Chapter 1 Preface
1.1 Report Description
1.1.1 Purpose of the Report
1.1.2 Target Audience
1.1.3 USP and Key Offerings
1.2 Research Scope
1.3 Market Segmentation
1.4 Research Methodology
1.4.1 Phase I – Secondary Research
1.4.2 Phase II – Primary Research
1.4.3 Phase III – Expert Panel Review
1.4.4 Assumptions
1.4.5 Approach Adopted
Chapter 2 Executive Summary
2.1 Market Snapshot: Global Gamification Market
2.2 Global Gamification Market, By Solution Type
2.3 Global Gamification Market, By Deployment Model
2.4 Global Gamification Market, By Application
2.5 Global Gamification Market, By Industry Vertical
2.6 Global Gamification Market, By Geography
Chapter 3 Market Dynamics
3.1 Introduction
3.1.1 Global Gamification Market Revenue, 2013 – 2023, (US$ Mn)
3.2 Market Dynamics
3.2.1 Market Drivers
3.2.2 Market Growth Inhibitors
3.2.3 Impact Analysis of Market Drivers and Restraints
3.3 Attractive Investment Proposition
Chapter 4 Market Inclination Insights: Gamification Market
4.1 Overview
4.1.1 Evolution of Gamification
4.1.2 Key Trends Analysis
Chapter 5 Global Gamification Market Analysis, By Solution Type
5.1 Market Analysis
5.2 Consumer-driven Gamification
5.3 Enterprise-driven Gamification
Chapter 6 Global Gamification Market Analysis, By Deployment Model
6.1 Market Analysis
6.2 Cloud-based Gamification
6.3 On-premise Gamification
Chapter 7 Global Gamification Market Analysis, By Application
7.1 Market Analysis
7.2 Marketing
7.3 Sales & Support
7.4 Education & Training
7.5 Human Resource
7.6 Research & Product Development
7.7 Lifestyle
Chapter 8 Global Gamification Market Analysis, By Industry Vertical
8.1 Market Analysis
8.2 Banks, Financial Services & Insurance (BFSI)
8.3 Entertainment
8.4 Media & Publishing
8.5 Corporate Enterprises
8.6 Retail
8.7 Education
8.8 Healthcare
8.9 Others
Chapter 9 North America Gamification Market Analysis
9.1 Overview
9.2 North America Gamification Market Analysis, By Solution Type, 2013 – 2023
9.2.1 Comparative Analysis
9.3 North America Gamification Market Analysis, By Deployment Model, 2013 – 2023
9.3.1 Comparative Analysis
9.4 North America Gamification Market Analysis, By Application, 2013 – 2023
9.4.1 Comparative Analysis
9.5 North America Gamification Market Analysis, By Industry Vertical, 2013 – 2023
9.5.1 Comparative Analysis
9.6 North America Gamification Market Analysis, By Region, 2013 – 2023
9.6.1 Comparative Analysis
Chapter 10 Europe Gamification Market Analysis
10.1 Overview
10.2 Europe Gamification Market Analysis, By Solution Type, 2013 – 2023
10.2.1 Comparative Analysis
10.3 Europe Gamification Market Analysis, By Deployment Model, 2013 – 2023
10.3.1 Comparative Analysis
10.4 Europe Gamification Market Analysis, By Application, 2013 – 2023
10.4.1 Comparative Analysis
10.5 Europe Gamification Market Analysis, By Industry Vertical, 2013 – 2023
10.5.1 Comparative Analysis
10.6 Europe Gamification Market Analysis, By Region, 2013 – 2023
10.6.1 Comparative Analysis
Chapter 11 Asia Pacific Gamification Market Analysis
11.1 Overview
11.2 Asia Pacific Gamification Market Analysis, By Solution Type, 2013 – 2023
11.2.1 Comparative Analysis
