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Vietnam Augmented Reality and Virtual Reality Market By Technology Type (Augmented Reality (AR), Virtual Reality (VR)) By Hardware (AR Devices, VR Headsets, Input Devices) By Software (AR Software, VR Software) By Application (Gaming and Entertainment, Education and Training, Healthcare and Medical, Architecture and Real Estate, Retail and E-Commerce, Marketing and Advertising, Manufacturing and Industrial, Tourism and Hospitality, Sports and Fitness, Automotive, Art and Design, Social and Communication, Defense and Military) By End User (Consumers, Enterprises, Government and Defense, Healthcare Institutions, Education Institutions)- Growth, Future Prospects & Competitive Analysis, 2022 – 2030

Report ID: 30535 | Report Format : Excel, PDF

Market Insights

  • The  demand for Vietnam Augmented Reality and Virtual Reality was valued at USD 348.5 Million in 2022 and is expected to reach USD 1922.9 Million in 2030, growing at a CAGR of 23.80% between 2023 and 2030.
  • The augmented reality (AR) technology segment had the largest revenue share of around 71.0 in 2022, while the virtual reality technology segment is predicted to increase at the quickest CAGR of approximately 31.0%.
  • VR headsets are a major market niche.
  • Both AR and VR rely on sophisticated software to create immersive experiences.
  • The gaming and entertainment sector dominates the market, but the healthcare and medical sector has been recognized as having a higher CAGR, and retail and e-commerce is another quickly rising segment of the AR and VR company.
  • The enterprise section dominates the augmented reality and virtual reality industry, while the healthcare institutions category has gained in prominence in contrast to other segments.
  • Investment by rising market leaders stimulates market growth.
  • Lack of understanding of AR content stifles market progress.

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 Executive Summary

Market Definition

The term augmented reality (AR) refers to the use of technology to augment the actual world with digital content while retaining all of its other properties. Augmented reality technology uses a CPU, sensors, and a display unit to blend digital information onto a physical surface. This combination is the foundation of the technology. People can interact in real-time while immersed in a synthetic, computer-generated environment using virtual reality (VR) technology. Through the immersive and engaging experience that virtual reality (VR) can provide, users can visualize and comprehend difficult concepts, mimic human interactions, and explore virtual worlds.

Market Overview

It is anticipated that between 2023 and 2030, the worldwide Vietnam Augmented Reality and Virtual Reality Market will expand at a compound annual growth rate (CAGR) of 23.80%. From USD 348.5 million in 2022, the market is projected to be worth USD 1922.9 million by 2030.

The AR and VR market in Vietnam is rising rapidly and is projected to rise further in the future years. The country’s demand for AR and VR technologies is being driven by the increasing usage of smartphones, the availability of high-speed internet, and the growing interest in immersive experiences.

Gaming and entertainment are the key industry segments driving the AR and VR market in Vietnam. The gaming industry is embracing virtual reality (VR) technology to offer immersive gaming experiences, while entertainment venues are adding augmented reality (AR) to improve guest experiences.

Education and training are other important sectors for the adoption of AR and VR in Vietnam. These technologies are utilized to create interactive and engaging learning experiences for students, allowing them to explore virtual settings and visualize complex topics.

AR and VR are being used in the real estate and tourism industries to display homes and destinations, delivering virtual tours and immersive experiences to potential buyers and tourists.

Segmentation by Technology Type

  • In 2022, the augmented reality (AR) technology segment had the biggest revenue share of roughly 71.0%. This growth is attributable to manufacturers’ desire for AR technology, which allows them to access both human procedures and automated data at the same time.
  • Moreover, From 2023 to 2030, the virtual reality technology segment is expected to develop at the fastest CAGR of roughly 31.0%. This expansion can be ascribed to the broad use of virtual reality as well as the increasing popularity of industrial IoT, industrial robots, and smart factories, which have served as a key platform for VR applications in the manufacturing industry.

