-2028 (US$ Bn)
FIG. 46 Middle East & Africa Cloud Gaming Backend Service Market, 2016-2028 (US$ Bn)
FIG. 47 GCC Countries Cloud Gaming Backend Service Market, 2016-2028 (US$ Bn)
FIG. 48 South Africa Cloud Gaming Backend Service Market, 2016-2028 (US$ Bn)
FIG. 49 Rest of Middle East and Africa Cloud Gaming Backend Service Market, 2016-2028 (US$ Bn)

List of Tables

TABLE 1 Market Snapshot: Global Cloud Gaming Backend Service Market
TABLE 2 Global Cloud Gaming Backend Service Market, by Competitive Benchmarking, 2021
TABLE 3 Global Cloud Gaming Backend Service Market, by Geographical Presence Analysis, 2021
TABLE 4 Global Cloud Gaming Backend Service Market, by Key Strategies Analysis, 2021
TABLE 5 Global Cloud Gaming Backend Service Market, by Type, 2016-2028 (US$ Bn)
TABLE 6 Global Cloud Gaming Backend Service Market, by Device, 2016-2028 (US$ Bn)
TABLE 7 Global Cloud Gaming Backend Service Market, by Gamer Type, 2016-2028 (US$ Bn)
TABLE 8 Global Cloud Gaming Backend Service Market, by Geography, 2016-2028 (US$ Bn)
TABLE 9 North America Cloud Gaming Backend Service Market, by Type, 2016-2028 (US$ Bn)
TABLE 10 North America Cloud Gaming Backend Service Market, by Device, 2016-2028 (US$ Bn)
TABLE 11 North America Cloud Gaming Backend Service Market, by Gamer Type, 2016-2028 (US$ Bn)
TABLE 12 North America Cloud Gaming Backend Service Market, by Country, 2016-2028 (US$ Bn)
TABLE 13 US Cloud Gaming Backend Service Market, by Type, 2016-2028 (US$ Bn)
TABLE 14 US Cloud Gaming Backend Service Market, by Device, 2016-2028 (US$ Bn)
TABLE 15 US Cloud Gaming Backend Service Market, by Gamer Type, 2016-2028 (US$ Bn)
TABLE 16 Canada Cloud Gaming Backend Service Market, by Type, 2016-2028 (US$ Bn)
TABLE 17 Canada Cloud Gaming Backend Service Market, by Device, 2016-2028 (US$ Bn)
TABLE 18 Canada Cloud Gaming Backend Service Market, by Gamer Type, 2016-2028 (US$ Bn)
TABLE 19 Europe Cloud Gaming Backend Service Market, by Type, 2016-2028 (US$ Bn)
TABLE 20 Europe Cloud Gaming Backend Service Market, by Device, 2016-2028 (US$ Bn)
TABLE 21 Europe Cloud Gaming Backend Service Market, by Gamer Type, 2016-2028 (US$ Bn)
TABLE 22 Europe Cloud Gaming Backend Service Market, by Country, 2016-2028 (US$ Bn)
TABLE 23 Germany Cloud Gaming Backend Service Market, by Type, 2016-2028 (US$ Bn)
TABLE 24 Germany Cloud Gaming Backend Service Market, by Device, 2016-2028 (US$ Bn)
TABLE 25 Germany Cloud Gaming Backend Service Market, by Gamer Type, 2016-2028 (US$ Bn)
TABLE 26 France Cloud Gaming Backend Service Market, by Type, 2016-2028 (US$ Bn)
TABLE 27 France Cloud Gaming Backend Service Market, by Device, 2016-2028 (US$ Bn)
TABLE 28 France Cloud Gaming Backend Service Market, by Gamer Type, 2016-2028 (US$ Bn)
TABLE 29 UK Cloud Gaming Backend Service Market, by Type, 2016-2028 (US$ Bn)
TABLE 30 UK Cloud Gaming Backend Service Market, by Device, 2016-2028 (US$ Bn)
TABLE 31 UK Cloud Gaming Backend Service Market, by Gamer Type, 2016-2028 (US$ Bn)
TABLE 32 Italy Cloud Gaming Backend Service Market, by Type, 2016-2028 (US$ Bn)
TABLE 33 Italy Cloud Gaming Backend Service Market, by Device, 2016-2028 (US$ Bn)