11.3 Asia Pacific Gamification Market Analysis, By Deployment Model, 2013 – 2023
11.3.1 Comparative Analysis
11.4 Asia Pacific Gamification Market Analysis, By Application, 2013 – 2023
11.4.1 Comparative Analysis
11.5 Asia Pacific Gamification Market Analysis, By Industry Vertical, 2013 – 2023
11.5.1 Comparative Analysis
11.6 Asia Pacific Gamification Market Analysis, By Region, 2013 – 2023
11.6.1 Comparative Analysis
Chapter 12 Middle East & Africa (MEA) Gamification Market Analysis
12.1 Overview
12.2 MEA Gamification Market Analysis, By Solution Type, 2013 – 2023
12.2.1 Comparative Analysis
12.3 MEA Gamification Market Analysis, By Deployment Model, 2013 – 2023
12.3.1 Comparative Analysis
12.4 MEA Gamification Market Analysis, By Application, 2013 – 2023
12.4.1 Comparative Analysis
12.5 MEA Gamification Market Analysis, By Industry Vertical, 2013 – 2023
12.5.1 Comparative Analysis
12.6 MEA Gamification Market Analysis, By Region, 2013 – 2023
12.6.1 Comparative Analysis
Chapter 13 Latin America Gamification Market Analysis
13.1 Overview
13.2 Latin America Gamification Market Analysis, By Solution Type, 2013 – 2023
13.2.1 Comparative Analysis
13.3 Latin America Gamification Market Analysis, By Deployment Model, 2013 – 2023
13.3.1 Comparative Analysis
13.4 Latin America Gamification Market Analysis, By Application, 2013 – 2023
13.4.1 Comparative Analysis
13.5 Latin America Gamification Market Analysis, By Industry Vertical, 2013 – 2023
13.5.1 Comparative Analysis
13.6 Latin America Gamification Market Analysis, By Region, 2013 – 2023
13.6.1 Comparative Analysis
Chapter 14 Competitive Landscape
14.1 Competitive Analysis
14.1.1 Market Positioning of Key Vendors
14.1.2 Key Strategies Adopted by the Leading Players
Chapter 15 Company Profiles
15.1 Microsoft Corporation
15.1.1 Microsoft Corporation: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Key Applications Served, SCOT Analysis, Recent Developments)
15.2 Salesforce.com, Inc.
15.2.1 Salesforce.com, Inc.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Key Applications Served, SCOT Analysis, Recent Developments)
15.3 Bunchball, Inc.
15.3.1 Bunchball, Inc.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Key Applications Served, SCOT Analysis, Recent Developments)
15.4 Badgeville, Inc.
15.4.1 Badgeville, Inc.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Key Applications Served, SCOT Analysis, Recent Developments)
15.5 GamEffective
15.5.1 GamEffective: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Key Applications Served, SCOT Analysis, Recent Developments)
15.6 SAP SE
15.6.1 SAP SE: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Key Applications Served, SCOT Analysis, Recent Developments)
15.7 Gigya, Inc.
15.7.1 Gigya, Inc.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Key Applications Served, SCOT Analysis, Recent Developments)
15.8 Tata Interactive Systems
15.8.1 Tata Interactive Systems: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Key Applications Served, SCOT Analysis, Recent Developments)
15.9 Bigdoor, Inc.
15.9.1 Bigdoor, Inc.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Key Applications Served, SCOT Analysis, Recent Developments)
