Chapter 1 Preface
1.1 Report Description
1.1.1 Purpose of the Report
1.1.2 Target Audience
1.1.3 USP and Key Offerings
1.2 Research Scope
1.3 Market Segmentation
1.4 Research Methodology
1.4.1 Phase I – Secondary Research
1.4.2 Phase II – Primary Research
1.4.3 Phase III – Expert Panel Review
1.4.4 Assumptions
1.4.5 Approach Adopted
Chapter 2 Executive Summary
2.1 Market Snapshot: Global Virtual Reality Market
2.2 Global Virtual Reality Market, By Component, 2015
2.3 Global Virtual Reality Market, By Platform, 2015
2.4 Global Virtual Reality Market, By End-use Application, 2015
2.5 Global Virtual Reality Market, By Geography,2015
Chapter 3 Market Dynamics
3.1 Product Insights and Market Overview
3.1.1 Global Virtual Reality Market Revenue and Growth, 2014 – 2023, (US$ Mn and % Y-o-Y)
3.2 Key Market Trends and Future Outlook
3.2.1 Evolution
3.2.2 Recent Trends
3.2.3 Future Outlook
3.3 Market Drivers
3.4 Market Growth Inhibitors
3.5 Opportunities
3.6 See-Saw Analysis
3.6.1 Impact Analysis of Drivers and Restraints
3.7 Ecosystem Analysis
3.8 Competitive Analysis
3.8.1 Market Positioning of Key Vendors
3.8.2 Key Strategies Adopted By Leading Vendors
3.8.3 Analyst Recommendations
Chapter 4 Virtual Reality Market, By Component
4.1 Market Analysis
4.1.1 Global Virtual Reality Market Revenue Contribution, By Component, 2014 & 2022 (Value %)
4.2 Hardware
4.2.1 Global Virtual Reality Market Revenue and Growth for Hardware, 2014 – 2023, (US$ Mn)
4.3 Software
4.3.1 Global Virtual Reality Market Revenue and Growth for Software, 2014 – 2023, (US$ Mn)
Chapter 5 Virtual Reality Market, By End-use Application
5.1 Market Analysis
5.1.1 Global Virtual Reality Market Revenue Contribution, By End-use Application, 2014 & 2022 (US$ Mn)
5.2 Consumer
5.2.1 Global Virtual Reality Market Revenue and Growth for Consumer Applications, 2014 – 2023, (US$ Mn)
5.2.2 Gaming
5.2.2.1 Global Virtual Reality Market Revenue and Growth for Gaming Applications, 2014 – 2023, (US$ Mn)
5.2.3 Entertainment
5.2.3.1 Global Virtual Reality Market Revenue and Growth for Entertainment Applications, 2014 – 2023, (US$ Mn)
5.3 Enterprise and Public Sector
5.3.1 Global Virtual Reality Market Revenue and Growth for Enterprise & Public Sector Applications, 2014 – 2023, (US$ Mn)