  Segmentation by Hardware

  • VR headsets are a popular segment. They are commonly utilized to create immersive virtual experiences. While AR devices are becoming more popular, VR headsets now have a bigger market share. VR headsets offer a more immersive and participatory experience, making users feel as if they are in another planet.

Segmentation By Software

  • The software segment drives demand. Both AR and VR rely on sophisticated software to generate immersive experiences. AR software is used to superimpose digital information on the real world, augmenting the user’s experience.

Segmentation by Application

  • The gaming and entertainment sector dominates the market. The combination of augmented reality and virtual reality may create immersive visual spectacles, obtain real-time analytics, and bring performers closer to the audience. AR and VR have had a significant impact on the gaming industry, allowing for the creation of new forms of interactive and location-based games.
  • In the augmented reality and virtual reality market, the healthcare and medical sector has been highlighted as having a higher CAGR (Compound Annual Growth Rate). This indicates that the healthcare and medical industries have demonstrated substantial development and potential in embracing AR and VR technology for a variety of applications such as surgical training, patient education, and therapy.
  • Retail and e-commerce is another rapidly developing section of the AR and VR business. With the advent of online shopping and the demand for immersive and interactive experiences, merchants are embracing AR and VR technologies to improve customer shopping experiences, display products in a virtual environment, and provide virtual try-on capabilities.

Segmentation by End User

  • The enterprise segment dominates the augmented reality and virtual reality market. AR and VR technologies are being used by businesses in a variety of industries for training, simulations, product design, and collaboration. Because of their promise to improve productivity and efficiency, AR and VR technologies have been driving demand and growth in the enterprise sector.
  • The healthcare institutions category is another that has grown in prominence in comparison to others. AR and VR are increasingly being used in healthcare settings for medical training, patient education, and therapy. These technologies enable immersive and interactive experiences that improve patient outcomes and medical education.

Key Highlights of the Report

The  Vietnam Augmented Reality and Virtual Reality Market is segmented by Technology Type, Hardware, Software, Product Form, End User and region. In 2022, the augmented reality (AR) technology category had the highest revenue share. In addition, VR headsets are a popular market, and the healthcare and medical industry has been identified as having a greater CAGR. Furthermore, the enterprise segment controls the augmented reality and virtual reality markets.

The primary drivers of the market include increasing smartphone and internet penetration, rising demand for immersive experiences, and the adoption of advanced technology. In addition, there is a lack of knowledge and understanding of AR and VR technology. High costs associated with hardware and software implementation, as well as a scarcity of trained individuals in AR and VR development, are the primary market restraints.

What Elements Are Driving the  Market for Vietnam Augmented Reality and Virtual Reality?

The increasing smartphone and internet penetration in the country is one of the primary drivers for the AR and VR business in Vietnam. With more people having smartphones and high-speed internet, the audience for AR and VR experiences is growing. Furthermore, the increasing desire for immersive experiences is propelling the adoption of AR and VR technology. People want more interactive and interesting content, whether in gaming, entertainment, or other industries. Furthermore, the use of new technology is supporting the expansion of Vietnam’s AR and VR markets. As technology advances, more potential for unique and immersive experiences emerge.

What Are The Main Obstacles That The  Vietnam Augmented Reality and Virtual Reality Market Faces?

One of the most significant issues is a lack of awareness and comprehension of AR and VR technologies. Many individuals are still unaware of these technologies’ capabilities and possible applications. Furthermore, the high prices of hardware and software installation can be a deterrent for businesses and people wishing to deploy AR and VR solutions. The initial expenditure necessary for equipment and research can be prohibitively expensive. Furthermore, there is a scarcity of competent people in AR and VR development, which may impede industry growth. The scarcity of talent in this industry can make it difficult to create high-quality, unique AR and VR experiences.

What Market Development Prospects Are There For Vietnam Augmented Reality and Virtual Reality?