TABLE 34 Italy Cloud Gaming Backend Service Market, by Gamer Type, 2016-2028 (US$ Bn)
TABLE 35 Spain Cloud Gaming Backend Service Market, by Type, 2016-2028 (US$ Bn)
TABLE 36 Spain Cloud Gaming Backend Service Market, by Device, 2016-2028 (US$ Bn)
TABLE 37 Spain Cloud Gaming Backend Service Market, by Gamer Type, 2016-2028 (US$ Bn)
TABLE 38 Rest of Europe Cloud Gaming Backend Service Market, by Type, 2016-2028 (US$ Bn)
TABLE 39 Rest of Europe Cloud Gaming Backend Service Market, by Device, 2016-2028 (US$ Bn)
TABLE 40 Rest of Europe Cloud Gaming Backend Service Market, by Gamer Type, 2016-2028 (US$ Bn)
TABLE 41 Asia Pacific Cloud Gaming Backend Service Market, by Type, 2016-2028 (US$ Bn)
TABLE 42 Asia Pacific Cloud Gaming Backend Service Market, by Device, 2016-2028 (US$ Bn)
TABLE 43 Asia Pacific Cloud Gaming Backend Service Market, by Gamer Type, 2016-2028 (US$ Bn)
TABLE 44 Asia Pacific Cloud Gaming Backend Service Market, by Country, 2016-2028 (US$ Bn)
TABLE 45 China Cloud Gaming Backend Service Market, by Type, 2016-2028 (US$ Bn)
TABLE 46 China Cloud Gaming Backend Service Market, by Device, 2016-2028 (US$ Bn)
TABLE 47 China Cloud Gaming Backend Service Market, by Gamer Type, 2016-2028 (US$ Bn)
TABLE 48 Japan Cloud Gaming Backend Service Market, by Type, 2016-2028 (US$ Bn)
TABLE 49 Japan Cloud Gaming Backend Service Market, by Device, 2016-2028 (US$ Bn)
TABLE 50 Japan Cloud Gaming Backend Service Market, by Gamer Type, 2016-2028 (US$ Bn)
TABLE 51 India Cloud Gaming Backend Service Market, by Type, 2016-2028 (US$ Bn)
TABLE 52 India Cloud Gaming Backend Service Market, by Device, 2016-2028 (US$ Bn)
TABLE 53 India Cloud Gaming Backend Service Market, by Gamer Type, 2016-2028 (US$ Bn)
TABLE 54 South Korea Cloud Gaming Backend Service Market, by Type, 2016-2028 (US$ Bn)
TABLE 55 South Korea Cloud Gaming Backend Service Market, by Device, 2016-2028 (US$ Bn)
TABLE 56 South Korea Cloud Gaming Backend Service Market, by Gamer Type, 2016-2028 (US$ Bn)
TABLE 57 South East Asia Cloud Gaming Backend Service Market, by Type, 2016-2028 (US$ Bn)
TABLE 58 South East Asia Cloud Gaming Backend Service Market, by Device, 2016-2028 (US$ Bn)
TABLE 59 South East Asia Cloud Gaming Backend Service Market, by Gamer Type, 2016-2028 (US$ Bn)
TABLE 60 Rest of Asia Pacific Cloud Gaming Backend Service Market, by Type, 2016-2028 (US$ Bn)
TABLE 61 Rest of Asia Pacific Cloud Gaming Backend Service Market, by Device, 2016-2028 (US$ Bn)
TABLE 62 Rest of Asia Pacific Cloud Gaming Backend Service Market, by Gamer Type, 2016-2028 (US$ Bn)
TABLE 63 Latin America Cloud Gaming Backend Service Market, by Type, 2016-2028 (US$ Bn)
TABLE 64 Latin America Cloud Gaming Backend Service Market, by Device, 2016-2028 (US$ Bn)
TABLE 65 Latin America Cloud Gaming Backend Service Market, by Gamer Type, 2016-2028 (US$ Bn)
TABLE 66 Latin America Cloud Gaming Backend Service Market, by Country, 2016-2028 (US$ Bn)
TABLE 67 Brazil Cloud Gaming Backend Service Market, by Type, 2016-2028 (US$ Bn)
TABLE 68 Brazil Cloud Gaming Backend Service Market, by Device, 2016-2028 (US$ Bn)
TABLE 69 Brazil Cloud Gaming Backend Service Market, by Gamer Type, 2016-2028 (US$ Bn)