15.10 Arcaris, Inc.
15.10.1 Arcaris, Inc.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Key Applications Served, SCOT Analysis, Recent Developments)
15.11 LevelEleven LLC
15.11.1 LevelEleven LLC: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Key Applications Served, SCOT Analysis, Recent Developments)
15.12 Faya Corporation
15.12.1 Faya Corporation: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Key Applications Served, SCOT Analysis, Recent Developments)
List of Figures
FIG. 1 Global Gamification: Market Segmentation
FIG. 2 Global Gamification Market: Research Methodology
FIG. 3 Top-Down and Bottom Up Approach
FIG. 4 Global Gamification Market, By Solution Type, 2015 (US$ Mn)
FIG. 5 Global Gamification Market, By Deployment Model, 2015 (US$ Mn)
FIG. 6 Global Gamification Market, By Application, 2015 (US$ Mn)
FIG. 7 Global Gamification Market, By Industry Vertical, 2015 (US$ Mn)
FIG. 8 Global Gamification Market, By Geography, 2015 (US$ Mn)
FIG. 9 Global Gamification Market Revenue, 2013 – 2023, (US$ Mn)
FIG. 10 Attractive Investment Proposition: Gamification Market
FIG. 11 Global Gamification Market Revenue Contribution, By Solution Type, 2015 & 2023 (Value %)
FIG. 12 Global Consumer-driven Gamification Market Revenue, 2013 – 2023, (US$ Mn)
FIG. 13 Global Enterprise-driven Gamification Market Revenue, 2013 – 2023, (US$ Mn)
FIG. 14 Global Gamification Market Revenue Contribution, By Deployment Model, 2015 & 2023 (Value %)
FIG. 15 Global Cloud-based Gamification Market Revenue, 2013 – 2023, (US$ Mn)
FIG. 16 Global On-premise Gamification Market Revenue, 2013 – 2023, (US$ Mn)
FIG. 17 Global Gamification Market Revenue Contribution, By Application, 2015 & 2023 (Value %)
FIG. 18 Global Marketing Gamification Market Revenue, 2013 – 2023, (US$ Mn)
FIG. 19 Global Sales & Support Gamification Market Revenue, 2013 – 2023, (US$ Mn)
FIG. 20 Global Education & Training Gamification Market Revenue, 2013 – 2023, (US$ Mn)
FIG. 21 Global Human Resource Gamification Market Revenue, 2013 – 2023, (US$ Mn)
FIG. 22 Global Research & Product Development Gamification Market Revenue, 2013 – 2023, (US$ Mn)
FIG. 23 Global Lifestyle Gamification Market Revenue, 2013 – 2023, (US$ Mn)
FIG. 24 Global Gamification Market Revenue Contribution, By Industry Vertical, 2015 & 2023 (Value %)
FIG. 25 Global Gamification Market Revenue in BFSI, 2013 – 2023, (US$ Mn)
FIG. 26 Global Gamification Market Revenue in Entertainment, 2013 – 2023, (US$ Mn)
FIG. 27 Global Gamification Market Revenue in Media & Publishing, 2013 – 2023, (US$ Mn)
FIG. 28 Global Gamification Market Revenue in Corporate Enterprises, 2013 – 2023, (US$ Mn)
FIG. 29 Global Gamification Market Revenue in Retail, 2013 – 2023, (US$ Mn)
FIG. 30 Global Gamification Market Revenue in Education, 2013 – 2023, (US$ Mn)
FIG. 31 Global Gamification Market Revenue in Healthcare, 2013 – 2023, (US$ Mn)
FIG. 32 Global Gamification Market Revenue in Other Industry Verticals, 2013 – 2023, (US$ Mn)
FIG. 33 North America Gamification Market Revenue, 2013 – 2023, (US$ Mn)
FIG. 34 Europe Gamification Market Revenue, 2013 – 2023, (US$ Mn)
FIG. 35 Asia Pacific Gamification Market Revenue, 2013 – 2023, (US$ Mn)
FIG. 36 MEA Gamification Market Revenue, 2013 – 2023, (US$ Mn)
FIG. 37 Latin America Gamification Market Revenue, 2013 – 2023, (US$ Mn)
FIG. 38 Market Positioning of Key Gamification Solution Vendors, 2015
List of Tables
TABLE 1 Market Snapshot: Global Gamification Market
TABLE 2 Impact Indicators
TABLE 3 Impact Analysis of Drivers and Restraints
TABLE 4 North America Gamification Market Revenue, By Solution Type, 2013 – 2023 (US$ Mn)
TABLE 5 North America Gamification Market Revenue, By Deployment Model, 2013 – 2023 (US$ Mn)