In Vietnam, there are numerous potential in the AR and VR markets. One of the most promising potential is the proliferation of AR and VR applications across multiple sectors. As more industries see the value of these technologies, there is a growing need for AR and VR solutions in fields such as education, healthcare, real estate, tourism, and others. Collaboration between local and international AR/VR firms is another possibility. By collaborating and exchanging expertise, there is an opportunity to accelerate market growth and introduce new ideas and technology.

Market Drivers

The  Vietnam Augmented Reality and Virtual Reality Market is driven by several factors. The following are the key drivers of the  Vietnam Augmented Reality and Virtual Reality Market:

Rising Market Leader Investment

The market for Augmented and Virtual Reality is expanding as a result of increased investment from market leaders. Facebook is incorporating augmented reality adverts into its app: Through adverts in the app, Facebook will provide users with an augmented reality experience. Users of the application can view fashion items such as eyeglasses and shoes and virtually try them on.

IKEA launched Place, an augmented reality app that allows Apple users to place IKEA furniture in their residences and preview an interior before purchasing things. This technique makes it easy for potential clients to choose furniture. eBay partnered with a local company to build virtual stores. When the industry began creating uses for this technology, eBay was one of the first movers in the market. Amazon is also providing virtual reality experiences in select cities. Amazon is testing virtual reality in order to increase Prime Day sales. eBay, another e-commerce behemoth, did the same in Vietnam in 2016. We may expect these major businesses to boost technology knowledge through such events prior to future app launches, so driving market awareness and ultimately the market.

Market Restraints

The  Vietnam Augmented Reality and Virtual Reality Market faces some challenges that may hinder its growth. These include the following:

Lack of Knowledge About AR Content

Consumers’ lack of awareness of AR material is the most difficult hurdle with AR. Augmented and virtual reality information can take many different forms, which might be confusing. It’s unclear if consumers are aware these tools are available to them, or whether they recognize they’re using AR or VR when they do. In a recent GWI research survey we discovered that over 90% of consumers in these countries are aware of VR, with approximately 65% aware of AR. AR awareness is high among the 16-44 age group (70-75%), but low among the 45-54 (56%) and 55-64 (44%). Males (71%) have a significantly higher level of awareness of AR than females (59%). As a result, there has been a limited focus on the AR sector, particularly for uses other than gaming.

Opportunities

The  Vietnam Augmented Reality and Virtual Reality Market offers significant growth opportunities. These include the following:

Creating Engaging Customer Experiences And Marketing

Through the unique integration of Augmented Reality (AR), the world of advertising and marketing is undergoing a significant revolution. Brands are realizing the enormous potential of augmented reality (AR) to capture people and develop a lasting relationship. Brands may use AR technology to break through traditional advertising limitations, generating campaigns that are not only engaging but also memorable. Users interact with virtual components layered on their real-world surroundings to bring interactive commercials to life. AR helps consumers to perceive things in their own spaces before purchasing, demystifying the shopping process.

Personalization reaches new heights as AR tailors information to individual interests and surroundings, fostering deeper emotional relationships with customers. These AR-powered efforts not only raise brand awareness but also immerse customers in the brand narrative, changing them from passive observers to active players. The use of augmented reality in advertising heralds a new era in which consumer involvement becomes a multi-sensory, interactive adventure, altering how brands connect with their target audience in a technologically advanced world.

Innovative augmented reality allows for the creation of dynamic and immersive consumer experiences that engage and fascinate consumers in ways that traditional marketing tactics cannot. Marketing the product and improving the user experience via AR is a significant market growth opportunity.

Competitive Landscape

Vietnam Augmented Reality and Virtual Reality Market Report

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Key Players

The  Vietnam Augmented Reality and Virtual Reality Market is highly competitive, with several key players. Some of the major players in the market and their market share are as follows:

  • Xtreme Studio
  • Hyperlink InfoSystem
  • Savvycom Software
  • Omaha Media Group LLC
  • Siclo
  • Amaris
  • InspiLab
  • Elinext
  • Wizeline
  • Ventuso LLC.