TABLE 70 Mexico Cloud Gaming Backend Service Market, by Type, 2016-2028 (US$ Bn)
TABLE 71 Mexico Cloud Gaming Backend Service Market, by Device, 2016-2028 (US$ Bn)
TABLE 72 Mexico Cloud Gaming Backend Service Market, by Gamer Type, 2016-2028 (US$ Bn)
TABLE 73 Rest of Latin America Cloud Gaming Backend Service Market, by Type, 2016-2028 (US$ Bn)
TABLE 74 Rest of Latin America Cloud Gaming Backend Service Market, by Device, 2016-2028 (US$ Bn)
TABLE 75 Rest of Latin America Cloud Gaming Backend Service Market, by Gamer Type, 2016-2028 (US$ Bn)
TABLE 76 Middle East and Africa Cloud Gaming Backend Service Market, by Type, 2016-2028 (US$ Bn)
TABLE 77 Middle East and Africa Cloud Gaming Backend Service Market, by Device, 2016-2028 (US$ Bn)
TABLE 78 Middle East and Africa Cloud Gaming Backend Service Market, by Gamer Type, 2016-2028 (US$ Bn)
TABLE 79 Middle East and Africa Cloud Gaming Backend Service Market, by Country, 2016-2028 (US$ Bn)
TABLE 80 GCC Countries Cloud Gaming Backend Service Market, by Type, 2016-2028 (US$ Bn)
TABLE 81 GCC Countries Cloud Gaming Backend Service Market, by Device, 2016-2028 (US$ Bn)
TABLE 82 GCC Countries Cloud Gaming Backend Service Market, by Gamer Type, 2016-2028 (US$ Bn)
TABLE 83 South Africa Cloud Gaming Backend Service Market, by Type, 2016-2028 (US$ Bn)
TABLE 84 South Africa Cloud Gaming Backend Service Market, by Device, 2016-2028 (US$ Bn)
TABLE 85 South Africa Cloud Gaming Backend Service Market, by Gamer Type, 2016-2028 (US$ Bn)
TABLE 86 Rest of Middle East and Africa Cloud Gaming Backend Service Market, by Type, 2016-2028 (US$ Bn)
TABLE 87 Rest of Middle East and Africa Cloud Gaming Backend Service Market, by Device, 2016-2028 (US$ Bn)
TABLE 88 Rest of Middle East and Africa Cloud Gaming Backend Service Market, by Gamer Type, 2016-2028 (US$ Bn)

Frequently Asked Questions

How does COVID-19 impact the global cloud gaming backend service market?

The outbreak of COVID-19 has accelerated global market growth as new gamers have subscribed to cloud gaming backend services due to a lack of social interactions and outdoor activities. Major corporations launched cloud gaming services to offer an affordable solution and increase the size of the overall gaming market in response to the growing popularity of video games.

Which is the leading region for cloud gaming backend services?

Asia Pacific accounted for the highest revenue share in the global cloud gaming backend service market in 2021.

What are the key drivers for the growth of the cloud gaming backend service market?

The rapid adoption of smart devices, the rise in the use of gaming as a service, the increasing penetration of high-speed internet, and the digital transformation of the media and entertainment sectors are key factors propelling the growth of the cloud gaming backend service market.

Which major segment in the cloud gaming backend service market is by device?

The smartphone segment had a major global market share in 2021.

Which is the major segment in the cloud gaming backend service market by gamer type?

The casual gamer segment had a major global market share in 2021.

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