5.3.2 Retail and Marketing
5.3.2.1 Global Virtual Reality Market Revenue and Growth for Retail and Marketing Applications, 2014 – 2023, (US$ Mn)
5.3.3 Engineering and Design
5.3.3.1 Global Virtual Reality Market Revenue and Growth for Engineering and Design Applications, 2014 – 2023, (US$ Mn)
5.3.4 Healthcare
5.3.4.1 Global Virtual Reality Market Revenue and Growth for Healthcare Applications, 2014 – 2023, (US$ Mn)
5.3.5 Military
5.3.5.1 Global Virtual Reality Market Revenue and Growth for Military Applications, 2014 – 2023, (US$ Mn)
5.3.6 Others
5.3.6.1 Global Virtual Reality Market Revenue and Growth for Entertainment Applications, 2014 – 2023, (US$ Mn)
Chapter 6 Virtual Reality Market, By Platform
6.1 Market Analysis
6.1.1 Global Virtual Reality Market Revenue Contribution, By Platform, 2015 & 2022 (Value %)
6.2 Mobile
6.2.1 Global Virtual Reality Market Revenue and Growth for Mobile Platform, 2014 – 2023, (US$ Mn)
6.3 PC (Personal Compter)
6.3.1 Global Virtual Reality Market Revenue and Growth for PC Platform 2014 – 2023, (US$ Mn)
6.4 Console
6.4.1 Global Virtual Reality Market Revenue and Growth for Console Platform 2014 – 2023, (US$ Mn)
Chapter 7 North America Virtual Reality Market Analysis
7.1 Overview
7.1.1 North America Virtual Reality Market Revenue and Growth, 2014 – 2023, (US$ Mn) (Y-o-Y %)
7.2 North America Virtual Reality Market Analysis, By Component, 2014 – 2023 (US$ Mn)
7.2.1 SRC Analysis
7.3 North America Virtual Reality Market Analysis, By End-use Application, 2014 – 2023 (US$ Mn)
7.3.1 SRC Analysis
7.4 North America Virtual Reality Market Analysis, By Platform, 2014 – 2023 (US$ Mn)
7.4.1 SRC Analysis
7.5 North America Virtual Reality Market Analysis, By Country, 2014 – 2023 (US$ Mn)
7.5.1 SRC Analysis
7.5.2 U.S.
7.5.3 Canada
Chapter 8 Europe Virtual Reality Market Analysis
8.1 Overview
8.1.1 Europe Virtual Reality Market Revenue and Growth, 2014 – 2023, (US$ Mn) (Y-o-Y %)
8.2 Europe Virtual Reality Market Analysis, By Component, 2014 – 2023 (US$ Mn)
8.2.1 SRC Analysis
8.3 Europe Virtual Reality Market Analysis, By End-use Application, 2014 – 2023 (US$ Mn)
8.3.1 SRC Analysis
8.4 Europe Virtual Reality Market Analysis, By Platform, 2014 – 2023 (US$ Mn)
8.4.1 SRC Analysis
8.5 Europe Virtual Reality Market Analysis, By Country, 2014 – 2023 (US$ Mn)
8.5.1 SRC Analysis
8.5.2 U.K.
8.5.3 France
8.5.4 Germany
8.5.5 Russia
8.5.6 Rest of Europe
Chapter 9 Asia Pacific Virtual Reality Market Analysis
9.1 Overview
9.1.1 Asia Pacific Virtual Reality Market Revenue and Growth, 2014 – 2023, (US$ Mn) (Y-o-Y %)
9.2 Asia Pacific Virtual Reality Market Analysis, By Component, 2014 – 2023 (US$ Mn)
9.2.1 SRC Analysis
9.3 Asia Pacific Virtual Reality Market Analysis, By End-use Application, 2014 – 2023 (US$ Mn)
9.3.1 SRC Analysis
9.4 Asia Pacific Virtual Reality Market Analysis, By Platform, 2014 – 2023 (US$ Mn)
9.4.1 SRC Analysis
9.5 Asia Pacific Virtual Reality Market Analysis, By Country, 2014 – 2023 (US$ Mn)
9.5.1 SRC Analysis
9.5.2 China
9.5.3 Japan
9.5.4 India
9.5.5 Australasia
9.5.6 Rest of Asia Pacific
Chapter 10 Rest of World Virtual Reality Market Analysis
10.1 Overview
10.1.1 Rest of World Virtual Reality Market Revenue and Growth, 2014 – 2023, (US$ Mn) (Y-o-Y %)
10.2 Rest of World Virtual Reality Market Analysis, By Component, 2014 – 2023 (US$ Mn)
10.2.1 SRC Analysis
10.3 Rest of World Virtual Reality Market Analysis, By End-use Application, 2014 – 2023 (US$ Mn)
10.3.1 SRC Analysis
10.4 Rest of World Virtual Reality Market Analysis, By Platform, 2014 – 2023 (US$ Mn)
10.4.1 SRC Analysis
10.5 Rest of World Virtual Reality Market Analysis, By Country, 2014 – 2023 (US$ Mn)
10.5.1 SRC Analysis
10.5.2 Latin America
10.5.3 Middle East
10.5.4 Africa