These organizations prioritize product innovation, Disease Area expansion, and mergers and acquisitions to stay competitive.

The  Vietnam Augmented Reality and Virtual Reality Market’s key players continually seek to stay ahead by offering new Technology Types and developments.

In April 2021, Inpixon announced the acquisition of a suite of augmented reality (AR), computer vision, localization, navigation, mapping, and 3D reconstruction technologies from Visualix, as well as related patents, trademarks, software, and intellectual property.

In April 2021, Facebook has announced the acquisition of Downpour Interactive, the developer of the popular multiplayer military simulator Onward.

Summary of Key Findings

  • Market opportunities include creating compelling customer experiences and marketing.
  • Market segmented by Technology Type, Hardware, Software, Product Form, End User and region
  • Virtual reality headsets are a significant market niche
  • In 2022, the augmented reality (AR) technology segment is expected to have the most revenue share.
  • The market is highly competitive with key players including Xtreme Studio, Hyperlink InfoSystem, Savvycom Software, Omaha Media Group LLC, Siclo, Amaris, InspiLab, Elinext, Wizeline, and Ventuso LLC.

Future Outlook

  • Continued expansion and growth
  • Expanding use in gaming and entertainment
  • Expanding use in education and training
  • Integration into real estate and tourist sectors
  • Potential for innovation and progress

Segmentation

  • By Technology Type:
    • Augmented Reality (AR)
    • Virtual Reality (VR)
  • By Hardware:
    • AR Devices
    • VR Headsets
    • Input Devices
  • By Software:
    • AR Software
    • VR Software
  • By Application:
    • Gaming and Entertainment
    • Education and Training
    • Healthcare and Medical
    • Architecture and Real Estate
    • Retail and E-Commerce
    • Marketing and Advertising
    • Manufacturing and Industrial
    • Tourism and Hospitality
    • Sports and Fitness
    • Automotive
    • Art and Design
    • Social and Communication
    • Defense and Military
  • By End User:
    • Consumers
    • Enterprises
    • Government and Defense
    • Healthcare Institutions
    • Education Institutions

Table of Content

Chapter No. 1 :………. Introduction.. 15

1.1.1.  Report Description. 15

Purpose of the Report. 15

USP & Key Offerings. 15

1.1.2.  Key Benefits for Stakeholders. 15

1.1.3.  Target Audience. 16

1.1.4.  Report Scope   16

Chapter No. 2 :………. Executive Summary. 17

2.1.     Vietnam Augmented Reality and Virtual Reality Market Snapshot. 17

2.1.1.  Vietnam Augmented Reality and Virtual Reality Market, 2018 – 2032 (USD Million). 18

Chapter No. 3 :………. Vietnam Augmented Reality and Virtual Reality Market – Industry Analysis. 19