TABLE 6 North America Gamification Market Revenue, By Application, 2013 – 2023 (US$ Mn)
TABLE 7 North America Gamification Market Revenue, By Industry Vertical, 2013 – 2023 (US$ Mn)
TABLE 8 North America Gamification Market Revenue, By Region, 2013 – 2023 (US$ Mn)
TABLE 9 Europe Gamification Market Revenue, By Solution Type, 2013 – 2023 (US$ Mn)
TABLE 10 Europe Gamification Market Revenue, By Deployment Model, 2013 – 2023 (US$ Mn)
TABLE 11 Europe Gamification Market Revenue, By Application, 2013 – 2023 (US$ Mn)
TABLE 12 Europe Gamification Market Revenue, By Industry Vertical, 2013 – 2023 (US$ Mn)
TABLE 13 Europe Gamification Market Revenue, By Region, 2013 – 2023 (US$ Mn)
TABLE 14 Asia Pacific Gamification Market Revenue, By Solution Type, 2013 – 2023 (US$ Mn)
TABLE 15 Asia Pacific Gamification Market Revenue, By Deployment Model, 2013 – 2023 (US$ Mn)
TABLE 16 Asia Pacific Gamification Market Revenue, By Application, 2013 – 2023 (US$ Mn)
TABLE 17 Asia Pacific Gamification Market Revenue, By Industry Vertical, 2013 – 2023 (US$ Mn)
TABLE 18 Asia Pacific Gamification Market Revenue, By Region, 2013 – 2023 (US$ Mn)
TABLE 19 MEA Gamification Market Revenue, By Solution Type, 2013 – 2023 (US$ Mn)
TABLE 20 MEA Gamification Market Revenue, By Deployment Model, 2013 – 2023 (US$ Mn)
TABLE 21 MEA Gamification Market Revenue, By Application, 2013 – 2023 (US$ Mn)
TABLE 22 MEA Gamification Market Revenue, By Industry Vertical, 2013 – 2023 (US$ Mn)
TABLE 23 MEA 1Gamification Market Revenue, By Region, 2013 – 2023 (US$ Mn)
TABLE 24 Latin America Gamification Market Revenue, By Solution Type, 2013 – 2023 (US$ Mn)
TABLE 25 Latin America Gamification Market Revenue, By Deployment Model, 2013 – 2023 (US$ Mn)
TABLE 26 Latin America Gamification Market Revenue, By Application, 2013 – 2023 (US$ Mn)
TABLE 27 Latin America Gamification Market Revenue, By Industry Vertical, 2013 – 2023 (US$ Mn)
TABLE 28 Latin America 1Gamification Market Revenue, By Region, 2013 – 2023 (US$ Mn)
TABLE 29 Microsoft Corporation: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Key Applications Served, SCOT Analysis, Recent Developments)
TABLE 30 Salesforce.com, Inc.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Key Applications Served, SCOT Analysis, Recent Developments)
TABLE 31 Bunchball, Inc.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Key Applications Served, SCOT Analysis, Recent Developments)
TABLE 32 Badgeville, Inc.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Key Applications Served, SCOT Analysis, Recent Developments)
TABLE 33 GamEffective: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Key Applications Served, SCOT Analysis, Recent Developments)
TABLE 34 SAP SE: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Key Applications Served, SCOT Analysis, Recent Developments)
TABLE 35 Gigya, Inc.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Key Applications Served, SCOT Analysis, Recent Developments)
TABLE 36 Tata Interactive Systems: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Key Applications Served, SCOT Analysis, Recent Developments)
TABLE 37 Bigdoor, Inc.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Key Applications Served, SCOT Analysis, Recent Developments)
TABLE 38 Arcaris, Inc.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Key Applications Served, SCOT Analysis, Recent Developments)
TABLE 39 LevelEleven LLC: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Key Applications Served, SCOT Analysis, Recent Developments)
TABLE 40 Faya Corporation: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Key Applications Served, SCOT Analysis, Recent Developments)