Chapter 11 Company Profiles
11.1 Oculus VR, Inc.
11.1.1 Oculus VR, Inc.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Key Industries Served, SCOT Analysis, Recent Developments)
11.2 Sony Corporation
11.2.1 Sony Corporation: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Key Industries Served, SCOT Analysis, Recent Developments)
11.3 Samsung Electronics, Co., Ltd.
11.3.1 Samsung Electronics, Co., Ltd.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Key Industries Served, SCOT Analysis, Recent Developments)
11.4 Sensics, Inc.
11.4.1 Sensics, Inc.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Key Industries Served, SCOT Analysis, Recent Developments)
11.5 Vuzix Corporation
11.5.1 Vuzix Corporation: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Key Industries Served, SCOT Analysis, Recent Developments)
11.6 Microsoft Corporation
11.6.1 Microsoft Corporation: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Key Industries Served, SCOT Analysis, Recent Developments)
11.7 EON Reality, Inc.
11.7.1 EON Reality, Inc.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Key Industries Served, SCOT Analysis, Recent Developments)
11.8 Sixense International, Inc.
11.8.1 Sixense International, Inc.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Key Industries Served, SCOT Analysis, Recent Developments)
11.9 Leap Motion, Inc.
11.9.1 Leap Motion, Inc.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Key Industries Served, SCOT Analysis, Recent Developments)
11.10 Barco N.V.
11.10.1 Barco N.V: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Key Industries Served, SCOT Analysis, Recent Developments)
List Of Figure :
FIG. 1 Global Virtual Reality: Market Segmentation
FIG. 2 Global Virtual Reality Market: Research Methodology
FIG. 3 Top-Down and Bottom Up Approach
FIG. 4 Global Virtual Reality Market, By Component, 2015 (US$ Mn)
FIG. 5 Global Virtual Reality Market, By Platform, 2015 (US$ Mn)
FIG. 6 Global Virtual Reality Market, By End-use Application, 2015 (US$ Mn)
FIG. 7 Global Virtual Reality Market, By Geography, 2015 (US$ Mn)
FIG. 8 Global Virtual Reality Market Revenue and Growth, 2014 – 2023, (US$ Mn and % Y-o-Y)
FIG. 9 See-Saw Analysis : Global Virtual Reality Market
FIG. 10 Ecosystem Analysis: Global Virtual Reality Industry
FIG. 11 Market Positioning of Key Virtual Reality Solution Providers, 2015
FIG. 12 Global Virtual Reality Market Revenue Contribution, By Component, 2015 & 2022 (Value %)
FIG. 13 Global Virtual Reality Market Revenue and Growth for Hadware, 2014 – 2023, (US$ Mn)
FIG. 14 Global Virtual Reality Market Revenue and Growth for Software, 2014 – 2023, (US$ Mn)
FIG. 15 Global Virtual Reality Market Revenue Contribution, By End-use Application, 2014 & 2022 (US$ Mn)
FIG. 16 Global Virtual Reality Market Revenue and Growth for Consumer Applications, 2014 – 2023, (US$ Mn)
FIG. 17 Global Virtual Reality Market Revenue and Growth for Gaming Applications, 2014 – 2023, (US$ Mn)
FIG. 18 Global Virtual Reality Market Revenue and Growth for Entertainment Applications, 2014 – 2023, (US$ Mn)
FIG. 19 Global Virtual Reality Market Revenue and Growth for Enterprise and Public Sector Applications, 2014 – 2023, (US$ Mn)
FIG. 20 Global Virtual Reality Market Revenue and Growth for Retail & Marketing Applications, 2014 – 2023, (US$ Mn)
FIG. 21 Global Virtual Reality Market Revenue and Growth for Engineering & Design Applications, 2014 – 2023, (US$ Mn)
FIG. 22 Global Virtual Reality Market Revenue and Growth for Healtcare Applications, 2014 – 2023, (US$ Mn)
FIG. 23 Global Virtual Reality Market Revenue and Growth for Military Applications, 2014 – 2023, (US$ Mn)
FIG. 24 Global Virtual Reality Market Revenue and Growth for Other Applications, 2014 – 2023, (US$ Mn)