3.1.     Introduction   19

3.2.     Market Drivers  20

3.2.1.  Driving Factor 1 Analysis. 20

3.2.2.  Driving Factor 2 Analysis. 21

3.3.     Market Restraints. 22

3.3.1.  Restraining Factor Analysis. 22

3.4.     Market Opportunities. 23

3.4.1.  Market Opportunity Analysis. 23

3.5.     Porter’s Five Forces Analysis. 24

Chapter No. 4 :………. Analysis Competitive Landscape. 25

4.1.     Company Market Share Analysis – 2023. 25

4.1.1.  Vietnam Augmented Reality and Virtual Reality Market: Company Market Share, by Volume, 2023  25

4.1.2.  Vietnam Augmented Reality and Virtual Reality Market: Company Market Share, by Revenue, 2023  26

4.1.3.  Vietnam Augmented Reality and Virtual Reality Market: Top 6 Company Market Share, by Revenue, 2023  26

4.1.4.  Vietnam Augmented Reality and Virtual Reality Market: Top 3 Company Market Share, by Revenue, 2023  27

4.2.     Vietnam Augmented Reality and Virtual Reality Market Company Revenue Market Share, 2023  28

4.3.     Company Assessment Metrics, 2023. 29

4.3.1.  Stars  29

4.3.2.  Emerging Leaders. 29

4.3.3.  Pervasive Players. 29

4.3.4.  Participants  29

4.4.     Start-ups /SMEs Assessment Metrics, 2023. 29

4.4.1.  Progressive Companies. 29

4.4.2.  Responsive Companies. 29

4.4.3.  Dynamic Companies. 29

4.4.4.  Starting Blocks  29

4.5.     Strategic Developments. 30

4.5.1.  Acquisitions & Mergers. 30

New Product Launch. 30

Vietnam Expansion. 30

4.6.     Key Players Product Matrix. 31

Chapter No. 5 :………. PESTEL & Adjacent Market Analysis. 32

5.1.     PESTEL  32

5.1.1.  Political Factors. 32

5.1.2.  Economic Factors. 32

5.1.3.  Social Factors  32

5.1.4.  Technological Factors. 32

5.1.5.  Environmental Factors. 32

5.1.6.  Legal Factors  32

5.2.     Adjacent Market Analysis. 32

Chapter No. 6 :………. Vietnam Augmented Reality and Virtual Reality Market – By Product Type Segment Analysis. 33

6.1.     Vietnam Augmented Reality and Virtual Reality Market Overview, by Product Type Segment  33

6.1.1.  Vietnam Augmented Reality and Virtual Reality Market Revenue Share, By Product Type, 2023 & 2032  34

6.1.2.  Vietnam Augmented Reality and Virtual Reality Market Attractiveness Analysis, By Product Type   35

6.1.3.  Incremental Revenue Growth Opportunity, by Product Type, 2024 – 2032. 35

6.1.4.  Vietnam Augmented Reality and Virtual Reality Market Revenue, By Product Type, 2018, 2023, 2027 & 2032  36

6.2.     Head-Mounted Display. 37

6.3.     Head-Up Display. 38

6.4.     Smart Glass  39

6.5.     Handheld Device Applications. 40

Chapter No. 7 :………. Vietnam Augmented Reality and Virtual Reality Market – By Application Segment Analysis. 41

7.1.     Vietnam Augmented Reality and Virtual Reality Market Overview, by Application Segment  41

7.1.1.  Vietnam Augmented Reality and Virtual Reality Market Revenue Share, By Application, 2023 & 2032  42

7.1.2.  Vietnam Augmented Reality and Virtual Reality Market Attractiveness Analysis, By Application   43

7.1.3.  Incremental Revenue Growth Opportunity, by Application, 2024 – 2032. 43

7.1.4.  Vietnam Augmented Reality and Virtual Reality Market Revenue, By Application, 2018, 2023, 2027 & 2032  44

7.2.     Consumer  45

7.3.     Enterprise   46

Chapter No. 8 :………. Vietnam Augmented Reality and Virtual Reality Market – By Organization Size Segment Analysis. 47

8.1.     Vietnam Augmented Reality and Virtual Reality Market Overview, by Organization Size Segment  47

8.1.1.  Vietnam Augmented Reality and Virtual Reality Market Revenue Share, By Organization Size, 2023 & 2032  48

8.1.2.  Vietnam Augmented Reality and Virtual Reality Market Attractiveness Analysis, By Organization Size   49

8.1.3.  Incremental Revenue Growth Opportunity, by Organization Size, 2024 – 2032. 49

8.1.4.  Vietnam Augmented Reality and Virtual Reality Market Revenue, By Organization Size, 2018, 2023, 2027 & 2032  50

8.2.     Large Enterprises. 51

8.3.     Small-Medium-sized Enterprises. 52

Chapter No. 9 :………. Vietnam Augmented Reality and Virtual Reality Market – By Offering Segment Analysis. 53

9.1.     Vietnam Augmented Reality and Virtual Reality Market Overview, by Offering Segment. 53

9.1.1.  Vietnam Augmented Reality and Virtual Reality Market Revenue Share, By Offering, 2023 & 2032  54

9.1.2.  Vietnam Augmented Reality and Virtual Reality Market Attractiveness Analysis, By Offering  55

9.1.3.  Incremental Revenue Growth Opportunity, by Offering, 2024 – 2032. 55

9.1.4.  Vietnam Augmented Reality and Virtual Reality Market Revenue, By Offering, 2018, 2023, 2027 & 2032  56

9.2.     Hardware   57

9.3.     Software   58

Chapter No. 10 :…….. Vietnam Augmented Reality and Virtual Reality Market – By End User Segment Analysis. 59

10.1.   Vietnam Augmented Reality and Virtual Reality Market Overview, by End User Segment. 59

10.1.1. Vietnam Augmented Reality and Virtual Reality Market Revenue Share, By End User, 2023 & 2032  60

10.1.2. Vietnam Augmented Reality and Virtual Reality Market Attractiveness Analysis, By End User  61

10.1.3. Incremental Revenue Growth Opportunity, by End User, 2024 – 2032. 61

10.1.4. Vietnam Augmented Reality and Virtual Reality Market Revenue, By End User, 2018, 2023, 2027 & 2032  62

10.2.   Manufacturing Healthcare. 63

10.3.   Electronics  64

10.4.   Consumer  65

10.5.   Entertainment  66

10.6.   Others  67

Chapter No. 11 :…….. Company Profiles. 68

11.1.   Samsung Electronics Co., Ltd. 68

11.1.1. Company Overview.. 68

11.1.2. Product Portfolio. 68

11.1.3. Swot Analysis  68

11.1.4. Business Strategy. 69

11.1.5. Financial Overview.. 69

11.2.   Sony Corporation. 70

11.3.   HTC Corporation. 70

11.4.   Meta Platforms, Inc. 70

11.5.   Google LLC   70

11.6.   Microsoft Corporation. 70

11.7.   Magic Leap, Inc. 70

11.8.   Vuzix Corporation. 70

11.9.   Unity Technologies SF. 70

11.10.  Qualcomm Technologies, Inc. 70

Chapter No. 12 :…….. Research Methodology. 71

12.1.   Research Methodology. 71

12.1.1. Phase I – Secondary Research. 72

12.1.2. Phase II – Data Modeling. 72

Company Share Analysis Model 73

Revenue Based Modeling. 73

12.1.3. Phase III – Primary Research. 74

12.1.4. Research Limitations. 75

Assumptions. 75

 

List of Figures

FIG NO. 1………. Vietnam Augmented Reality and Virtual Reality Market Revenue, 2018 – 2032 (USD Million) 18

FIG NO. 2………. Porter’s Five Forces Analysis for Vietnam Augmented Reality and Virtual Reality Market 24

FIG NO. 3………. Company Share Analysis, 2023. 25

FIG NO. 4………. Company Share Analysis, 2023. 26

FIG NO. 5………. Company Share Analysis, 2023. 26

FIG NO. 6………. Company Share Analysis, 2023. 27

FIG NO. 7………. Vietnam Augmented Reality and Virtual Reality Market – Company Revenue Market Share, 2023  28

FIG NO. 8………. Vietnam Augmented Reality and Virtual Reality Market Revenue Share, By Product Type, 2023 & 2032  34

FIG NO. 9………. Market Attractiveness Analysis, By Product Type. 35

FIG NO. 10……… Incremental Revenue Growth Opportunity by Product Type, 2024 – 2032. 35

FIG NO. 11……… Vietnam Augmented Reality and Virtual Reality Market Revenue, By Product Type, 2018, 2023, 2027 & 2032  36