FIG. 25 Global Virtual Reality Market Revenue and Growth for Mobile Platform, 2014 – 2023, (US$ Mn)
FIG. 26 Global Virtual Reality Market Revenue and Growth for PC Platform, 2014 – 2023, (US$ Mn)
FIG. 27 Global Virtual Reality Market Revenue and Growth for Console Platform, 2014 – 2023, (US$ Mn)
FIG. 28 North America Virtual Reality Market Revenue and Growth, 2014 – 2023, (US$ Mn) (Y-o-Y %)
FIG. 29 Europe Virtual Reality Market Revenue and Growth, 2014 – 2023, (US$ Mn) (Y-o-Y %)
FIG. 30 Asia Pacific Virtual Reality Market Revenue and Growth, 2014 – 2023, (US$ Mn) (Y-o-Y %)
FIG. 31 RoW Virtual Reality Market, 2013– 2022, (US$ Mn) (Y-o-Y %)
List Of Table :
TABLE 1 Market Snapshot: Global Virtual Reality Market
TABLE 2 Evolution of Virtual Reality Technology
TABLE 3 Impact Indicators
TABLE 4 Impact Analysis of Drivers and Restraints
TABLE 5 North America Virtual Reality Market Revenue, By Component, 2014 – 2023 (US$ Mn)
TABLE 6 North America Virtual Reality Market Revenue, By End-use Application, 2014 – 2023 (US$ Mn)
TABLE 7 North America Virtual Reality Market Revenue, By Platform, 2014 – 2023 (US$ Mn)
TABLE 8 North America Virtual Reality Market Revenue, By Country, 2014 – 2023 (US$ Mn)
TABLE 9 Europe Virtual Reality Market Revenue, By Component, 2014 – 2023 (US$ Mn)
TABLE 10 Europe Virtual Reality Market Revenue, By End-use Application, 2014 – 2023 (US$ Mn)
TABLE 11 Europe Virtual Reality Market Revenue, By Platform, 2014 – 2023 (US$ Mn)
TABLE 12 Europe Virtual Reality Market Revenue, By Country, 2014 – 2023 (US$ Mn)
TABLE 13 Asia Pacific Virtual Reality Market Revenue, By Component, 2014 – 2023 (US$ Mn)
TABLE 14 Asia Pacific Virtual Reality Market Revenue, By End-use Application, 2014 – 2023 (US$ Mn)
TABLE 15 Asia Pacific Virtual Reality Market Revenue, By Platform, 2014 – 2023 (US$ Mn)
TABLE 16 Asia Pacific Virtual Reality Market Revenue, By Country, 2014 – 2023 (US$ Mn)
TABLE 17 Rest of World Virtual Reality Market Revenue, By Component, 2014 – 2023 (US$ Mn)
TABLE 18 Rest of World Virtual Reality Market Revenue, By End-use Application, 2014 – 2023 (US$ Mn)
TABLE 19 Rest of World Virtual Reality Market Revenue, By Platform, 2014 – 2023 (US$ Mn)
TABLE 20 Rest of World Virtual Reality Market Revenue, By Region, 2014 – 2023 (US$ Mn)
TABLE 21 Oculus VR, Inc.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Key Industries Served, SCOT Analysis, Recent Developments)
TABLE 22 Sony Corporation.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Key Industries Served, SCOT Analysis, Recent Developments)
TABLE 23 Samsung Electronics, Co., Ltd.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Key Industries Served, SCOT Analysis, Recent Developments)
TABLE 24 Sensics, Inc.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Key Industries Served, SCOT Analysis, Recent Developments)
TABLE 25 Vuzix Corporation.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Key Industries Served, SCOT Analysis, Recent Developments)
TABLE 26 Microsoft Corporation: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Key Industries Served, SCOT Analysis, Recent Developments)
TABLE 27 EON Reality, Inc.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Key Industries Served, SCOT Analysis, Recent Developments)
TABLE 28 Sixense International, Inc..: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Key Industries Served, SCOT Analysis, Recent Developments)
TABLE 29 Leap Motion, Inc..: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Key Industries Served, SCOT Analysis, Recent Developments)
TABLE 30 Barco N.V.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Key Industries Served, SCOT Analysis, Recent Developments)