FIG NO. 12……… Vietnam Augmented Reality and Virtual Reality Market for Head-Mounted Display, Revenue (USD Million) 2018 – 2032. 37

FIG NO. 13……… Vietnam Augmented Reality and Virtual Reality Market for Head-Up Display, Revenue (USD Million) 2018 – 2032. 38

FIG NO. 14……… Vietnam Augmented Reality and Virtual Reality Market for Smart Glass, Revenue (USD Million) 2018 – 2032  39

FIG NO. 15……… Vietnam Augmented Reality and Virtual Reality Market for Handheld Device Applications, Revenue (USD Million) 2018 – 2032. 40

FIG NO. 16……… Vietnam Augmented Reality and Virtual Reality Market Revenue Share, By Application, 2023 & 2032  42

FIG NO. 17……… Market Attractiveness Analysis, By Application. 43

FIG NO. 18……… Incremental Revenue Growth Opportunity by Application, 2024 – 2032. 43

FIG NO. 19……… Vietnam Augmented Reality and Virtual Reality Market Revenue, By Application, 2018, 2023, 2027 & 2032  44

FIG NO. 20……… Vietnam Augmented Reality and Virtual Reality Market for Consumer, Revenue (USD Million) 2018 – 2032  45

FIG NO. 21……… Vietnam Augmented Reality and Virtual Reality Market for Enterprise, Revenue (USD Million) 2018 – 2032  46

FIG NO. 22……… Vietnam Augmented Reality and Virtual Reality Market Revenue Share, By Organization Size, 2023 & 2032  48

FIG NO. 23……… Market Attractiveness Analysis, By Organization Size. 49

FIG NO. 24……… Incremental Revenue Growth Opportunity by Organization Size, 2024 – 2032. 49

FIG NO. 25……… Vietnam Augmented Reality and Virtual Reality Market Revenue, By Organization Size, 2018, 2023, 2027 & 2032. 50

FIG NO. 26……… Vietnam Augmented Reality and Virtual Reality Market for Large Enterprises, Revenue (USD Million) 2018 – 2032. 51

FIG NO. 27……… Vietnam Augmented Reality and Virtual Reality Market for Small-Medium-sized Enterprises, Revenue (USD Million) 2018 – 2032. 52

FIG NO. 28……… Vietnam Augmented Reality and Virtual Reality Market Revenue Share, By Offering, 2023 & 2032  54

FIG NO. 29……… Market Attractiveness Analysis, By Offering. 55

FIG NO. 30……… Incremental Revenue Growth Opportunity by Offering, 2024 – 2032. 55

FIG NO. 31……… Vietnam Augmented Reality and Virtual Reality Market Revenue, By Offering, 2018, 2023, 2027 & 2032  56

FIG NO. 32……… Vietnam Augmented Reality and Virtual Reality Market for Hardware, Revenue (USD Million) 2018 – 2032  57

FIG NO. 33……… Vietnam Augmented Reality and Virtual Reality Market for Software, Revenue (USD Million) 2018 – 2032  58

FIG NO. 34……… Vietnam Augmented Reality and Virtual Reality Market Revenue Share, By End User, 2023 & 2032  60

FIG NO. 35……… Market Attractiveness Analysis, By End User. 61

FIG NO. 36……… Incremental Revenue Growth Opportunity by End User, 2024 – 2032. 61

FIG NO. 37……… Vietnam Augmented Reality and Virtual Reality Market Revenue, By End User, 2018, 2023, 2027 & 2032  62

FIG NO. 38……… Vietnam Augmented Reality and Virtual Reality Market for Manufacturing Healthcare, Revenue (USD Million) 2018 – 2032. 63

FIG NO. 39……… Vietnam Augmented Reality and Virtual Reality Market for Electronics, Revenue (USD Million) 2018 – 2032  64

FIG NO. 40……… Vietnam Augmented Reality and Virtual Reality Market for Consumer, Revenue (USD Million) 2018 – 2032  65

FIG NO. 41……… Vietnam Augmented Reality and Virtual Reality Market for Entertainment, Revenue (USD Million) 2018 – 2032. 66

FIG NO. 42……… Vietnam Augmented Reality and Virtual Reality Market for Others, Revenue (USD Million) 2018 – 2032  67

FIG NO. 43……… Research Methodology – Detailed View.. 71

FIG NO. 44……… Research Methodology. 72

 

 

List of Tables

TABLE NO. 1. :…. Vietnam Augmented Reality and Virtual Reality Market: Snapshot 17

TABLE NO. 2. :…. Drivers for the Vietnam Augmented Reality and Virtual Reality Market: Impact Analysis. 20

TABLE NO. 3. :…. Restraints for the Vietnam Augmented Reality and Virtual Reality Market: Impact Analysis. 22

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What is the current Technology Type of the worldwide Vietnam Augmented Reality and Virtual Reality Market?

In 2022, the Vietnam Augmented Reality and Virtual Reality Market is expected to be worth USD 348.5 million.

What is the predicted growth rate of the Vietnam Augmented Reality and Virtual Reality Market between 2023 and 2030?

The Vietnam Augmented Reality and Virtual Reality Market is estimated to increase at a CAGR of 23.80% between 2023 and 2030, reaching USD 1922.9 Million in 2030.

Which segment has the most market share in terms of Technology type ?

In 2022, the augmented reality (AR) technology segment is expected to have the most revenue share.

Which end-user segment governs the market demand for Vietnam Augmented Reality and Virtual Reality?

The healthcare institutions category has grown in popularity.

Who are the major players in the Vietnam Augmented Reality and Virtual Reality Market?

The top players include Xtreme Studio, Hyperlink InfoSystem, Savvycom Software, Omaha Media Group LLC, Siclo, Amaris, InspiLab, Elinext, Wizeline, and Ventuso LLC.

About Author

Sushant Phapale

Sushant Phapale

ICT & Automation Expert

Sushant is an expert in ICT, automation, and electronics with a passion for innovation and market trends.

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The Global Connected Baby Monitor Market size was valued at USD 800.28 million in 2018 to USD 1,370.37 million in 2024 and is anticipated to reach USD 2,910.31 million by 2032, at a CAGR of 9.20% during the forecast period.

Enterprise Wireless Local Area Network (WLAN) Market

The Enterprise Wireless Local Area Network (WLAN) market was valued at USD 8,060.4 million in 2024. It is projected to grow to USD 21,428.1 million by 2032, reflecting a compound annual growth rate (CAGR) of 13% over the forecast period.

Travel Technology Solutions Market

The Travel Technology Solutions Market size was valued at USD 9308 million in 2024 and is anticipated to reach USD 19664.1 million by 2032, at a CAGR of 9.8% during the forecast period (2024-2032).

Explosive Detectors Market

The Explosive Detectors Market size was valued at USD 11214.2 million in 2024 and is anticipated to reach USD 27765.9 million by 2032, at a CAGR of 12% during the forecast period (2024-2032).

Live Streaming Market

The live streaming market size was valued at USD 79554.6 million in 2024 and is anticipated to reach USD 214504.7 million by 2032, at a CAGR of 13.2 % during the forecast period (2024-2032).

Distributed Antenna Systems Market

Distributed Antenna Systems (DAS) Market size was valued at USD 2809 million in 2024 and is anticipated to reach USD 5597.1 million by 2032, at a CAGR of 9% during the forecast period.

Image Processing Systems Market

The Image Processing Systems Market size was valued at USD 13646 million in 2024 and is anticipated to reach USD 26208.6 million by 2032, at a CAGR of 8.5% during the forecast period (2024-2032).

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The report was an excellent overview of the Industrial Burners market. This report does a great job of breaking everything down into manageable chunks.

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